Merge pull request #469 from Scavenger3/SilentJoin

Added SilentJoin to TSPlayer
This commit is contained in:
Zack 2013-01-14 04:28:12 -08:00
commit 12c44cc4bb
2 changed files with 6 additions and 2 deletions

View file

@ -1444,13 +1444,15 @@ namespace TShockAPI
Log.Info(string.Format("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", args.Player.Name, args.Player.IP,
args.Player.Group.Name, args.Player.Country, TShock.Utils.ActivePlayers(),
TShock.Config.MaxSlots));
TShock.Utils.Broadcast(string.Format("{0} ({1}) has joined.", args.Player.Name, args.Player.Country), Color.Yellow);
if (!args.Player.SilentJoinInProgress)
TShock.Utils.Broadcast(string.Format("{0} ({1}) has joined.", args.Player.Name, args.Player.Country), Color.Yellow);
}
else
{
Log.Info(string.Format("{0} ({1}) from '{2}' group joined. ({3}/{4})", args.Player.Name, args.Player.IP,
args.Player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots));
TShock.Utils.Broadcast(args.Player.Name + " has joined.", Color.Yellow);
if (!args.Player.SilentJoinInProgress)
TShock.Utils.Broadcast(args.Player.Name + " has joined.", Color.Yellow);
}
if (TShock.Config.DisplayIPToAdmins)

View file

@ -231,6 +231,8 @@ namespace TShockAPI
public bool SilentKickInProgress;
public bool SilentJoinInProgress;
/// <summary>
/// A list of points where ice tiles have been placed.
/// </summary>