Save SSI on /off
Should technically solve #339, but there are probably more instances around the codebase that have the same issue.
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@ -986,6 +986,18 @@ namespace TShockAPI
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private static void Off(CommandArgs args)
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{
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if (TShock.Config.ServerSideInventory)
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{
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
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{
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TShock.InventoryDB.InsertPlayerData(player);
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}
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}
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}
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TShock.Utils.ForceKickAll("Server shutting down!");
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WorldGen.saveWorld();
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Netplay.disconnect = true;
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