ReSharper redundant code cleanup

This commit is contained in:
Lucas Nicodemus 2011-12-30 14:32:05 -07:00
parent fd51214146
commit 1147788154
21 changed files with 148 additions and 150 deletions

View file

@ -15,10 +15,11 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net;
@ -26,7 +27,6 @@ using System.Text;
using System.Threading;
using Terraria;
using TShockAPI.DB;
using Region = TShockAPI.DB.Region;
namespace TShockAPI
{
@ -641,12 +641,12 @@ namespace TShockAPI
#region Stupid commands
public static void ServerInfo(CommandArgs args)
{
args.Player.SendMessage("Memory usage: " + System.Diagnostics.Process.GetCurrentProcess().WorkingSet64);
args.Player.SendMessage("Allocated memory: " + System.Diagnostics.Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendMessage("Total processor time: " + System.Diagnostics.Process.GetCurrentProcess().TotalProcessorTime);
args.Player.SendMessage("Ver: " + System.Environment.OSVersion);
args.Player.SendMessage("Proc count: " + System.Environment.ProcessorCount);
args.Player.SendMessage("Machine name: " + System.Environment.MachineName);
args.Player.SendMessage("Memory usage: " + Process.GetCurrentProcess().WorkingSet64);
args.Player.SendMessage("Allocated memory: " + Process.GetCurrentProcess().VirtualMemorySize64);
args.Player.SendMessage("Total processor time: " + Process.GetCurrentProcess().TotalProcessorTime);
args.Player.SendMessage("Ver: " + Environment.OSVersion);
args.Player.SendMessage("Proc count: " + Environment.ProcessorCount);
args.Player.SendMessage("Machine name: " + Environment.MachineName);
}
#endregion
@ -938,7 +938,7 @@ namespace TShockAPI
ThreadPool.QueueUserWorkItem(UpdateManager.CheckUpdate);
}
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
[SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
private static void UpdateNow(CommandArgs args)
{
Process TServer = Process.GetCurrentProcess();
@ -1103,7 +1103,7 @@ namespace TShockAPI
private static void WoF(CommandArgs args)
{
if (Main.wof >= 0 || (args.Player.Y / 16f < (float)(Main.maxTilesY - 205)))
if (Main.wof >= 0 || (args.Player.Y / 16f < (Main.maxTilesY - 205)))
{
args.Player.SendMessage("Can't spawn Wall of Flesh!", Color.Red);
return;
@ -2855,7 +2855,7 @@ namespace TShockAPI
count++;
}
}
args.Player.SendMessage("All " + count.ToString() + " items within a radius of " + radius.ToString() + " have been deleted.");
args.Player.SendMessage("All " + count + " items within a radius of " + radius + " have been deleted.");
}