Show world path in /worldinfo
This allows server operators to more easily locate their world paths, particularly on Linux and macOS, where it isn't very obvious. To determine where the actively loaded world is, simply run `/worldinfo`.
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2 changed files with 3 additions and 1 deletions
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@ -1161,11 +1161,12 @@ namespace TShockAPI
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private static void WorldInfo(CommandArgs args)
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{
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args.Player.SendInfoMessage("Information of the currently running world");
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args.Player.SendInfoMessage("Information about the currently running world");
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args.Player.SendInfoMessage("Name: " + (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName));
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args.Player.SendInfoMessage("Size: {0}x{1}", Main.maxTilesX, Main.maxTilesY);
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args.Player.SendInfoMessage("ID: " + Main.worldID);
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args.Player.SendInfoMessage("Seed: " + WorldGen.currentWorldSeed);
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args.Player.SendInfoMessage("Path: " + Main.worldPathName);
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}
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#endregion
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