Merge branch 'general-devel' into playerdata-changes

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Lucas Nicodemus 2025-03-10 00:39:33 +09:00 committed by GitHub
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39 changed files with 2219 additions and 1145 deletions

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@ -1,15 +1,20 @@
# ignore every file # Ignore all Git metadata and build output (in all directories).
* **/.git*
**/bin/
**/obj/
# except for the ones required for building # Ignore other specific files that aren't needed for the build itself.
!i18n/ /.all-contributorsrc
!prebuilts/ /.dockerignore
!TerrariaServerAPI/ /.editorconfig
!TShockAPI/ /.vscode
!TShockLauncher/ /appveyor.yml
!TShockLauncher.Tests/ /COPYING
!TShock.sln /crowdin.yml
/Dockerfile
# but exclude build artifacts /docs
*/bin/ /README.md
*/obj/ /README_cn.md
/renovate.json
/scripts
/SECURITY.md

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
# These are supported funding model platforms # These are supported funding model platforms
github: [SignatureBeef, hakusaro, Stealownz, QuiCM] github: [SignatureBeef, QuiCM]

60
.github/workflows/ci-docker.yml vendored Normal file
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@ -0,0 +1,60 @@
name: CI (Docker image)
on: [push, pull_request]
jobs:
build:
runs-on: ubuntu-latest
permissions:
attestations: write
id-token: write
packages: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: 'recursive'
- name: Set up QEMU
uses: docker/setup-qemu-action@v3
- name: Set up buildx
uses: docker/setup-buildx-action@v3
- name: Login to ghcr.io
uses: docker/login-action@v3
with:
registry: ghcr.io
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
- name: Generate version information
id: meta
uses: docker/metadata-action@v5
with:
images: ghcr.io/${{ github.repository }}
tags: |
type=schedule
type=ref,event=branch
type=ref,event=tag,enable=${{ !startsWith(github.ref, 'refs/tags/v') }}
type=ref,event=pr
type=semver,pattern={{version}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
type=semver,pattern={{major}}.{{minor}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
type=semver,pattern={{major}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
flavor: |
latest=${{ startsWith(github.ref, 'refs/tags/v') }}
- name: Build image
id: build
uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64,linux/arm64,linux/arm/v7,windows/amd64
push: ${{ github.event_name != 'pull_request' }}
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
pull: true
cache-from: type=gha, scope=${{ github.workflow }}
cache-to: type=gha, scope=${{ github.workflow }}
- name: Generate build provenance attestation
if: ${{ github.event_name != 'pull_request' }}
uses: actions/attest-build-provenance@v2
with:
subject-name: ghcr.io/${{ github.repository }}
subject-digest: ${{ steps.build.outputs.digest }}
push-to-registry: true

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@ -63,14 +63,14 @@ jobs:
tar -cvf ../../../../../../TShock-Beta-${{ matrix.arch }}-Release.tar * tar -cvf ../../../../../../TShock-Beta-${{ matrix.arch }}-Release.tar *
- name: Upload artifact (non-Windows) - name: Upload artifact (non-Windows)
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
if: ${{ matrix.arch != 'win-x64' }} if: ${{ matrix.arch != 'win-x64' }}
with: with:
name: TShock-Beta-${{ matrix.arch }}-Release name: TShock-Beta-${{ matrix.arch }}-Release
path: TShock-Beta-${{ matrix.arch }}-Release.tar path: TShock-Beta-${{ matrix.arch }}-Release.tar
- name: Upload artifact (Windows) - name: Upload artifact (Windows)
uses: actions/upload-artifact@v3 uses: actions/upload-artifact@v4
if: ${{ matrix.arch == 'win-x64' }} if: ${{ matrix.arch == 'win-x64' }}
with: with:
name: TShock-Beta-${{ matrix.arch }}-Release name: TShock-Beta-${{ matrix.arch }}-Release

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@ -1,10 +1,8 @@
ARG TARGETPLATFORM=linux/amd64 # TARGETPLATFORM and BUILDPLATFORM are automatically filled in by Docker buildx.
ARG BUILDPLATFORM=${TARGETPLATFORM} # They should not be set in the global scope manually.
FROM --platform=${BUILDPLATFORM} mcr.microsoft.com/dotnet/sdk:6.0 AS builder FROM --platform=${BUILDPLATFORM} mcr.microsoft.com/dotnet/sdk:6.0 AS builder
ARG TARGETPLATFORM
# Copy build context # Copy build context
WORKDIR /TShock WORKDIR /TShock
COPY . ./ COPY . ./
@ -12,6 +10,10 @@ COPY . ./
# Build and package release based on target architecture # Build and package release based on target architecture
RUN dotnet build -v m RUN dotnet build -v m
WORKDIR /TShock/TShockLauncher WORKDIR /TShock/TShockLauncher
# Make TARGETPLATFORM available to the container.
ARG TARGETPLATFORM
RUN \ RUN \
case "${TARGETPLATFORM}" in \ case "${TARGETPLATFORM}" in \
"linux/amd64") export ARCH="linux-x64" \ "linux/amd64") export ARCH="linux-x64" \

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@ -1,5 +1,5 @@
<p align="center"> <p align="center">
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br /> <img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
<a href="https://ci.appveyor.com/project/hakusaro/tshock"> <a href="https://ci.appveyor.com/project/hakusaro/tshock">
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status"> <img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
</a> </a>

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@ -1,5 +1,5 @@
<p align="center"> <p align="center">
<img src="https://tshock.co/newlogo.png" alt="TShock for Terraria"><br /> <img src="https://tshock.s3.us-west-001.backblazeb2.com/newlogo.png" alt="TShock for Terraria"><br />
<a href="https://ci.appveyor.com/project/hakusaro/tshock"> <a href="https://ci.appveyor.com/project/hakusaro/tshock">
<img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status"> <img src="https://ci.appveyor.com/api/projects/status/chhe61q227lqdlg1?svg=true" alt="AppVeyor Build Status">
</a> </a>

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@ -424,7 +424,7 @@ namespace TShockAPI
}; };
PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit
{ {
MaxTicks = 240, MaxTicks = 60 * 4,
CanBeAddedWithoutHostile = true, CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true CanOnlyBeAppliedToSender = true
}; };
@ -434,6 +434,12 @@ namespace TShockAPI
CanBeAddedWithoutHostile = true, CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true CanOnlyBeAppliedToSender = true
}; };
PlayerAddBuffWhitelist[BuffID.ParryDamageBuff] = new BuffLimit
{
MaxTicks = 60 * 5,
CanBeAddedWithoutHostile = true,
CanOnlyBeAppliedToSender = true
};
#endregion Whitelist #endregion Whitelist
} }
@ -498,6 +504,14 @@ namespace TShockAPI
return; return;
} }
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnPlayerUpdate force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name)); TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name));
@ -1066,6 +1080,22 @@ namespace TShockAPI
bool noDelay = args.NoDelay; bool noDelay = args.NoDelay;
short type = args.Type; short type = args.Type;
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
// player is attempting to crash clients // player is attempting to crash clients
if (type < -48 || type >= Terraria.ID.ItemID.Count) if (type < -48 || type >= Terraria.ID.ItemID.Count)
{ {
@ -1169,6 +1199,22 @@ namespace TShockAPI
int index = args.Index; int index = args.Index;
float[] ai = args.Ai; float[] ai = args.Ai;
if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y))
{
TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name));
args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true);
args.Handled = true;
return;
}
if (index > Main.maxProjectiles) if (index > Main.maxProjectiles)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name)); TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name));
@ -1878,7 +1924,7 @@ namespace TShockAPI
return; return;
} }
if (TShock.Players[id] == null) if (TShock.Players[id] == null || !TShock.Players[id].Active)
{ {
TShock.Log.ConsoleDebug(GetString( TShock.Log.ConsoleDebug(GetString(
"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name, "Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
@ -2081,7 +2127,7 @@ namespace TShockAPI
short amount = args.Amount; short amount = args.Amount;
byte plr = args.TargetPlayerIndex; byte plr = args.TargetPlayerIndex;
if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active) if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks")); TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
args.Handled = true; args.Handled = true;
@ -2589,7 +2635,7 @@ namespace TShockAPI
byte direction = args.Direction; byte direction = args.Direction;
PlayerDeathReason reason = args.PlayerDeathReason; PlayerDeathReason reason = args.PlayerDeathReason;
if (id >= Main.maxPlayers || TShock.Players[id] == null) if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
{ {
TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check")); TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
args.Handled = true; args.Handled = true;
@ -2854,7 +2900,7 @@ namespace TShockAPI
{ BuffID.Poisoned, 3600 }, // BuffID: 20 { BuffID.Poisoned, 3600 }, // BuffID: 20
{ BuffID.OnFire, 1200 }, // BuffID: 24 { BuffID.OnFire, 1200 }, // BuffID: 24
{ BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223 { BuffID.Confused, short.MaxValue }, // BuffID: 31 Brain of Confusion Internal Item ID: 3223
{ BuffID.CursedInferno, 420 }, // BuffID: 39 { BuffID.CursedInferno, 600 }, // BuffID: 39
{ BuffID.Frostburn, 900 }, // BuffID: 44 { BuffID.Frostburn, 900 }, // BuffID: 44
{ BuffID.Ichor, 1200 }, // BuffID: 69 { BuffID.Ichor, 1200 }, // BuffID: 69
{ BuffID.Venom, 1800 }, // BuffID: 70 { BuffID.Venom, 1800 }, // BuffID: 70

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@ -148,24 +148,29 @@ namespace TShockAPI
Permissions = new List<string>(); Permissions = new List<string>();
} }
public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms) public bool Run(CommandArgs args)
{ {
if (!CanRun(ply)) if (!CanRun(args.Player))
return false; return false;
try try
{ {
CommandDelegate(new CommandArgs(msg, silent, ply, parms)); CommandDelegate(args);
} }
catch (Exception e) catch (Exception e)
{ {
ply.SendErrorMessage(GetString("Command failed, check logs for more details.")); args.Player.SendErrorMessage(GetString("Command failed, check logs for more details."));
TShock.Log.Error(e.ToString()); TShock.Log.Error(e.ToString());
} }
return true; return true;
} }
public bool Run(string msg, bool silent, TSPlayer ply, List<string> parms)
{
return Run(new CommandArgs(msg, silent, ply, parms));
}
public bool Run(string msg, TSPlayer ply, List<string> parms) public bool Run(string msg, TSPlayer ply, List<string> parms)
{ {
return Run(msg, false, ply, parms); return Run(msg, false, ply, parms);
@ -704,7 +709,12 @@ namespace TShockAPI
TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player); TShock.Utils.SendLogs(GetString("{0} executed: {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdText), Color.PaleVioletRed, player);
else else
TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player); TShock.Utils.SendLogs(GetString("{0} executed (args omitted): {1}{2}.", player.Name, silent ? SilentSpecifier : Specifier, cmdName), Color.PaleVioletRed, player);
cmd.Run(cmdText, silent, player, args);
CommandArgs arguments = new CommandArgs(cmdText, silent, player, args);
bool handled = PlayerHooks.OnPrePlayerCommand(cmd, ref arguments);
if (!handled)
cmd.Run(arguments);
PlayerHooks.OnPostPlayerCommand(cmd, arguments, handled);
} }
} }
return true; return true;
@ -1176,7 +1186,7 @@ namespace TShockAPI
try try
{ {
TShock.UserAccounts.SetUserGroup(account, args.Parameters[2]); TShock.UserAccounts.SetUserGroup(args.Player, account, args.Parameters[2]);
TShock.Log.ConsoleInfo(GetString("{0} changed account {1} to group {2}.", args.Player.Name, account.Name, args.Parameters[2])); TShock.Log.ConsoleInfo(GetString("{0} changed account {1} to group {2}.", args.Player.Name, account.Name, args.Parameters[2]));
args.Player.SendSuccessMessage(GetString("Account {0} has been changed to group {1}.", account.Name, args.Parameters[2])); args.Player.SendSuccessMessage(GetString("Account {0} has been changed to group {1}.", account.Name, args.Parameters[2]));
@ -1193,6 +1203,10 @@ namespace TShockAPI
{ {
args.Player.SendErrorMessage(GetString($"User {account.Name} does not exist.")); args.Player.SendErrorMessage(GetString($"User {account.Name} does not exist."));
} }
catch (UserGroupUpdateLockedException)
{
args.Player.SendErrorMessage(GetString("Hook blocked the attempt to change the user group."));
}
catch (UserAccountManagerException e) catch (UserAccountManagerException e)
{ {
args.Player.SendErrorMessage(GetString($"User {account.Name} could not be added. Check console for details.")); args.Player.SendErrorMessage(GetString($"User {account.Name} could not be added. Check console for details."));
@ -2044,6 +2058,7 @@ namespace TShockAPI
private static void OffNoSave(CommandArgs args) private static void OffNoSave(CommandArgs args)
{ {
string reason = ((args.Parameters.Count > 0) ? GetString("Server shutting down: ") + String.Join(" ", args.Parameters) : GetString("Server shutting down.")); string reason = ((args.Parameters.Count > 0) ? GetString("Server shutting down: ") + String.Join(" ", args.Parameters) : GetString("Server shutting down."));
Netplay.SaveOnServerExit = false;
TShock.Utils.StopServer(false, reason); TShock.Utils.StopServer(false, reason);
} }
@ -3070,12 +3085,12 @@ namespace TShockAPI
args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players.")); args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
return; return;
} }
for (int i = 0; i < Main.maxPlayers; i++) foreach (var player in TShock.Players)
{ {
if (Main.player[i].active && (Main.player[i] != args.TPlayer)) if (player != null && player.Active && player.Index != args.Player.Index)
{ {
if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y)) if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name)); player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
} }
} }
args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself.")); args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
@ -4622,21 +4637,22 @@ namespace TShockAPI
{ {
if (args.Parameters.Count != 1) if (args.Parameters.Count != 1)
{ {
args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed>.", Specifier)); args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed in mph>.", Specifier));
return; return;
} }
int speed; float mph;
if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0) if (!float.TryParse(args.Parameters[0], out mph) || mph is < -40f or > 40f)
{ {
args.Player.SendErrorMessage(GetString("Invalid wind speed.")); args.Player.SendErrorMessage(GetString("Invalid wind speed (must be between -40 and 40)."));
return; return;
} }
float speed = mph / 50f; // -40 to 40 mph -> -0.8 to 0.8
Main.windSpeedCurrent = speed; Main.windSpeedCurrent = speed;
Main.windSpeedTarget = speed; Main.windSpeedTarget = speed;
TSPlayer.All.SendData(PacketTypes.WorldInfo); TSPlayer.All.SendData(PacketTypes.WorldInfo);
TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed)); TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}mph.", args.Player.Name, mph));
} }
#endregion Time/PvpFun Commands #endregion Time/PvpFun Commands
@ -5347,7 +5363,7 @@ namespace TShockAPI
foreach (TSPlayer ply in TShock.Players) foreach (TSPlayer ply in TShock.Players)
{ {
if (ply != null && ply.Active) if (ply != null && ply.Active && ply.FinishedHandshake)
{ {
if (displayIdsRequested) if (displayIdsRequested)
if (ply.Account != null) if (ply.Account != null)

View file

@ -320,8 +320,8 @@ namespace TShockAPI.Configuration
[Description("The reason given if banning a mediumcore player on death.")] [Description("The reason given if banning a mediumcore player on death.")]
public string MediumcoreBanReason = GetString("Death results in a ban"); public string MediumcoreBanReason = GetString("Death results in a ban");
/// <summary>Disbales IP bans by default, if no arguments are passed to the ban command.</summary> /// <summary>Disables IP bans by default, if no arguments are passed to the ban command.</summary>
[Description("Disbales IP bans by default, if no arguments are passed to the ban command.")] [Description("Disables IP bans by default, if no arguments are passed to the ban command.")]
public bool DisableDefaultIPBan; public bool DisableDefaultIPBan;
/// <summary>Enable or disable the whitelist based on IP addresses in the whitelist.txt file.</summary> /// <summary>Enable or disable the whitelist based on IP addresses in the whitelist.txt file.</summary>

View file

@ -25,6 +25,7 @@ using MySql.Data.MySqlClient;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using BCrypt.Net; using BCrypt.Net;
using System.Security.Cryptography; using System.Security.Cryptography;
using TShockAPI.Hooks;
namespace TShockAPI.DB namespace TShockAPI.DB
{ {
@ -166,7 +167,41 @@ namespace TShockAPI.DB
if (null == grp) if (null == grp)
throw new GroupNotExistsException(group); throw new GroupNotExistsException(group);
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", group, account.Name) == 0) if (AccountHooks.OnAccountGroupUpdate(account, ref grp))
throw new UserGroupUpdateLockedException(account.Name);
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
throw new UserAccountNotExistException(account.Name);
try
{
// Update player group reference for any logged in player
foreach (var player in TShock.Players.Where(p => p != null && p.Account != null && p.Account.Name == account.Name))
{
player.Group = grp;
}
}
catch (Exception ex)
{
throw new UserAccountManagerException(GetString("SetUserGroup SQL returned an error"), ex);
}
}
/// <summary>
/// Sets the group for a given username
/// </summary>
/// <param name="author">Who changes the group</param>
/// <param name="account">The user account</param>
/// <param name="group">The user account group to be set</param>
public void SetUserGroup(TSPlayer author, UserAccount account, string group)
{
Group grp = TShock.Groups.GetGroupByName(group);
if (null == grp)
throw new GroupNotExistsException(group);
if (AccountHooks.OnAccountGroupUpdate(account, author, ref grp))
throw new UserGroupUpdateLockedException(account.Name);
if (_database.Query("UPDATE Users SET UserGroup = @0 WHERE Username = @1;", grp.Name, account.Name) == 0)
throw new UserAccountNotExistException(account.Name); throw new UserAccountNotExistException(account.Name);
try try
@ -619,7 +654,7 @@ namespace TShockAPI.DB
public class UserAccountNotExistException : UserAccountManagerException public class UserAccountNotExistException : UserAccountManagerException
{ {
/// <summary>Creates a new UserAccountNotExistException object, with the user account name in the message.</summary> /// <summary>Creates a new UserAccountNotExistException object, with the user account name in the message.</summary>
/// <param name="name">The user account name to be pasesd in the message.</param> /// <param name="name">The user account name to be passed in the message.</param>
/// <returns>A new UserAccountNotExistException object with a message containing the user account name that does not exist.</returns> /// <returns>A new UserAccountNotExistException object with a message containing the user account name that does not exist.</returns>
public UserAccountNotExistException(string name) public UserAccountNotExistException(string name)
: base(GetString($"User account {name} does not exist")) : base(GetString($"User account {name} does not exist"))
@ -627,6 +662,20 @@ namespace TShockAPI.DB
} }
} }
/// <summary>The UserGroupUpdateLockedException used when the user group update failed and the request failed as a result.</summary>.
[Serializable]
public class UserGroupUpdateLockedException : UserAccountManagerException
{
/// <summary>Creates a new UserGroupUpdateLockedException object.</summary>
/// <param name="name">The name of the user who failed to change the group.</param>
/// <returns>New UserGroupUpdateLockedException object with a message containing the name of the user account that failed to change the group.</returns>
public UserGroupUpdateLockedException(string name) :
base(GetString($"Unable to update group of user {name}."))
{
}
}
/// <summary>A GroupNotExistsException, used when a group does not exist.</summary> /// <summary>A GroupNotExistsException, used when a group does not exist.</summary>
[Serializable] [Serializable]
public class GroupNotExistsException : UserAccountManagerException public class GroupNotExistsException : UserAccountManagerException

View file

@ -95,6 +95,7 @@ namespace TShockAPI
{ PacketTypes.TileSendSquare, HandleSendTileRect }, { PacketTypes.TileSendSquare, HandleSendTileRect },
{ PacketTypes.ItemDrop, HandleItemDrop }, { PacketTypes.ItemDrop, HandleItemDrop },
{ PacketTypes.ItemOwner, HandleItemOwner }, { PacketTypes.ItemOwner, HandleItemOwner },
{ PacketTypes.NpcItemStrike, HandleNpcItemStrike },
{ PacketTypes.ProjectileNew, HandleProjectileNew }, { PacketTypes.ProjectileNew, HandleProjectileNew },
{ PacketTypes.NpcStrike, HandleNpcStrike }, { PacketTypes.NpcStrike, HandleNpcStrike },
{ PacketTypes.ProjectileDestroy, HandleProjectileKill }, { PacketTypes.ProjectileDestroy, HandleProjectileKill },
@ -2248,7 +2249,7 @@ namespace TShockAPI
var args = new SyncTilePickingEventArgs var args = new SyncTilePickingEventArgs
{ {
Player = player, Player = player,
PlayerIndex = playerIndex, PlayerIndex = playerIndex,
TileX = tileX, TileX = tileX,
TileY = tileY, TileY = tileY,
@ -2719,49 +2720,71 @@ namespace TShockAPI
} }
byte player = args.Data.ReadInt8(); byte player = args.Data.ReadInt8();
short spawnx = args.Data.ReadInt16(); short spawnX = args.Data.ReadInt16();
short spawny = args.Data.ReadInt16(); short spawnY = args.Data.ReadInt16();
int respawnTimer = args.Data.ReadInt32(); int respawnTimer = args.Data.ReadInt32();
short numberOfDeathsPVE = args.Data.ReadInt16(); short numberOfDeathsPVE = args.Data.ReadInt16();
short numberOfDeathsPVP = args.Data.ReadInt16(); short numberOfDeathsPVP = args.Data.ReadInt16();
PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte(); PlayerSpawnContext context = (PlayerSpawnContext)args.Data.ReadByte();
if (OnPlayerSpawn(args.Player, args.Data, player, spawnx, spawny, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context)) args.Player.FinishedHandshake = true;
if (OnPlayerSpawn(args.Player, args.Data, player, spawnX, spawnY, respawnTimer, numberOfDeathsPVE, numberOfDeathsPVP, context))
return true; return true;
args.Player.Dead = respawnTimer > 0;
if ((Main.ServerSideCharacter) && (spawnx == -1 && spawny == -1)) //this means they want to spawn to vanilla spawn if (Main.ServerSideCharacter)
{ {
args.Player.sX = Main.spawnTileX; // As long as the player has not changed his spawnpoint since initial connection,
args.Player.sY = Main.spawnTileY; // we should not use the client's spawnpoint value. This is because the spawnpoint
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48); // value is not saved on the client when SSC is enabled. Hence, we have to assert
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport 'vanilla spawn' {0}", args.Player.Name)); // the server-saved spawnpoint value until we can detect that the player has changed
} // his spawn. Once we detect the spawnpoint changed, the client's spawnpoint value
// becomes the correct one to use.
//
// Note that spawnpoint changes (right-clicking beds) are not broadcasted to the
// server. Hence, the only way to detect spawnpoint changes is from the
// PlayerSpawn packet.
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0) && (args.TPlayer.SpawnX > 0) && ((args.TPlayer.SpawnX != args.Player.sX) && (args.TPlayer.SpawnY != args.Player.sY))) // handle initial connection
{ if (args.Player.State == 3)
args.Player.sX = args.TPlayer.SpawnX;
args.Player.sY = args.TPlayer.SpawnY;
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1)))
{ {
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48); // server saved spawnpoint value
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 1 {0}", args.Player.Name)); args.Player.initialSpawn = true;
} args.Player.initialServerSpawnX = args.TPlayer.SpawnX;
} args.Player.initialServerSpawnY = args.TPlayer.SpawnY;
else if ((Main.ServerSideCharacter) && (args.Player.sX > 0) && (args.Player.sY > 0)) // initial client spawn point, do not use this to spawn the player
{ // we only use it to detect if the spawnpoint has changed during this session
if (((Main.tile[args.Player.sX, args.Player.sY - 1].active() && Main.tile[args.Player.sX, args.Player.sY - 1].type == TileID.Beds)) && (WorldGen.StartRoomCheck(args.Player.sX, args.Player.sY - 1))) args.Player.initialClientSpawnX = spawnX;
args.Player.initialClientSpawnY = spawnY;
// we first let the game handle completing the connection (state 3 => 10),
// then we will spawn the player at the saved spawnpoint in the next second,
// by reasserting the correct spawnpoint value
return false;
}
// once we detect the client has changed his spawnpoint in the current session,
// the client spawnpoint value will be correct for the rest of the session
if (args.Player.spawnSynced || args.Player.initialClientSpawnX != spawnX || args.Player.initialClientSpawnY != spawnY)
{ {
args.Player.Teleport(args.Player.sX * 16, (args.Player.sY * 16) - 48); // Player has changed his spawnpoint, client and server TPlayer.Spawn{X,Y} is now synced
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force teleport phase 2 {0}", args.Player.Name)); args.Player.spawnSynced = true;
return false;
} }
}
if (respawnTimer > 0) // the player has not changed his spawnpoint yet, so we assert the server-saved spawnpoint
args.Player.Dead = true; // by teleporting the player instead of letting the game use the client's incorrect spawnpoint.
else TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleSpawn force ssc teleport for {0} at ({1},{2})", args.Player.Name, args.TPlayer.SpawnX, args.TPlayer.SpawnY));
args.Player.Dead = false; args.Player.TeleportSpawnpoint();
args.TPlayer.respawnTimer = respawnTimer;
args.TPlayer.numberOfDeathsPVE = numberOfDeathsPVE;
args.TPlayer.numberOfDeathsPVP = numberOfDeathsPVP;
return true;
}
return false; return false;
} }
@ -2942,6 +2965,13 @@ namespace TShockAPI
return false; return false;
} }
private static bool HandleNpcItemStrike(GetDataHandlerArgs args)
{
// Never sent by vanilla client, ignore this
TShock.Log.ConsoleDebug(GetString("GetDataHandlers / HandleNpcItemStrike surprise packet! Someone tell the TShock team! {0}", args.Player.Name));
return true;
}
private static bool HandleProjectileNew(GetDataHandlerArgs args) private static bool HandleProjectileNew(GetDataHandlerArgs args)
{ {
short ident = args.Data.ReadInt16(); short ident = args.Data.ReadInt16();
@ -4445,6 +4475,11 @@ namespace TShockAPI
return true; return true;
} }
// Don't modify the player data if it isn't there.
// This is the case whilst the player is connecting, as we receive the SyncLoadout packet before the ContinueConnecting2 packet.
if (args.Player.PlayerData == null)
return false;
// The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed, // The client does not sync slot changes when changing loadouts, it only tells the server the loadout index changed,
// and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to // and the server will replicate the changes the client did. This means that PlayerData.StoreSlot is never called, so we need to
// swap around the PlayerData items ourself. // swap around the PlayerData items ourself.

View file

@ -20,6 +20,8 @@ using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace TShockAPI namespace TShockAPI
{ {
/// <summary> /// <summary>
@ -52,17 +54,17 @@ namespace TShockAPI
/// <summary> /// <summary>
/// The group that this group inherits permissions from. /// The group that this group inherits permissions from.
/// </summary> /// </summary>
public Group Parent { get; set; } public virtual Group Parent { get; set; }
/// <summary> /// <summary>
/// The chat prefix for this group. /// The chat prefix for this group.
/// </summary> /// </summary>
public string Prefix { get; set; } public virtual string Prefix { get; set; }
/// <summary> /// <summary>
/// The chat suffix for this group. /// The chat suffix for this group.
/// </summary> /// </summary>
public string Suffix { get; set; } public virtual string Suffix { get; set; }
/// <summary> /// <summary>
/// The name of the parent, not particularly sure why this is here. /// The name of the parent, not particularly sure why this is here.
@ -164,6 +166,20 @@ namespace TShockAPI
/// </summary> /// </summary>
public byte B = 255; public byte B = 255;
/// <summary>
/// Simplifies work with the <see cref="R"/>, <see cref="G"/>, <see cref="B"/> properties.
/// </summary>
public virtual Color Color
{
get => new Color(R, G, B);
set
{
R = value.R;
G = value.G;
B = value.B;
}
}
/// <summary> /// <summary>
/// The default group attributed to unregistered users. /// The default group attributed to unregistered users.
/// </summary> /// </summary>
@ -242,7 +258,7 @@ namespace TShockAPI
/// Adds a permission to the list of negated permissions. /// Adds a permission to the list of negated permissions.
/// </summary> /// </summary>
/// <param name="permission">The permission to negate.</param> /// <param name="permission">The permission to negate.</param>
public void NegatePermission(string permission) public virtual void NegatePermission(string permission)
{ {
// Avoid duplicates // Avoid duplicates
if (!negatedpermissions.Contains(permission)) if (!negatedpermissions.Contains(permission))
@ -256,7 +272,7 @@ namespace TShockAPI
/// Adds a permission to the list of permissions. /// Adds a permission to the list of permissions.
/// </summary> /// </summary>
/// <param name="permission">The permission to add.</param> /// <param name="permission">The permission to add.</param>
public void AddPermission(string permission) public virtual void AddPermission(string permission)
{ {
if (permission.StartsWith("!")) if (permission.StartsWith("!"))
{ {
@ -276,7 +292,7 @@ namespace TShockAPI
/// will parse "!permission" and add it to the negated permissions. /// will parse "!permission" and add it to the negated permissions.
/// </summary> /// </summary>
/// <param name="permission">The new list of permissions to associate with the group.</param> /// <param name="permission">The new list of permissions to associate with the group.</param>
public void SetPermission(List<string> permission) public virtual void SetPermission(List<string> permission)
{ {
permissions.Clear(); permissions.Clear();
negatedpermissions.Clear(); negatedpermissions.Clear();
@ -288,7 +304,7 @@ namespace TShockAPI
/// where "!permission" will remove a negated permission. /// where "!permission" will remove a negated permission.
/// </summary> /// </summary>
/// <param name="permission"></param> /// <param name="permission"></param>
public void RemovePermission(string permission) public virtual void RemovePermission(string permission)
{ {
if (permission.StartsWith("!")) if (permission.StartsWith("!"))
{ {
@ -302,7 +318,7 @@ namespace TShockAPI
/// Assigns all fields of this instance to another. /// Assigns all fields of this instance to another.
/// </summary> /// </summary>
/// <param name="otherGroup">The other instance.</param> /// <param name="otherGroup">The other instance.</param>
public void AssignTo(Group otherGroup) public virtual void AssignTo(Group otherGroup)
{ {
otherGroup.Name = Name; otherGroup.Name = Name;
otherGroup.Parent = Parent; otherGroup.Parent = Parent;

File diff suppressed because it is too large Load diff

View file

@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System.ComponentModel;
using TShockAPI.DB; using TShockAPI.DB;
namespace TShockAPI.Hooks namespace TShockAPI.Hooks
{ {
@ -39,6 +40,31 @@ namespace TShockAPI.Hooks
} }
} }
public class AccountGroupUpdateEventArgs : HandledEventArgs
{
public string AccountName { get; private set; }
public Group Group { get; set; }
public AccountGroupUpdateEventArgs(string accountName, Group group)
{
this.AccountName = accountName;
this.Group = group;
}
}
public class AccountGroupUpdateByPlayerEventArgs : AccountGroupUpdateEventArgs
{
/// <summary>
/// The player who updated the user's group
/// </summary>
public TSPlayer Player { get; private set; }
public AccountGroupUpdateByPlayerEventArgs(TSPlayer player, string accountName, Group group) : base(accountName, group)
{
this.Player = player;
}
}
public class AccountHooks public class AccountHooks
{ {
public delegate void AccountCreateD(AccountCreateEventArgs e); public delegate void AccountCreateD(AccountCreateEventArgs e);
@ -62,5 +88,25 @@ namespace TShockAPI.Hooks
AccountDelete(new AccountDeleteEventArgs(u)); AccountDelete(new AccountDeleteEventArgs(u));
} }
public delegate void AccountGroupUpdateD(AccountGroupUpdateEventArgs e);
public static event AccountGroupUpdateD AccountGroupUpdate;
public static bool OnAccountGroupUpdate(UserAccount account, TSPlayer author, ref Group group)
{
AccountGroupUpdateEventArgs args = new AccountGroupUpdateByPlayerEventArgs(author, account.Name, group);
AccountGroupUpdate?.Invoke(args);
group = args.Group;
return args.Handled;
}
public static bool OnAccountGroupUpdate(UserAccount account, ref Group group)
{
AccountGroupUpdateEventArgs args = new AccountGroupUpdateEventArgs(account.Name, group);
AccountGroupUpdate?.Invoke(args);
group = args.Group;
return args.Handled;
}
} }
} }

View file

@ -16,6 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using TShockAPI.DB; using TShockAPI.DB;
@ -119,6 +120,49 @@ namespace TShockAPI.Hooks
public string CommandPrefix { get; set; } public string CommandPrefix { get; set; }
} }
/// <summary>
/// EventArgs used for the <see cref="PlayerHooks.PrePlayerCommand"/> event.
/// </summary>
public class PrePlayerCommandEventArgs : HandledEventArgs
{
/// <summary>
/// The command entered by the player.
/// </summary>
public Command Command { get; }
/// <summary>
/// Command arguments.
/// </summary>
public CommandArgs Arguments { get; set; }
public PrePlayerCommandEventArgs(Command command, CommandArgs args)
{
Command = command;
Arguments = args;
}
}
/// <summary>
/// EventArgs used for the <see cref="PlayerHooks.PostPlayerCommand"/> event.
/// </summary>
public class PostPlayerCommandEventArgs : HandledEventArgs
{
/// <summary>
/// The command entered by the player.
/// </summary>
public Command Command { get; }
/// <summary>
/// Command arguments.
/// </summary>
public CommandArgs Arguments { get; }
public PostPlayerCommandEventArgs(Command command, CommandArgs arguments, bool handled)
{
Command = command;
Arguments = arguments;
Handled = handled;
}
}
/// <summary> /// <summary>
/// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event. /// EventArgs used for the <see cref="PlayerHooks.PlayerChat"/> event.
/// </summary> /// </summary>
@ -343,6 +387,26 @@ namespace TShockAPI.Hooks
/// </summary> /// </summary>
public static event PlayerCommandD PlayerCommand; public static event PlayerCommandD PlayerCommand;
/// <summary>
/// The delegate of the <see cref="PrePlayerCommand"/> event.
/// </summary>
/// <param name="e">The EventArgs for this event.</param>
public delegate void PrePlayerCommandD(PrePlayerCommandEventArgs e);
/// <summary>
/// Fired before a command is run.
/// </summary>
public static event PrePlayerCommandD PrePlayerCommand;
/// <summary>
/// The delegate of the <see cref="PostPlayerCommand"/> event.
/// </summary>
/// <param name="e">The EventArgs for this event.</param>
public delegate void PostPlayerCommandD(PostPlayerCommandEventArgs e);
/// <summary>
/// Fired after a command is run.
/// </summary>
public static event PostPlayerCommandD PostPlayerCommand;
/// <summary> /// <summary>
/// The delegate of the <see cref="PlayerChat"/> event. /// The delegate of the <see cref="PlayerChat"/> event.
/// </summary> /// </summary>
@ -449,6 +513,40 @@ namespace TShockAPI.Hooks
return playerCommandEventArgs.Handled; return playerCommandEventArgs.Handled;
} }
/// <summary>
/// Fires the <see cref="PrePlayerCommand"/> event.
/// </summary>
/// <param name="cmd">Command to be executed</param>
/// <param name="arguments">Command arguments</param>
/// <returns>True if the event has been handled.</returns>
public static bool OnPrePlayerCommand(Command cmd, ref CommandArgs arguments)
{
if (PrePlayerCommand == null)
return false;
PrePlayerCommandEventArgs args = new PrePlayerCommandEventArgs(cmd, arguments);
PrePlayerCommand(args);
arguments = args.Arguments;
return args.Handled;
}
/// <summary>
/// Fires the <see cref="PostPlayerCommand"/> event.
/// </summary>
/// <param name="cmd">Executed command.</param>
/// <param name="arguments">Command arguments.</param>
/// <param name="handled">Is the command executed.</param>
public static void OnPostPlayerCommand(Command cmd, CommandArgs arguments, bool handled)
{
if (PostPlayerCommand == null)
return;
PostPlayerCommandEventArgs args = new PostPlayerCommandEventArgs(cmd, arguments, handled);
PostPlayerCommand(args);
}
/// <summary> /// <summary>
/// Fires the <see cref="PlayerPreLogin"/> event. /// Fires the <see cref="PlayerPreLogin"/> event.
/// </summary> /// </summary>

View file

@ -60,6 +60,12 @@ namespace TShockAPI
} }
} }
if (LanguageManager.Instance.ActiveCulture == GameCulture.DefaultCulture)
{
var bf = System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static;
// LanguageManager.SetLanguage will change this so we need to reset it back to null
typeof(CultureInfo).GetField("s_currentThreadUICulture", bf)?.SetValue(null, null);
}
return CultureInfo.CurrentUICulture; return CultureInfo.CurrentUICulture;
} }
} }

View file

@ -20,7 +20,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Terraria; using Terraria;
using Terraria.Initializers;
using Terraria.Localization; using Terraria.Localization;
using Terraria.UI.Chat;
namespace TShockAPI.Localization namespace TShockAPI.Localization
{ {
@ -37,6 +39,8 @@ namespace TShockAPI.Localization
private static readonly Dictionary<int, string> Buffs = new Dictionary<int, string>(); private static readonly Dictionary<int, string> Buffs = new Dictionary<int, string>();
private static readonly Dictionary<string,string> VanillaCommandsPrefixs = new Dictionary<string, string>();
internal static void Initialize() internal static void Initialize()
{ {
var culture = Language.ActiveCulture; var culture = Language.ActiveCulture;
@ -71,6 +75,15 @@ namespace TShockAPI.Localization
var i = (int)field.GetValue(null); var i = (int)field.GetValue(null);
Prefixs.Add(i, Lang.prefix[i].Value); Prefixs.Add(i, Lang.prefix[i].Value);
} }
ChatInitializer.Load();
foreach (var command in ChatManager.Commands._localizedCommands)
{
if (VanillaCommandsPrefixs.ContainsKey(command.Value._name))
continue;
VanillaCommandsPrefixs.Add(command.Value._name,command.Key.Value);
}
ChatManager.Commands._localizedCommands.Clear();
} }
finally finally
{ {
@ -136,5 +149,18 @@ namespace TShockAPI.Localization
return null; return null;
} }
/// <summary>
/// Get vanilla command prefix in English
/// </summary>
/// <param name="name">vanilla command name</param>
/// <returns>vanilla command prefix in English</returns>
public static string GetCommandPrefixByName(string name)
{
string commandText;
if (VanillaCommandsPrefixs.TryGetValue(name, out commandText))
return commandText;
return null;
}
} }
} }

View file

@ -16,7 +16,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
@ -155,13 +155,39 @@ namespace TShockAPI
/// <param name="netId">The net ID.</param> /// <param name="netId">The net ID.</param>
/// <param name="stack">The stack.</param> /// <param name="stack">The stack.</param>
/// <param name="prefixId">The prefix ID.</param> /// <param name="prefixId">The prefix ID.</param>
public NetItem(int netId, int stack, byte prefixId) public NetItem(int netId, int stack = 1, byte prefixId = 0)
{ {
_netId = netId; _netId = netId;
_stack = stack; _stack = stack;
_prefixId = prefixId; _prefixId = prefixId;
} }
/// <summary>
/// Creates a new <see cref="NetItem"/>.
/// </summary>
/// <param name="item">Item in the game.</param>
public NetItem(Item item)
{
_netId = item.netID;
_stack = item.stack;
_prefixId = item.prefix;
}
/// <summary>
/// Creates <see cref="Terraria.Item"/> based on data from this structure.
/// </summary>
/// <returns>A copy of the item.</returns>
public Item ToItem()
{
Item item = new Item();
item.netDefaults(_netId);
item.stack = _stack;
item.prefix = _prefixId;
return item;
}
/// <summary> /// <summary>
/// Converts the <see cref="NetItem"/> to a string. /// Converts the <see cref="NetItem"/> to a string.
/// </summary> /// </summary>

View file

@ -529,18 +529,9 @@ namespace TShockAPI
field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute; field.GetCustomAttributes(false).FirstOrDefault(o => o is DescriptionAttribute) as DescriptionAttribute;
var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : GetString("No description available."); var desc = descattr != null && !string.IsNullOrWhiteSpace(descattr.Description) ? descattr.Description : GetString("No description available.");
var commands = GetCommands(name); var strs = GetCommands(name).Select(c => c.Names.Count > 1
foreach (var c in commands) ? $"/{c.Name} (/{string.Join(" /", c.Names.Skip(1))})"
{ : $"/{c.Name}");
for (var i = 0; i < c.Names.Count; i++)
{
c.Names[i] = "/" + c.Names[i];
}
}
var strs =
commands.Select(
c =>
c.Name + (c.Names.Count > 1 ? " ({0})".SFormat(string.Join(" ", c.Names.ToArray(), 1, c.Names.Count - 1)) : ""));
sb.AppendLine($"## {name}"); sb.AppendLine($"## {name}");
sb.AppendLine($"{desc}"); sb.AppendLine($"{desc}");

View file

@ -124,16 +124,8 @@ namespace TShockAPI
this.maxHealth = player.TPlayer.statLifeMax; this.maxHealth = player.TPlayer.statLifeMax;
this.mana = player.TPlayer.statMana; this.mana = player.TPlayer.statMana;
this.maxMana = player.TPlayer.statManaMax; this.maxMana = player.TPlayer.statManaMax;
if (player.sX > 0 && player.sY > 0) this.spawnX = player.TPlayer.SpawnX;
{ this.spawnY = player.TPlayer.SpawnY;
this.spawnX = player.sX;
this.spawnY = player.sY;
}
else
{
this.spawnX = player.TPlayer.SpawnX;
this.spawnY = player.TPlayer.SpawnY;
}
extraSlot = player.TPlayer.extraAccessory ? 1 : 0; extraSlot = player.TPlayer.extraAccessory ? 1 : 0;
this.skinVariant = player.TPlayer.skinVariant; this.skinVariant = player.TPlayer.skinVariant;
this.hair = player.TPlayer.hair; this.hair = player.TPlayer.hair;
@ -286,8 +278,6 @@ namespace TShockAPI
player.TPlayer.statManaMax = this.maxMana; player.TPlayer.statManaMax = this.maxMana;
player.TPlayer.SpawnX = this.spawnX; player.TPlayer.SpawnX = this.spawnX;
player.TPlayer.SpawnY = this.spawnY; player.TPlayer.SpawnY = this.spawnY;
player.sX = this.spawnX;
player.sY = this.spawnY;
player.TPlayer.hairDye = this.hairDye; player.TPlayer.hairDye = this.hairDye;
player.TPlayer.anglerQuestsFinished = this.questsCompleted; player.TPlayer.anglerQuestsFinished = this.questsCompleted;
player.TPlayer.UsingBiomeTorches = this.usingBiomeTorches == 1; player.TPlayer.UsingBiomeTorches = this.usingBiomeTorches == 1;

View file

@ -351,7 +351,6 @@ namespace Rests
{ {
str = string.Format("{0}({1});", jsonp, str); str = string.Format("{0}({1});", jsonp, str);
} }
e.Response.Connection.Type = ConnectionType.Close;
e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8"); e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8");
e.Response.Add(serverHeader); e.Response.Add(serverHeader);
var bytes = Encoding.UTF8.GetBytes(str); var bytes = Encoding.UTF8.GetBytes(str);

View file

@ -402,7 +402,7 @@ namespace TShockAPI
{"serverversion", Main.versionNumber}, {"serverversion", Main.versionNumber},
{"tshockversion", TShock.VersionNum}, {"tshockversion", TShock.VersionNum},
{"port", TShock.Config.Settings.ServerPort}, {"port", TShock.Config.Settings.ServerPort},
{"playercount", Main.player.Where(p => null != p && p.active).Count()}, {"playercount", TShock.Utils.GetActivePlayerCount()},
{"maxplayers", TShock.Config.Settings.MaxSlots}, {"maxplayers", TShock.Config.Settings.MaxSlots},
{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)}, {"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")}, {"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
@ -555,7 +555,8 @@ namespace TShockAPI
{ {
try try
{ {
TShock.UserAccounts.SetUserGroup(account, group); TShock.UserAccounts.SetUserGroup(new TSRestPlayer(args.TokenData.Username, TShock.Groups.GetGroupByName(args.TokenData.UserGroupName)),
account, group);
response.Add("group-response", "Group updated successfully"); response.Add("group-response", "Group updated successfully");
} }
catch (Exception e) catch (Exception e)
@ -944,8 +945,8 @@ namespace TShockAPI
[Token] [Token]
private object PlayerList(RestRequestArgs args) private object PlayerList(RestRequestArgs args)
{ {
var activeplayers = Main.player.Where(p => null != p && p.active).ToList(); var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } }; return new RestObject() { { "players", string.Join(", ", activeplayers) } };
} }
[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")] [Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]

View file

@ -177,8 +177,13 @@ namespace TShockAPI
/// </summary> /// </summary>
public int RPPending = 0; public int RPPending = 0;
public int sX = -1;
public int sY = -1; public bool initialSpawn = false;
public int initialServerSpawnX = -2;
public int initialServerSpawnY = -2;
public bool spawnSynced = false;
public int initialClientSpawnX = -2;
public int initialClientSpawnY = -2;
/// <summary> /// <summary>
/// A queue of tiles destroyed by the player for reverting. /// A queue of tiles destroyed by the player for reverting.
@ -351,6 +356,9 @@ namespace TShockAPI
/// <summary>Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.</summary> /// <summary>Determines if the player is disabled for not clearing their trash. A re-login is the only way to reset this.</summary>
public bool IsDisabledPendingTrashRemoval; public bool IsDisabledPendingTrashRemoval;
/// <summary>Determines if the player has finished the handshake (Sent all necessary packets for connection, such as Request World Data, Spawn Player, etc). A normal client would do all of this no problem.</summary>
public bool FinishedHandshake = false;
/// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary> /// <summary>Checks to see if active throttling is happening on events by Bouncer. Rejects repeated events by malicious clients in a short window.</summary>
/// <returns>If the player is currently being throttled by Bouncer, or not.</returns> /// <returns>If the player is currently being throttled by Bouncer, or not.</returns>
public bool IsBouncerThrottled() public bool IsBouncerThrottled()
@ -1380,6 +1388,25 @@ namespace TShockAPI
return true; return true;
} }
/// <summary>
/// Teleports the player to their spawnpoint.
/// Teleports to main spawnpoint if their bed is not active.
/// Supports SSC.
/// </summary>
public bool TeleportSpawnpoint()
{
// NOTE: it is vanilla behaviour to not permanently override the spawnpoint if the bed spawn is broken/invalid
int x = TPlayer.SpawnX;
int y = TPlayer.SpawnY;
if ((x == -1 && y == -1) ||
!Main.tile[x, y - 1].active() || Main.tile[x, y - 1].type != TileID.Beds || !WorldGen.StartRoomCheck(x, y - 1))
{
x = Main.spawnTileX;
y = Main.spawnTileY;
}
return Teleport(x * 16, y * 16 - 48);
}
/// <summary> /// <summary>
/// Heals the player. /// Heals the player.
/// </summary> /// </summary>
@ -1394,14 +1421,7 @@ namespace TShockAPI
/// </summary> /// </summary>
public void Spawn(PlayerSpawnContext context, int? respawnTimer = null) public void Spawn(PlayerSpawnContext context, int? respawnTimer = null)
{ {
if (this.sX > 0 && this.sY > 0) Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
{
Spawn(this.sX, this.sY, context, respawnTimer);
}
else
{
Spawn(TPlayer.SpawnX, TPlayer.SpawnY, context, respawnTimer);
}
} }
/// <summary> /// <summary>

View file

@ -63,7 +63,7 @@ namespace TShockAPI
/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary> /// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary> /// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
public static readonly string VersionCodename = "Intensity"; public static readonly string VersionCodename = "East";
/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary> /// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
public static string SavePath = "tshock"; public static string SavePath = "tshock";
@ -428,6 +428,8 @@ namespace TShockAPI
Hooks.AccountHooks.AccountDelete += OnAccountDelete; Hooks.AccountHooks.AccountDelete += OnAccountDelete;
Hooks.AccountHooks.AccountCreate += OnAccountCreate; Hooks.AccountHooks.AccountCreate += OnAccountCreate;
On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
GetDataHandlers.InitGetDataHandler(); GetDataHandlers.InitGetDataHandler();
Commands.InitCommands(); Commands.InitCommands();
@ -496,6 +498,12 @@ namespace TShockAPI
} }
} }
private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
{
client.ClientUUID = null;
orig(client);
}
private static void OnAchievementInitializerLoad(ILContext il) private static void OnAchievementInitializerLoad(ILContext il)
{ {
// Modify AchievementInitializer.Load to remove the Main.netMode == 2 check (occupies the first 4 IL instructions) // Modify AchievementInitializer.Load to remove the Main.netMode == 2 check (occupies the first 4 IL instructions)
@ -1174,16 +1182,16 @@ namespace TShockAPI
if (player.RecentFuse > 0) if (player.RecentFuse > 0)
player.RecentFuse--; player.RecentFuse--;
if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) && (player.sX != player.TPlayer.SpawnX)) if (Main.ServerSideCharacter && player.initialSpawn)
{ {
player.sX = player.TPlayer.SpawnX; player.initialSpawn = false;
player.sY = player.TPlayer.SpawnY;
}
if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0)) // reassert the correct spawnpoint value after the game's Spawn handler changed it
{ player.TPlayer.SpawnX = player.initialServerSpawnX;
player.TPlayer.SpawnX = player.sX; player.TPlayer.SpawnY = player.initialServerSpawnY;
player.TPlayer.SpawnY = player.sY;
player.TeleportSpawnpoint();
TShock.Log.ConsoleDebug(GetString("OnSecondUpdate / initial ssc spawn for {0} at ({1}, {2})", player.Name, player.TPlayer.SpawnX, player.TPlayer.SpawnY));
} }
if (player.RPPending > 0) if (player.RPPending > 0)
@ -1368,6 +1376,8 @@ namespace TShockAPI
} }
} }
} }
Bans.CheckBan(player);
Players[args.Who] = player; Players[args.Who] = player;
} }
@ -1389,7 +1399,8 @@ namespace TShockAPI
return; return;
} }
Bans.CheckBan(player); if (Bans.CheckBan(player))
return;
} }
/// <summary>OnLeave - Called when a player leaves the server.</summary> /// <summary>OnLeave - Called when a player leaves the server.</summary>
@ -1429,7 +1440,7 @@ namespace TShockAPI
if (tsplr.ReceivedInfo) if (tsplr.ReceivedInfo)
{ {
if (!tsplr.SilentKickInProgress && tsplr.State >= 3) if (!tsplr.SilentKickInProgress && tsplr.State >= 3 && tsplr.FinishedHandshake) //The player has left, do not broadcast any clients exploiting the behaviour of not spawning their player.
Utils.Broadcast(GetString("{0} has left.", tsplr.Name), Color.Yellow); Utils.Broadcast(GetString("{0} has left.", tsplr.Name), Color.Yellow);
Log.Info(GetString("{0} disconnected.", tsplr.Name)); Log.Info(GetString("{0} disconnected.", tsplr.Name));
@ -1450,6 +1461,9 @@ namespace TShockAPI
} }
} }
tsplr.FinishedHandshake = false;
// Fire the OnPlayerLogout hook too, if the player was logged in and they have a TSPlayer object. // Fire the OnPlayerLogout hook too, if the player was logged in and they have a TSPlayer object.
if (tsplr.IsLoggedIn) if (tsplr.IsLoggedIn)
{ {
@ -1479,6 +1493,12 @@ namespace TShockAPI
return; return;
} }
if (!tsplr.FinishedHandshake)
{
args.Handled = true;
return;
}
if (args.Text.Length > 500) if (args.Text.Length > 500)
{ {
tsplr.Kick(GetString("Crash attempt via long chat packet."), true); tsplr.Kick(GetString("Crash attempt via long chat packet."), true);
@ -1497,11 +1517,11 @@ namespace TShockAPI
{ {
if (!String.IsNullOrEmpty(text)) if (!String.IsNullOrEmpty(text))
{ {
text = item.Key.Value + ' ' + text; text = EnglishLanguage.GetCommandPrefixByName(item.Value._name) + ' ' + text;
} }
else else
{ {
text = item.Key.Value; text = EnglishLanguage.GetCommandPrefixByName(item.Value._name);
} }
break; break;
} }
@ -1695,14 +1715,14 @@ namespace TShockAPI
Log.Info(GetString("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP, Log.Info(GetString("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.GetActivePlayerCount(), player.Group.Name, player.Country, TShock.Utils.GetActivePlayerCount(),
TShock.Config.Settings.MaxSlots)); TShock.Config.Settings.MaxSlots));
if (!player.SilentJoinInProgress) if (!player.SilentJoinInProgress && player.FinishedHandshake)
Utils.Broadcast(GetString("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow); Utils.Broadcast(GetString("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
} }
else else
{ {
Log.Info(GetString("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP, Log.Info(GetString("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots)); player.Group.Name, TShock.Utils.GetActivePlayerCount(), TShock.Config.Settings.MaxSlots));
if (!player.SilentJoinInProgress) if (!player.SilentJoinInProgress && player.FinishedHandshake)
Utils.Broadcast(GetString("{0} has joined.", player.Name), Color.Yellow); Utils.Broadcast(GetString("{0} has joined.", player.Name), Color.Yellow);
} }

View file

@ -18,7 +18,7 @@
Also, be sure to release on github with the exact assembly version tag as below Also, be sure to release on github with the exact assembly version tag as below
so that the update manager works correctly (via the Github releases api and mimic) so that the update manager works correctly (via the Github releases api and mimic)
--> -->
<Version>5.2.0</Version> <Version>5.2.2</Version>
<AssemblyTitle>TShock for Terraria</AssemblyTitle> <AssemblyTitle>TShock for Terraria</AssemblyTitle>
<Company>Pryaxis &amp; TShock Contributors</Company> <Company>Pryaxis &amp; TShock Contributors</Company>
<Product>TShockAPI</Product> <Product>TShockAPI</Product>
@ -34,7 +34,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" /> <PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="GetText.NET" Version="1.7.14" /> <PackageReference Include="GetText.NET" Version="1.7.14" />
<PackageReference Include="MySql.Data" Version="8.0.31" /> <PackageReference Include="MySql.Data" Version="8.4.0" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
</ItemGroup> </ItemGroup>

View file

@ -29,7 +29,8 @@ namespace TShockAPI
/// </summary> /// </summary>
public class TextLog : ILog, IDisposable public class TextLog : ILog, IDisposable
{ {
private readonly StreamWriter _logWriter; private readonly bool ClearFile;
private StreamWriter _logWriter;
/// <summary> /// <summary>
/// File name of the Text log /// File name of the Text log
@ -44,7 +45,7 @@ namespace TShockAPI
public TextLog(string filename, bool clear) public TextLog(string filename, bool clear)
{ {
FileName = filename; FileName = filename;
_logWriter = new StreamWriter(filename, !clear); ClearFile = clear;
} }
public bool MayWriteType(TraceLevel type) public bool MayWriteType(TraceLevel type)
@ -247,6 +248,10 @@ namespace TShockAPI
{ {
if (!MayWriteType(level)) if (!MayWriteType(level))
return; return;
if (_logWriter is null)
{
_logWriter = new StreamWriter(FileName, !ClearFile);
}
var caller = "TShock"; var caller = "TShock";
@ -278,7 +283,10 @@ namespace TShockAPI
public void Dispose() public void Dispose()
{ {
_logWriter.Dispose(); if (_logWriter != null)
{
_logWriter.Dispose();
}
} }
} }
} }

View file

@ -172,7 +172,7 @@ namespace TShockAPI
foreach (TSPlayer player in TShock.Players) foreach (TSPlayer player in TShock.Players)
{ {
if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) && if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false) player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
player.SendMessage(log, color); player.SendMessage(log, color);
} }
} }
@ -183,7 +183,7 @@ namespace TShockAPI
/// <returns>The number of active players on the server.</returns> /// <returns>The number of active players on the server.</returns>
public int GetActivePlayerCount() public int GetActivePlayerCount()
{ {
return Main.player.Where(p => null != p && p.active).Count(); return TShock.Players.Count(p => null != p && p.Active && p.FinishedHandshake);
} }
//Random should not be generated in a method //Random should not be generated in a method
@ -1149,11 +1149,15 @@ namespace TShockAPI
/// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param> /// <param name="empty">If the server is empty; determines if we should use Utils.GetActivePlayerCount() for player count or 0.</param>
internal void SetConsoleTitle(bool empty) internal void SetConsoleTitle(bool empty)
{ {
if (ShouldSkipTitle)
return;
Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})", Console.Title = GetString("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
!string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "", !string.IsNullOrWhiteSpace(TShock.Config.Settings.ServerName) ? TShock.Config.Settings.ServerName + " - " : "",
empty ? 0 : GetActivePlayerCount(), empty ? 0 : GetActivePlayerCount(),
TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum); TShock.Config.Settings.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
} }
// Some terminals doesn't supports XTerm escape sequences for setting the title
private static bool ShouldSkipTitle = !System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows) && !(Environment.GetEnvironmentVariable("TERM")?.Contains("xterm") ?? false);
/// <summary>Determines the distance between two vectors.</summary> /// <summary>Determines the distance between two vectors.</summary>
/// <param name="value1">The first vector location.</param> /// <param name="value1">The first vector location.</param>

View file

@ -12,6 +12,6 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="SharpZipLib" Version="1.4.1" /> <PackageReference Include="SharpZipLib" Version="1.4.2" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View file

@ -29,12 +29,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
using System.Reflection; using System.Reflection;
using TShockPluginManager; using TShockPluginManager;
// On occasion, users have been seen extracting TShock into their client installation directory -- this is of course incorrect, and is known
// to cause issues. Let's attempt to catch this before anything happens (specifically, before Terraria assemblies are resolved) and prevent
// TShock from launching.
if (File.Exists("TerrariaServer.exe"))
{
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine("A \"TerrariaServer.exe\" file has been found in the current working directory.");
Console.Error.WriteLine(
"This indicates either installation into a Terraria client directory, or installation into a legacy (TShock 4 or older) TShock directory.");
Console.Error.WriteLine(
"TShock is never to be installed inside a Terraria client directory. You should instead extract your TShock installation into it's own directory.");
Console.Error.WriteLine(
"If you are updating a legacy TShock installation, please follow the following documentation to update: https://ikebukuro.tshock.co/#/?id=upgrading-from-tshock-4");
Console.Error.WriteLine("The launcher will now exit.");
Console.ResetColor();
return 1;
}
if (args.Length > 0 && args[0].ToLower() == "plugins") if (args.Length > 0 && args[0].ToLower() == "plugins")
{ {
var items = args.ToList(); var items = args.ToList();
items.RemoveAt(0); items.RemoveAt(0);
await NugetCLI.Main(items); await NugetCLI.Main(items);
return; return 0;
} }
@ -42,7 +60,7 @@ Dictionary<string, Assembly> _cache = new Dictionary<string, Assembly>();
System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving; System.Runtime.Loader.AssemblyLoadContext.Default.Resolving += Default_Resolving;
Start(); return Start();
/// <summary> /// <summary>
/// Resolves a module from the ./bin folder, either with a .dll by preference or .exe /// Resolves a module from the ./bin folder, either with a .dll by preference or .exe
@ -70,7 +88,8 @@ Assembly? Default_Resolving(System.Runtime.Loader.AssemblyLoadContext arg1, Asse
/// Initiates the TSAPI server. /// Initiates the TSAPI server.
/// </summary> /// </summary>
/// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks> /// <remarks>This method exists so that the resolver can attach before TSAPI needs its dependencies.</remarks>
void Start() int Start()
{ {
TerrariaApi.Server.Program.Main(args); TerrariaApi.Server.Program.Main(args);
return 0;
} }

View file

@ -30,7 +30,7 @@
<ItemGroup> <ItemGroup>
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" /> <PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="MySql.Data" Version="8.0.31" /> <PackageReference Include="MySql.Data" Version="8.4.0" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" /> <PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
<PackageReference Include="ModFramework" Version="1.1.7" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. --> <PackageReference Include="ModFramework" Version="1.1.7" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
<PackageReference Include="GetText.NET" Version="1.7.14" /> <!-- only used to extract out to ./bin. --> <PackageReference Include="GetText.NET" Version="1.7.14" /> <!-- only used to extract out to ./bin. -->

View file

@ -30,7 +30,6 @@ using NuGet.Versioning;
namespace TShockPluginManager namespace TShockPluginManager
{ {
public class Nugetter public class Nugetter
{ {
// this object can figure out the right framework folders to use from a set of packages // this object can figure out the right framework folders to use from a set of packages
@ -82,15 +81,13 @@ namespace TShockPluginManager
// make sure the source repository can actually tell us about dependencies // make sure the source repository can actually tell us about dependencies
var dependencyInfoResource = await sourceRepository.GetResourceAsync<DependencyInfoResource>(); var dependencyInfoResource = await sourceRepository.GetResourceAsync<DependencyInfoResource>();
// get the try and dependencies // get the try and dependencies
// (the above function returns a nullable value, but doesn't properly indicate it as such) if (dependencyInfoResource is null) continue;
#pragma warning disable CS8602 var dependencyInfo = await dependencyInfoResource.ResolvePackage(
var dependencyInfo = await dependencyInfoResource?.ResolvePackage(
package, framework, cacheContext, logger, CancellationToken.None); package, framework, cacheContext, logger, CancellationToken.None);
#pragma warning restore CS8602
// oop, we don't have the ability to get dependency info from this repository, or // oop, we don't have the ability to get dependency info from this repository, or
// it wasn't found. let's try the next source repository! // it wasn't found. let's try the next source repository!
if (dependencyInfo == null) continue; if (dependencyInfo is null) continue;
availablePackages.Add(dependencyInfo); availablePackages.Add(dependencyInfo);
foreach (var dependency in dependencyInfo.Dependencies) foreach (var dependency in dependencyInfo.Dependencies)
@ -302,8 +299,11 @@ namespace TShockPluginManager
var relativeFolder = Path.GetDirectoryName(packageRelativeFilePath); var relativeFolder = Path.GetDirectoryName(packageRelativeFilePath);
var targetFolder = Path.Join(isPlugin ? "./ServerPlugins" : "./bin", relativeFolder); var targetFolder = Path.Join(isPlugin ? "./ServerPlugins" : "./bin", relativeFolder);
Directory.CreateDirectory(targetFolder); if (File.Exists(filePath))
File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true); {
Directory.CreateDirectory(targetFolder);
File.Copy(filePath, Path.Join(targetFolder, Path.GetFileName(filePath)), true);
}
} }
} }
} }

View file

@ -7,8 +7,8 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="NuGet.Packaging" Version="6.3.1" /> <PackageReference Include="NuGet.Packaging" Version="6.3.4" />
<PackageReference Include="NuGet.Protocol" Version="6.3.1" /> <PackageReference Include="NuGet.Protocol" Version="6.3.3" />
<PackageReference Include="NuGet.Resolver" Version="6.3.1" /> <PackageReference Include="NuGet.Resolver" Version="6.3.1" />
<PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" /> <PackageReference Include="System.CommandLine" Version="2.0.0-beta4.22272.1" />
<PackageReference Include="System.Reflection.MetadataLoadContext" Version="6.0.0" /> <PackageReference Include="System.Reflection.MetadataLoadContext" Version="6.0.0" />

@ -1 +1 @@
Subproject commit 8a3fffd71db401736ea80619122c70c449c10ff3 Subproject commit d4bb7e3a21e875cfeb23bcf5cf847c85d9470ccf

View file

@ -78,6 +78,33 @@ Use past tense when adding new entries; sign your name off when you add or chang
* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. --> * If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change. -->
## Upcoming changes ## Upcoming changes
* Added a variable for handshake (True upon spawn player), clients no longer notify others of their presence and cant chat if this is never set to true. (@ohayo)
* Fixed a security issue with how bans are handled on join. (@ohayo)
* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
* Fix typo in config for IP bans. (@redchess64)
* Updated `TShockAPI.NetItem` (@AgaSpace):
* Added constructor overload with parameter `Terraria.Item`.
* Added the `ToItem` method to get a copy of `Terraria.Item`.
* In the constructor `stack` and `prefix` are now optional parameters.
* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
* Fixed the `/wind` command not being very helpful. (@punchready)
* Fixed /help, /me, and /p commands can't work in non-English languages. (@ACaiCat)
* Added a hook `AccountHooks.AccountGroupUpdate`, which is called when you change the user group. (@AgaSpace)
* * Ensured `TSPlayer.PlayerData` is non-null whilst syncing loadouts. (@drunderscore)
* * Detected invalid installations, by checking for a file named `TerrariaServer.exe`. (@drunderscore)
* This made the two most common installation mistakes (extracting into the Terraria client directory, and extracting TShock 5 or newer into a TShock 4 or older install) prompt the user with a more useful diagnostic, rather than (likely) crashing moments later. Rewrote bed spawning for SSC. (@PotatoCider)
* Removed `TSPlayer.s{X,Y}` in favour of using desyncing client and server spawnpoint values (`Terraria.Player.Spawn{X,Y}`) until the player has changed their spawnpoint per session.
* Partially fixed the bed spawning bug when SSC is enabled. Players would need to spawn at their beds at least once to tell TShock that the player's spawnpoint has changed.
* Changed Bouncer to block updates which set the following fields to infinity or NaN: player position, projectile position, projectile velocity, item position, and item velocity. (@Arthri)
* Updated `TShockAPI.Handlers.SendTileRectHandler` (@LaoSparrow):
* Fixed incorrect validating range in `TileRectMatch.MatchRemoval`.
* Fixed tile rect changes (e.g. turning on and off campfires) are not synced between clients.
* Fixed unable to place Hat Rack without permission `tshock.ignore.sendtilesquare`.
* Updated `GetDataHandlers` to ignore `NpcItemStrike(msgid 24)`, which should never be sent by a vanilla client. (@LaoSparrow)
## TShock 5.2.1
* Updated `TSPlayer.GodMode`. (@AgaSpace) * Updated `TSPlayer.GodMode`. (@AgaSpace)
* Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode. * Previously the field was used as some kind of dataset changed by /godmode command, but now it is a property that receives/changes data in journey mode.
* Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace) * Added the `TSPlayer.Client` property. It allows the developer to get the `RemoteClient` player, without an additional call to `Terraria.Netplay.Clients`. (@AgaSpace)
@ -88,10 +115,13 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace) * Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace)
* Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace) * Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace)
* Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace) * Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace)
* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
* Fixed typo in `/gbuff`. (@sgkoishi, #2955) * Fixed typo in `/gbuff`. (@sgkoishi, #2955)
* Added a constructor for `TShockAPI.PlayerData` that accepts the `includingStarterInventory` parameter, which is responsible for loading the TShock inventory. * Added a constructor for `TShockAPI.PlayerData` that accepts the `includingStarterInventory` parameter, which is responsible for loading the TShock inventory.
* Declared the constructor `TShockAPI.PlayerData` accepting the argument `TShockAPI.TSPlayer` obsolete. * Declared the constructor `TShockAPI.PlayerData` accepting the argument `TShockAPI.TSPlayer` obsolete.
* Updated the `PlayerData.StoreSlot` method: Added an overload that takes `TShockAPI.NetItem`. * Updated the `PlayerData.StoreSlot` method: Added an overload that takes `TShockAPI.NetItem`.
* Added `PlayerHooks.PrePlayerCommand` hook, which fired before command execution. (@AgaSpace)
* Added `PlayerHooks.PostPlayerCommand` hook, which fired after command execution. (@AgaSpace)
## TShock 5.2 ## TShock 5.2
* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK) * An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
@ -125,7 +155,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore) * Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready) * Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat) * Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
* Improved the exploit protection in tile rect handling. (@punchready)
## TShock 5.1.3 ## TShock 5.1.3
* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef) * Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)

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@ -14,32 +14,27 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
For Example: For Example:
```bash ```bash
# Building the image
docker build -t tshock:linux-amd64 --build-arg TARGETPLATFORM=linux/amd64 .
# Running the image
docker run -p 7777:7777 -p 7878:7878 \ docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \ -v /home/cider/tshock/:/tshock \
-v /home/cider/.local/share/Terraria/Worlds:/worlds \ -v /home/cider/.local/share/Terraria/Worlds:/worlds \
-v /home/cider/tshock/plugins:/plugins \ -v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-amd64 \ --rm -it ghcr.io/pryaxis/tshock:latest \
-world /worlds/backflip.wld -motd "OMFG DOCKER" -world /worlds/backflip.wld -motd "OMFG DOCKER"
``` ```
## Building for Other Platforms ## Building custom images
Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock. Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
Therefore, these changes are also not available in the officially provided Docker images.
To build and load a Docker image from your local checkout, use the following `buildx` command:
For Example:
```bash ```bash
# Building the image using buildx and loading it into docker docker buildx build -t tshock:latest --load .
sudo docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load . ```
# Running the image It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
docker run -p 7777:7777 -p 7878:7878 \
-v /home/cider/tshock/:/tshock \ ```bash
-v /home/cider/.local/share/Terraria/Worlds:/worlds \ docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
-v /home/cider/tshock/plugins:/plugins \
--rm -it tshock:linux-arm64 \
-world /worlds/backflip.wld -motd "ARM64 ftw"
``` ```

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@ -11,12 +11,7 @@
<body> <body>
<div id="app"></div> <div id="app"></div>
<script> <script>
window.$docsify = { window.location.replace("https://github.com/Pryaxis/TShock/wiki");
name: 'TShock for Terraria',
repo: 'pryaxis/tshock',
loadSidebar: true,
subMaxLevel: 9
}
</script> </script>
<!-- Docsify v4 --> <!-- Docsify v4 -->
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script> <script src="//cdn.jsdelivr.net/npm/docsify@4"></script>

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@ -1,17 +0,0 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"config:base"
],
"git-submodules": {
"enabled": true
},
"packageRules": [
{
"matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
"ignoreUnstable": "false",
"bumpVersion": "prerelease",
"groupName": "OTAPI things"
}
]
}