Added IceTile system.

This commit is contained in:
Lucas Nicodemus 2012-01-20 23:25:15 -07:00
parent efee7caed2
commit 11802f2a13
3 changed files with 163 additions and 49 deletions

View file

@ -1088,10 +1088,32 @@ namespace TShockAPI
public static bool CheckTilePermission( TSPlayer player, int tileX, int tileY, byte tileType )
{
if (!player.Group.HasPermission(Permissions.canbuild) && !(TShock.Config.AllowIce && tileType == 127) )
if (!player.Group.HasPermission(Permissions.canbuild))
{
player.SendMessage("You do not have permission to build!", Color.Red);
return true;
if (TShock.Config.AllowIce && tileType == 0)
{
foreach (Point p in player.IceTiles)
{
if (p.X == tileX)
{
if (p.Y == tileY)
{
player.IceTiles.Remove(p);
return false;
}
}
}
}
if (TShock.Config.AllowIce && tileType == 127)
{
player.IceTiles.Add(new Point(tileX, tileY));
}
else
{
player.SendMessage("You do not have permission to build!", Color.Red);
return true;
}
}
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
Regions.InArea(tileX, tileY))