Move Utils.FindPlayer -> TSPlayer.FindByNameOrID.

This makes TShock more OOP like (get the matching players from the
player as opposed to getting the players from a random class that
shouldn't exist).
This commit is contained in:
Lucas Nicodemus 2017-12-26 20:53:00 -07:00
parent 830b1634f2
commit 11920cde48
5 changed files with 63 additions and 60 deletions

View file

@ -1195,7 +1195,7 @@ namespace TShockAPI
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count < 1)
args.Player.SendErrorMessage("Invalid player.");
else if (players.Count > 1)
@ -1265,7 +1265,7 @@ namespace TShockAPI
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -1308,7 +1308,7 @@ namespace TShockAPI
string targetGeneralizedName = "";
// Effective ban target assignment
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[1]);
List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[1]);
UserAccount offlineUserAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
// Storage variable to determine if the command executor is the server console
@ -1658,7 +1658,7 @@ namespace TShockAPI
}
string playerNameToMatch = string.Join(" ", args.Parameters);
var matchedPlayers = TShock.Utils.FindPlayer(playerNameToMatch);
var matchedPlayers = TSPlayer.FindByNameOrID(playerNameToMatch);
if (matchedPlayers.Count < 1)
{
args.Player.SendErrorMessage("No players matched \"{0}\".", playerNameToMatch);
@ -1696,7 +1696,7 @@ namespace TShockAPI
TSPlayer targetPlayer = args.Player;
if (args.Parameters.Count == 1 && args.Player.HasPermission(Permissions.uploadothersdata))
{
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[0]);
List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count > 1)
{
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
@ -1777,7 +1777,7 @@ namespace TShockAPI
return;
}
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]);
List<TSPlayer> ply = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (ply.Count < 1)
{
args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]);
@ -2396,7 +2396,7 @@ namespace TShockAPI
if (args.Parameters.Count == 1)
{
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
@ -2425,8 +2425,8 @@ namespace TShockAPI
return;
}
var players1 = TShock.Utils.FindPlayer(args.Parameters[0]);
var players2 = TShock.Utils.FindPlayer(args.Parameters[1]);
var players1 = TSPlayer.FindByNameOrID(args.Parameters[0]);
var players2 = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (players2.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
@ -2520,7 +2520,7 @@ namespace TShockAPI
}
string playerName = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(playerName);
var players = TSPlayer.FindByNameOrID(playerName);
if (players.Count == 0)
{
if (playerName == "*")
@ -2605,7 +2605,7 @@ namespace TShockAPI
player = String.Join(" ", args.Parameters);
}
var players = TShock.Utils.FindPlayer(player);
var players = TSPlayer.FindByNameOrID(player);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -2766,7 +2766,7 @@ namespace TShockAPI
return;
}
var foundplr = TShock.Utils.FindPlayer(args.Parameters[1]);
var foundplr = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -4075,7 +4075,7 @@ namespace TShockAPI
}
string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -4929,7 +4929,7 @@ namespace TShockAPI
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -4977,7 +4977,7 @@ namespace TShockAPI
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -5029,7 +5029,7 @@ namespace TShockAPI
int annoy = 5;
int.TryParse(args.Parameters[1], out annoy);
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
@ -5049,7 +5049,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}confuse <player>", Specifier);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
@ -5069,7 +5069,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rocket <player>", Specifier);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
@ -5098,7 +5098,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}firework <player> [red|green|blue|yellow]", Specifier);
return;
}
var players = TShock.Utils.FindPlayer(args.Parameters[0]);
var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1)
@ -5266,7 +5266,7 @@ namespace TShockAPI
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -5531,7 +5531,7 @@ namespace TShockAPI
if (item.type >= 1 && item.type < Main.maxItemTypes)
{
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -5577,7 +5577,7 @@ namespace TShockAPI
if (args.Parameters.Count > 0)
{
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -5662,7 +5662,7 @@ namespace TShockAPI
}
int id = 0;
int time = 60;
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]);
var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (foundplr.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");
@ -5794,7 +5794,7 @@ namespace TShockAPI
return;
}
string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr);
var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0)
{
args.Player.SendErrorMessage("Invalid player!");