Move Utils.FindPlayer -> TSPlayer.FindByNameOrID.

This makes TShock more OOP like (get the matching players from the
player as opposed to getting the players from a random class that
shouldn't exist).
This commit is contained in:
Lucas Nicodemus 2017-12-26 20:53:00 -07:00
parent 830b1634f2
commit 11920cde48
5 changed files with 63 additions and 60 deletions

View file

@ -65,6 +65,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Replace `TShock.CheckTilePermission` with `TSPlayer.HasBuildPermission`, `TSPlayer.HasPaintPermission`, and `TSPlayer.HasModifiedIceSuccessfully` respectively. (@hakusaro) * Replace `TShock.CheckTilePermission` with `TSPlayer.HasBuildPermission`, `TSPlayer.HasPaintPermission`, and `TSPlayer.HasModifiedIceSuccessfully` respectively. (@hakusaro)
* Fix stack hack detection being inconsistent between two different check points. Moved `TShock.HackedInventory` to `TSPlayer.HasHackedItemStacks`. Added `GetDataHandlers.GetDataHandledEventArgs` which is where most hooks will inherit from in the future. (@hakusaro) * Fix stack hack detection being inconsistent between two different check points. Moved `TShock.HackedInventory` to `TSPlayer.HasHackedItemStacks`. Added `GetDataHandlers.GetDataHandledEventArgs` which is where most hooks will inherit from in the future. (@hakusaro)
* All `GetDataHandlers` hooks now inherit from `GetDataHandledEventArgs` which includes a `TSPlayer` and a `MemoryStream` of raw data. (@hakusaro) * All `GetDataHandlers` hooks now inherit from `GetDataHandledEventArgs` which includes a `TSPlayer` and a `MemoryStream` of raw data. (@hakusaro)
* Replaced `Utils.FindPlayer` with `TSPlayer.FindByNameOrID` to more appropriately be object orientated. (@hakusaro)
## TShock 4.3.25 ## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6. * Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

View file

@ -1195,7 +1195,7 @@ namespace TShockAPI
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count < 1) if (players.Count < 1)
args.Player.SendErrorMessage("Invalid player."); args.Player.SendErrorMessage("Invalid player.");
else if (players.Count > 1) else if (players.Count > 1)
@ -1265,7 +1265,7 @@ namespace TShockAPI
} }
string plStr = args.Parameters[0]; string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -1308,7 +1308,7 @@ namespace TShockAPI
string targetGeneralizedName = ""; string targetGeneralizedName = "";
// Effective ban target assignment // Effective ban target assignment
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[1]); List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[1]);
UserAccount offlineUserAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]); UserAccount offlineUserAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
// Storage variable to determine if the command executor is the server console // Storage variable to determine if the command executor is the server console
@ -1658,7 +1658,7 @@ namespace TShockAPI
} }
string playerNameToMatch = string.Join(" ", args.Parameters); string playerNameToMatch = string.Join(" ", args.Parameters);
var matchedPlayers = TShock.Utils.FindPlayer(playerNameToMatch); var matchedPlayers = TSPlayer.FindByNameOrID(playerNameToMatch);
if (matchedPlayers.Count < 1) if (matchedPlayers.Count < 1)
{ {
args.Player.SendErrorMessage("No players matched \"{0}\".", playerNameToMatch); args.Player.SendErrorMessage("No players matched \"{0}\".", playerNameToMatch);
@ -1696,7 +1696,7 @@ namespace TShockAPI
TSPlayer targetPlayer = args.Player; TSPlayer targetPlayer = args.Player;
if (args.Parameters.Count == 1 && args.Player.HasPermission(Permissions.uploadothersdata)) if (args.Parameters.Count == 1 && args.Player.HasPermission(Permissions.uploadothersdata))
{ {
List<TSPlayer> players = TShock.Utils.FindPlayer(args.Parameters[0]); List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count > 1) if (players.Count > 1)
{ {
TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name)); TShock.Utils.SendMultipleMatchError(args.Player, players.Select(p => p.Name));
@ -1777,7 +1777,7 @@ namespace TShockAPI
return; return;
} }
List<TSPlayer> ply = TShock.Utils.FindPlayer(args.Parameters[0]); List<TSPlayer> ply = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (ply.Count < 1) if (ply.Count < 1)
{ {
args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]); args.Player.SendErrorMessage("Could not find player {0}.", args.Parameters[0]);
@ -2396,7 +2396,7 @@ namespace TShockAPI
if (args.Parameters.Count == 1) if (args.Parameters.Count == 1)
{ {
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1) else if (players.Count > 1)
@ -2425,8 +2425,8 @@ namespace TShockAPI
return; return;
} }
var players1 = TShock.Utils.FindPlayer(args.Parameters[0]); var players1 = TSPlayer.FindByNameOrID(args.Parameters[0]);
var players2 = TShock.Utils.FindPlayer(args.Parameters[1]); var players2 = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (players2.Count == 0) if (players2.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -2520,7 +2520,7 @@ namespace TShockAPI
} }
string playerName = String.Join(" ", args.Parameters); string playerName = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(playerName); var players = TSPlayer.FindByNameOrID(playerName);
if (players.Count == 0) if (players.Count == 0)
{ {
if (playerName == "*") if (playerName == "*")
@ -2605,7 +2605,7 @@ namespace TShockAPI
player = String.Join(" ", args.Parameters); player = String.Join(" ", args.Parameters);
} }
var players = TShock.Utils.FindPlayer(player); var players = TSPlayer.FindByNameOrID(player);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -2766,7 +2766,7 @@ namespace TShockAPI
return; return;
} }
var foundplr = TShock.Utils.FindPlayer(args.Parameters[1]); var foundplr = TSPlayer.FindByNameOrID(args.Parameters[1]);
if (foundplr.Count == 0) if (foundplr.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -4075,7 +4075,7 @@ namespace TShockAPI
} }
string plStr = args.Parameters[0]; string plStr = args.Parameters[0];
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -4929,7 +4929,7 @@ namespace TShockAPI
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -4977,7 +4977,7 @@ namespace TShockAPI
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -5029,7 +5029,7 @@ namespace TShockAPI
int annoy = 5; int annoy = 5;
int.TryParse(args.Parameters[1], out annoy); int.TryParse(args.Parameters[1], out annoy);
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1) else if (players.Count > 1)
@ -5049,7 +5049,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}confuse <player>", Specifier); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}confuse <player>", Specifier);
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1) else if (players.Count > 1)
@ -5069,7 +5069,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rocket <player>", Specifier); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}rocket <player>", Specifier);
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1) else if (players.Count > 1)
@ -5098,7 +5098,7 @@ namespace TShockAPI
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}firework <player> [red|green|blue|yellow]", Specifier); args.Player.SendErrorMessage("Invalid syntax! Proper syntax: {0}firework <player> [red|green|blue|yellow]", Specifier);
return; return;
} }
var players = TShock.Utils.FindPlayer(args.Parameters[0]); var players = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (players.Count == 0) if (players.Count == 0)
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
else if (players.Count > 1) else if (players.Count > 1)
@ -5266,7 +5266,7 @@ namespace TShockAPI
} }
string plStr = String.Join(" ", args.Parameters); string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -5531,7 +5531,7 @@ namespace TShockAPI
if (item.type >= 1 && item.type < Main.maxItemTypes) if (item.type >= 1 && item.type < Main.maxItemTypes)
{ {
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -5577,7 +5577,7 @@ namespace TShockAPI
if (args.Parameters.Count > 0) if (args.Parameters.Count > 0)
{ {
string plStr = String.Join(" ", args.Parameters); string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -5662,7 +5662,7 @@ namespace TShockAPI
} }
int id = 0; int id = 0;
int time = 60; int time = 60;
var foundplr = TShock.Utils.FindPlayer(args.Parameters[0]); var foundplr = TSPlayer.FindByNameOrID(args.Parameters[0]);
if (foundplr.Count == 0) if (foundplr.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");
@ -5794,7 +5794,7 @@ namespace TShockAPI
return; return;
} }
string plStr = String.Join(" ", args.Parameters); string plStr = String.Join(" ", args.Parameters);
var players = TShock.Utils.FindPlayer(plStr); var players = TSPlayer.FindByNameOrID(plStr);
if (players.Count == 0) if (players.Count == 0)
{ {
args.Player.SendErrorMessage("Invalid player!"); args.Player.SendErrorMessage("Invalid player!");

View file

@ -1244,7 +1244,7 @@ namespace TShockAPI
if (string.IsNullOrWhiteSpace(name)) if (string.IsNullOrWhiteSpace(name))
return RestMissingParam("player"); return RestMissingParam("player");
var found = TShock.Utils.FindPlayer(name); var found = TSPlayer.FindByNameOrID(name);
switch(found.Count) switch(found.Count)
{ {
case 1: case 1:

View file

@ -73,6 +73,43 @@ namespace TShockAPI
/// </summary> /// </summary>
public static readonly TSPlayer All = new TSPlayer("All"); public static readonly TSPlayer All = new TSPlayer("All");
/// <summary>
/// Finds a TSPlayer based on name or ID
/// </summary>
/// <param name="plr">Player name or ID</param>
/// <returns>A list of matching players</returns>
public static List<TSPlayer> FindByNameOrID(string plr)
{
var found = new List<TSPlayer>();
// Avoid errors caused by null search
if (plr == null)
return found;
byte plrID;
if (byte.TryParse(plr, out plrID) && plrID < Main.maxPlayers)
{
TSPlayer player = TShock.Players[plrID];
if (player != null && player.Active)
{
return new List<TSPlayer> { player };
}
}
string plrLower = plr.ToLower();
foreach (TSPlayer player in TShock.Players)
{
if (player != null)
{
// Must be an EXACT match
if (player.Name == plr)
return new List<TSPlayer> { player };
if (player.Name.ToLower().StartsWith(plrLower))
found.Add(player);
}
}
return found;
}
/// <summary> /// <summary>
/// The amount of tiles that the player has killed in the last second. /// The amount of tiles that the player has killed in the last second.
/// </summary> /// </summary>

View file

@ -210,42 +210,7 @@ namespace TShockAPI
return Main.player.Where(p => null != p && p.active).Count(); return Main.player.Where(p => null != p && p.active).Count();
} }
/// <summary>
/// Finds a TSPlayer based on name or ID
/// </summary>
/// <param name="plr">Player name or ID</param>
/// <returns>A list of matching players</returns>
public List<TSPlayer> FindPlayer(string plr)
{
var found = new List<TSPlayer>();
// Avoid errors caused by null search
if (plr == null)
return found;
byte plrID;
if (byte.TryParse(plr, out plrID) && plrID < Main.maxPlayers)
{
TSPlayer player = TShock.Players[plrID];
if (player != null && player.Active)
{
return new List<TSPlayer> { player };
}
}
string plrLower = plr.ToLower();
foreach (TSPlayer player in TShock.Players)
{
if (player != null)
{
// Must be an EXACT match
if (player.Name == plr)
return new List<TSPlayer> { player };
if (player.Name.ToLower().StartsWith(plrLower))
found.Add(player);
}
}
return found;
}
//Random should not be generated in a method //Random should not be generated in a method
Random r = new Random(); Random r = new Random();