Add hack checks to painting tiles & walls
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1b3f105bbf
commit
149dbdf56d
4 changed files with 38 additions and 18 deletions
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@ -49,10 +49,15 @@ namespace TShockAPI
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public int TilePlaceThreshold { get; set; }
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/// <summary>
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/// The amount of liquid( in tiles ) that the player has placed in the last second.
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/// The amount of liquid (in tiles) that the player has placed in the last second.
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/// </summary>
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public int TileLiquidThreshold { get; set; }
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/// <summary>
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/// The amount of tiles that the player has painted in the last second.
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/// </summary>
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public int PaintThreshold { get; set; }
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/// <summary>
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/// The number of projectiles created by the player in the last second.
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/// </summary>
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@ -60,7 +65,7 @@ namespace TShockAPI
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/// <summary>
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/// A timer to keep track of whether or not the player has recently thrown an explosive
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// </summary>
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/// </summary>
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public int RecentFuse = 0;
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/// <summary>
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@ -144,11 +149,6 @@ namespace TShockAPI
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/// </summary>
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public DateTime LastThreat { get; set; }
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/// <summary>
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/// Not used, can be removed.
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/// </summary>
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public DateTime LastTileChangeNotify { get; set; }
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public bool InitSpawn;
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/// <summary>
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@ -159,7 +159,7 @@ namespace TShockAPI
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public Vector2 oldSpawn = Vector2.Zero;
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/// <summary>
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/// The last player that the player whispered with( to or from ).
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/// The last player that the player whispered with (to or from).
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/// </summary>
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public TSPlayer LastWhisper;
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