Closes #1478
This addresses code feedback in the previously deleted pull request
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2 changed files with 5 additions and 4 deletions
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@ -8,6 +8,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed saving when one player is one the server and another one joins (@MarioE)
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* Fixed saving when one player is one the server and another one joins (@MarioE)
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* Fixed /spawnmob not spawning negative IDs (@MarioE)
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* Fixed /spawnmob not spawning negative IDs (@MarioE)
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* Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
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* Validated tile placement on PlaceObject; clients can no longer place frames, paintings etc with dirt blocks (@bartico6, @ProfessorXZ)
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* Updated to new stat tracking system with more data so we can actually make informed software decisions (Jordan Coulam)
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## TShock 4.3.24
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## TShock 4.3.24
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* API: Changed `PlayerHooks` permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
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* API: Changed `PlayerHooks` permission hook mechanisms to allow negation from hooks (@deadsurgeon42)
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@ -160,10 +160,10 @@ namespace TShockAPI
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{
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{
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if (plugins != null)
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if (plugins != null)
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{
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{
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return plugins;//Return early
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return plugins; //Return early
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}
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}
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plugins = new PluginItem[ServerApi.Plugins.Count];//Initialize with enough room to store the ammount of plugins loaded.
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plugins = new PluginItem[ServerApi.Plugins.Count]; //Initialize with enough room to store the ammount of plugins loaded.
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for (var i = 0; i < ServerApi.Plugins.Count; i++)
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for (var i = 0; i < ServerApi.Plugins.Count; i++)
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{
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{
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var pluginItem = new PluginItem();
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var pluginItem = new PluginItem();
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@ -181,10 +181,10 @@ namespace TShockAPI
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{
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{
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if (totalMem != 0)
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if (totalMem != 0)
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{
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{
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return totalMem;//Return early
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return totalMem; //Return early
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}
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}
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if (isMono)//Set totalMem so it can be returned later
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if (isMono) //Set totalMem so it can be returned later
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{
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{
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var pc = new PerformanceCounter("Mono Memory", "Total Physical Memory");
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var pc = new PerformanceCounter("Mono Memory", "Total Physical Memory");
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totalMem = (pc.RawValue / 1024 / 1024 / 1024);
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totalMem = (pc.RawValue / 1024 / 1024 / 1024);
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