ReSharper redundant code cleanup
This commit is contained in:
parent
fd51214146
commit
1147788154
21 changed files with 148 additions and 150 deletions
|
|
@ -15,13 +15,12 @@ GNU General Public License for more details.
|
|||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using Terraria;
|
||||
|
||||
using TShockAPI.Net;
|
||||
|
||||
namespace TShockAPI
|
||||
|
|
@ -60,21 +59,21 @@ namespace TShockAPI
|
|||
public int UserID = -1;
|
||||
public bool HasBeenNaggedAboutLoggingIn;
|
||||
public bool TPAllow = true;
|
||||
public bool mute = false;
|
||||
public bool TpLock = false;
|
||||
public bool mute;
|
||||
public bool TpLock;
|
||||
Player FakePlayer;
|
||||
public bool RequestedSection = false;
|
||||
public bool RequestedSection;
|
||||
public DateTime LastDeath { get; set; }
|
||||
public bool Dead = false;
|
||||
public bool Dead;
|
||||
public string Country = "??";
|
||||
public int Difficulty;
|
||||
private string CacheIP;
|
||||
public string IgnoreActionsForInventory = "none";
|
||||
public string IgnoreActionsForCheating = "none";
|
||||
public string IgnoreActionsForDisabledArmor = "none";
|
||||
public bool IgnoreActionsForClearingTrashCan = false;
|
||||
public bool IgnoreActionsForClearingTrashCan;
|
||||
public PlayerData PlayerData;
|
||||
public bool RequiresPassword = false;
|
||||
public bool RequiresPassword;
|
||||
|
||||
public bool RealPlayer
|
||||
{
|
||||
|
|
@ -266,8 +265,8 @@ namespace TShockAPI
|
|||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
var msg = new SpawnMsg()
|
||||
{
|
||||
var msg = new SpawnMsg
|
||||
{
|
||||
PlayerIndex = (byte)Index,
|
||||
TileX = tilex,
|
||||
TileY = tiley
|
||||
|
|
@ -281,8 +280,8 @@ namespace TShockAPI
|
|||
{
|
||||
using (var ms = new MemoryStream())
|
||||
{
|
||||
var msg = new ProjectileRemoveMsg()
|
||||
{
|
||||
var msg = new ProjectileRemoveMsg
|
||||
{
|
||||
Index = (short)index,
|
||||
Owner = (byte)owner
|
||||
};
|
||||
|
|
@ -296,7 +295,7 @@ namespace TShockAPI
|
|||
try
|
||||
{
|
||||
int num = (size - 1) / 2;
|
||||
SendData(PacketTypes.TileSendSquare, "", size, (float)(x - num), (float)(y - num));
|
||||
SendData(PacketTypes.TileSendSquare, "", size, (x - num), (y - num));
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
|
@ -372,7 +371,7 @@ namespace TShockAPI
|
|||
if ((DateTime.UtcNow - LastThreat).TotalMilliseconds < 5000 && !bypass)
|
||||
return;
|
||||
|
||||
SendData(PacketTypes.PlayerAddBuff, number: Index, number2: (float)type, number3: (float)time);
|
||||
SendData(PacketTypes.PlayerAddBuff, number: Index, number2: type, number3: time);
|
||||
}
|
||||
|
||||
//Todo: Separate this into a few functions. SendTo, SendToAll, etc
|
||||
|
|
@ -476,7 +475,7 @@ namespace TShockAPI
|
|||
public NetItem[] inventory = new NetItem[NetItem.maxNetInventory];
|
||||
public int maxHealth = 100;
|
||||
//public int maxMana = 100;
|
||||
public bool exists = false;
|
||||
public bool exists;
|
||||
|
||||
public PlayerData(TSPlayer player)
|
||||
{
|
||||
|
|
@ -571,14 +570,14 @@ namespace TShockAPI
|
|||
public class NetItem
|
||||
{
|
||||
public static int maxNetInventory = 59;
|
||||
public int netID = 0;
|
||||
public int stack = 0;
|
||||
public int prefix = 0;
|
||||
public int netID;
|
||||
public int stack;
|
||||
public int prefix;
|
||||
|
||||
public static string ToString(NetItem[] inventory)
|
||||
{
|
||||
string inventoryString = "";
|
||||
for (int i = 0; i < NetItem.maxNetInventory; i++)
|
||||
for (int i = 0; i < maxNetInventory; i++)
|
||||
{
|
||||
if (i != 0)
|
||||
inventoryString += "~";
|
||||
|
|
@ -598,9 +597,9 @@ namespace TShockAPI
|
|||
|
||||
public static NetItem[] Parse(string data)
|
||||
{
|
||||
NetItem[] inventory = new NetItem[NetItem.maxNetInventory];
|
||||
NetItem[] inventory = new NetItem[maxNetInventory];
|
||||
int i;
|
||||
for (i = 0; i < NetItem.maxNetInventory; i++)
|
||||
for (i = 0; i < maxNetInventory; i++)
|
||||
{
|
||||
inventory[i] = new NetItem();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue