Fixed grammar in commands

This commit is contained in:
MarioE 2012-05-31 21:51:11 -04:00
parent 0536fe5775
commit 12140644c3

View file

@ -218,7 +218,7 @@ namespace TShockAPI
if (!cmd.CanRun(player))
{
TShock.Utils.SendLogs(string.Format("{0} tried to execute {1}", player.Name, cmd.Name), Color.Red);
TShock.Utils.SendLogs(string.Format("{0} tried to execute /{1}.", player.Name, cmdText), Color.Red);
player.SendErrorMessage("You do not have access to that command.");
}
else
@ -346,7 +346,7 @@ namespace TShockAPI
{
if (user == null)
{
args.Player.SendErrorMessage("User by that name does not exist");
args.Player.SendErrorMessage("A user by that name does not exist.");
}
else if (user.Password.ToUpper() == encrPass.ToUpper())
{
@ -422,7 +422,7 @@ namespace TShockAPI
string encrPass = TShock.Utils.HashPassword(args.Parameters[0]);
if (user.Password.ToUpper() == encrPass.ToUpper())
{
args.Player.SendSuccessMessage("You changed your password!");
args.Player.SendSuccessMessage("You changed your password to " + args.Parameters[1] + "!");
TShock.Users.SetUserPassword(user, args.Parameters[1]); // SetUserPassword will hash it for you.
Log.ConsoleInfo(args.Player.IP + " named " + args.Player.Name + " changed the password of account " + user.Name + ".");
}
@ -440,8 +440,8 @@ namespace TShockAPI
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message);
Log.ConsoleError("RegisterUser returned an error: " + ex);
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("PasswordUser returned an error: " + ex);
}
}
@ -479,12 +479,12 @@ namespace TShockAPI
else
{
args.Player.SendErrorMessage("Account " + user.Name + " has already been registered.");
Log.ConsoleInfo(args.Player.Name + " failed to register an existing Account: " + user.Name);
Log.ConsoleInfo(args.Player.Name + " failed to register an existing account: " + user.Name);
}
}
catch (UserManagerException ex)
{
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message);
args.Player.SendErrorMessage("Sorry, an error occured: " + ex.Message + ".");
Log.ConsoleError("RegisterUser returned an error: " + ex);
}
}
@ -617,13 +617,13 @@ namespace TShockAPI
{
args.Player.SendSuccessMessage("IP address " + user.Address + " has been changed to group " + args.Parameters[2] + "!");
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed IP address " + user.Address + " to group " + args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed IP address " + user.Address + " to group " + args.Parameters[2] + ".");
}
else
{
args.Player.SendSuccessMessage("Account " + user.Name + " has been changed to group " + args.Parameters[2] + "!");
TShock.Users.SetUserGroup(user, args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2]);
Log.ConsoleInfo(args.Player.Name + " changed account " + user.Name + " to group " + args.Parameters[2] + ".");
}
}
else
@ -1051,7 +1051,7 @@ namespace TShockAPI
public static void DisplayLogs(CommandArgs args)
{
args.Player.DisplayLogs = (!args.Player.DisplayLogs);
args.Player.SendSuccessMessage("You now " + (args.Player.DisplayLogs ? "receive" : "stopped receiving") + " logs.");
args.Player.SendSuccessMessage("You will " + (args.Player.DisplayLogs ? "now" : "no longer") + " receive logs.");
}
public static void SaveSSI(CommandArgs args )
@ -1200,13 +1200,13 @@ namespace TShockAPI
private static void Fullmoon(CommandArgs args)
{
TSPlayer.Server.SetFullMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on a full moon.", args.Player.Name));
TShock.Utils.Broadcast(string.Format("{0} turned on the full moon.", args.Player.Name));
}
private static void Bloodmoon(CommandArgs args)
{
TSPlayer.Server.SetBloodMoon(true);
TShock.Utils.Broadcast(string.Format("{0} turned on a blood moon.", args.Player.Name));
TShock.Utils.Broadcast(string.Format("{0} turned on the blood moon.", args.Player.Name));
}
private static void Invade(CommandArgs args)
@ -1295,7 +1295,7 @@ namespace TShockAPI
var plr = players[0];
if (args.Player.Teleport(plr.TileX, plr.TileY + 3))
{
args.Player.SendSuccessMessage(string.Format("Teleported to {0}", plr.Name));
args.Player.SendSuccessMessage(string.Format("Teleported to {0}.", plr.Name));
if (!args.Player.Group.HasPermission(Permissions.tphide))
plr.SendInfoMessage(args.Player.Name + " teleported to you.");
}
@ -1413,7 +1413,7 @@ namespace TShockAPI
int pagecount = warps.Count/pagelimit;
if (page > pagecount)
{
args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1));
args.Player.SendErrorMessage(string.Format("Page number exceeds pages ({0}/{1}).", page + 1, pagecount + 1));
return;
}
@ -1533,7 +1533,7 @@ namespace TShockAPI
{
if (plr.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
{
plr.SendSuccessMessage(string.Format("{0} Warped you to {1}", args.Player.Name, warpName));
plr.SendSuccessMessage(string.Format("{0} warped you to {1}.", args.Player.Name, warpName));
args.Player.SendSuccessMessage(string.Format("You warped {0} to {1}.", plr.Name, warpName));
}
}
@ -1551,7 +1551,7 @@ namespace TShockAPI
if (warp.WarpPos != Vector2.Zero)
{
if (args.Player.Teleport((int)warp.WarpPos.X, (int)warp.WarpPos.Y + 3))
args.Player.SendSuccessMessage("Warped to " + warpName);
args.Player.SendSuccessMessage("Warped to " + warpName + ".");
}
else
{
@ -1578,7 +1578,7 @@ namespace TShockAPI
}
else
{
args.Player.SendErrorMessage("Incorrect format: /addGroup <group name> [optional permissions]");
args.Player.SendErrorMessage("Incorrect format: /addgroup <group name> [optional permissions]");
}
}
@ -1594,7 +1594,7 @@ namespace TShockAPI
}
else
{
args.Player.SendErrorMessage("Incorrect format: /delGroup <group name>");
args.Player.SendErrorMessage("Incorrect format: /delgroup <group name>");
}
}
@ -1649,7 +1649,7 @@ namespace TShockAPI
return;
}
}
args.Player.SendErrorMessage("Incorrect format: /modGroup add|del <group name> <permission to add or remove>");
args.Player.SendErrorMessage("Incorrect format: /modgroup add|del <group name> <permission to add or remove>");
}
private static void ViewGroups(CommandArgs args)
@ -1798,7 +1798,7 @@ namespace TShockAPI
private static void ListItems(CommandArgs args)
{
args.Player.SendInfoMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans));
args.Player.SendInfoMessage("The banned items are: " + String.Join(",", TShock.Itembans.ItemBans) + ".");
}
private static void AddItemGroup(CommandArgs args)
@ -1919,7 +1919,7 @@ namespace TShockAPI
//todo: Create an event for reloads to propegate to plugins.
//TShock.Regions.ReloadAllRegions();
args.Player.SendSuccessMessage(
"Configuration, Permissions, and Regions reload complete. Some changes may require server restart.");
"Configuration, permissions, and regions reload complete. Some changes may require a server restart.");
}
private static void ServerPassword(CommandArgs args)
@ -1931,7 +1931,7 @@ namespace TShockAPI
}
string passwd = args.Parameters[0];
TShock.Config.ServerPassword = passwd;
args.Player.SendSuccessMessage(string.Format("Server password changed to: {0}", passwd));
args.Player.SendSuccessMessage(string.Format("Server password has been changed to: {0}.", passwd));
}
private static void Save(CommandArgs args)
@ -1948,7 +1948,7 @@ namespace TShockAPI
{
if (Liquid.panicMode)
{
args.Player.SendWarningMessage("Liquid is already settling!");
args.Player.SendWarningMessage("Liquids are already settling!");
return;
}
Liquid.StartPanic();
@ -1967,14 +1967,14 @@ namespace TShockAPI
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current maximum spawns is: " + TShock.Config.DefaultMaximumSpawns);
args.Player.SendInfoMessage("Current maximum spawns is " + TShock.Config.DefaultMaximumSpawns + ".");
return;
}
if(args.Parameters[0]=="default"){
TShock.Config.DefaultMaximumSpawns = 5;
NPC.defaultMaxSpawns = 5;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to: 5", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to 5.", args.Player.Name));
return;
}
@ -1982,7 +1982,7 @@ namespace TShockAPI
int.TryParse(args.Parameters[0], out amount);
NPC.defaultMaxSpawns = amount;
TShock.Config.DefaultMaximumSpawns = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to: {1}", args.Player.Name, amount));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the maximum spawns to {1}.", args.Player.Name, amount));
}
private static void SpawnRate(CommandArgs args)
@ -1997,7 +1997,7 @@ namespace TShockAPI
if (args.Parameters[0] == "show")
{
args.Player.SendInfoMessage("Current spawn rate is: " + TShock.Config.DefaultSpawnRate);
args.Player.SendInfoMessage("Current spawn rate is " + TShock.Config.DefaultSpawnRate + ".");
return;
}
@ -2005,7 +2005,7 @@ namespace TShockAPI
{
TShock.Config.DefaultSpawnRate = 600;
NPC.defaultSpawnRate = 600;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to: 600", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to 600.", args.Player.Name));
return;
}
@ -2013,7 +2013,7 @@ namespace TShockAPI
int.TryParse(args.Parameters[0], out amount);
NPC.defaultSpawnRate = amount;
TShock.Config.DefaultSpawnRate = amount;
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to: {1}", args.Player.Name, amount));
TSPlayer.All.SendInfoMessage(string.Format("{0} changed the spawn rate to {1}.", args.Player.Name, amount));
}
#endregion Server Config Commands
@ -2032,23 +2032,23 @@ namespace TShockAPI
{
case "day":
TSPlayer.Server.SetTime(true, 150.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to day.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to day.", args.Player.Name));
break;
case "night":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to night.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to night.", args.Player.Name));
break;
case "dusk":
TSPlayer.Server.SetTime(false, 0.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to dusk.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to dusk.", args.Player.Name));
break;
case "noon":
TSPlayer.Server.SetTime(true, 27000.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to noon.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to noon.", args.Player.Name));
break;
case "midnight":
TSPlayer.Server.SetTime(false, 16200.0);
TSPlayer.All.SendInfoMessage(string.Format("{0} set time to midnight.", args.Player.Name));
TSPlayer.All.SendInfoMessage(string.Format("{0} set the time to midnight.", args.Player.Name));
break;
default:
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /time <day/night/dusk/noon/midnight>");
@ -2067,7 +2067,7 @@ namespace TShockAPI
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing player name");
args.Player.SendErrorMessage("Missing player name.");
return;
}
@ -2096,7 +2096,7 @@ namespace TShockAPI
plr.DamagePlayer(damage);
TSPlayer.All.SendSuccessMessage(string.Format("{0} slapped {1} for {2} damage.",
args.Player.Name, plr.Name, damage));
Log.Info(args.Player.Name + " slapped " + plr.Name + " with " + damage + " damage.");
Log.Info(args.Player.Name + " slapped " + plr.Name + " for " + damage + " damage.");
}
}
@ -2242,7 +2242,7 @@ namespace TShockAPI
args.Player.SendInfoMessage("/user add <username>:<password> superadmin");
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
}
catch (UserManagerException ex)
{
@ -2259,7 +2259,7 @@ namespace TShockAPI
args.Player.SendInfoMessage("/user add <username>:<password> superadmin");
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use /login <username> <password> to login from now on.");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify");
args.Player.SendInfoMessage("If you understand, please /login <username> <password> now, and type /auth-verify.");
return;
}
@ -2281,7 +2281,7 @@ namespace TShockAPI
args.Player.SendWarningMessage("You must be logged in to disable the auth system.");
args.Player.SendWarningMessage("This is a security measure designed to prevent insecure administration setups.");
args.Player.SendWarningMessage("Please re-run /auth and read the instructions!");
args.Player.SendWarningMessage("If you're still confused, consult the forums. http://tshock.co/");
args.Player.SendWarningMessage("If you're still confused, consult the forums: http://tshock.co/");
return;
}
@ -2349,14 +2349,14 @@ namespace TShockAPI
var plr = players[0];
plr.mute = false;
plr.SendErrorMessage("You have been unmuted.");
TSPlayer.All.SendInfoMessage(plr.Name + " has been unmuted by " + args.Player.Name);
TSPlayer.All.SendInfoMessage(plr.Name + " has been unmuted by " + args.Player.Name + ".");
}
else if (!players[0].Group.HasPermission(Permissions.mute))
{
var plr = players[0];
plr.mute = true;
plr.SendErrorMessage("You have been muted.");
TSPlayer.All.SendInfoMessage(plr.Name + " has been muted by " + args.Player.Name);
TSPlayer.All.SendInfoMessage(plr.Name + " has been muted by " + args.Player.Name + ".");
}
else
args.Player.SendErrorMessage("You cannot mute this player.");
@ -2504,7 +2504,7 @@ namespace TShockAPI
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing item name/id");
args.Player.SendErrorMessage("Missing an item name/id.");
return;
}
int itemAmount = 0;
@ -2567,12 +2567,12 @@ namespace TShockAPI
}
if (args.Parameters[0].Length == 0)
{
args.Player.SendErrorMessage("Missing item name/id");
args.Player.SendErrorMessage("Missing item name/id.");
return;
}
if (args.Parameters[1].Length == 0)
{
args.Player.SendErrorMessage("Missing player name");
args.Player.SendErrorMessage("Missing player name.");
return;
}
int itemAmount = 0;
@ -2889,7 +2889,7 @@ namespace TShockAPI
return;
}
args.Player.SendTileSquare(x, y);
args.Player.SendSuccessMessage("Tried to grow a " + name);
args.Player.SendSuccessMessage("Tried to grow a " + name + ".");
}
#endregion Cheat Comamnds