Add mechanism to upload a specific PlayerData to a player.
This commit is contained in:
parent
8f7b8db2a1
commit
156df47777
1 changed files with 96 additions and 6 deletions
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@ -131,15 +131,15 @@ namespace TShockAPI.DB
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string initialItems = String.Join("~", items.Take(NetItem.MaxInventory));
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try
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{
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database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8);",
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database.Query("INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, spawnX, spawnY, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8);",
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user.ID,
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TShock.ServerSideCharacterConfig.StartingHealth,
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TShock.ServerSideCharacterConfig.StartingHealth,
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TShock.ServerSideCharacterConfig.StartingMana,
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TShock.ServerSideCharacterConfig.StartingMana,
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initialItems,
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-1,
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-1,
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TShock.ServerSideCharacterConfig.StartingMana,
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initialItems,
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-1,
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-1,
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0);
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return true;
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}
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@ -159,7 +159,7 @@ namespace TShockAPI.DB
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public bool InsertPlayerData(TSPlayer player)
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{
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PlayerData playerData = player.PlayerData;
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if (!player.IsLoggedIn)
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return false;
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@ -219,5 +219,95 @@ namespace TShockAPI.DB
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return false;
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}
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/// <summary>
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/// Inserts a specific PlayerData into the SSC table for a player.
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/// </summary>
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/// <param name="player">The player to store the data for.</param>
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/// <param name="data">The player data to store.</param>
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/// <returns>If the command succeeds.</returns>
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public bool InsertSpecificPlayerData(TSPlayer player, PlayerData data)
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{
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PlayerData playerData = data;
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if (!player.IsLoggedIn)
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return false;
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if (player.HasPermission(Permissions.bypassssc))
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{
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TShock.Log.ConsoleInfo("Skipping SSC Backup for " + player.User.Name); // Debug code
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return true;
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}
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if (!GetPlayerData(player, player.User.ID).exists)
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{
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try
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{
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database.Query(
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"INSERT INTO tsCharacter (Account, Health, MaxHealth, Mana, MaxMana, Inventory, extraSlot, spawnX, spawnY, skinVariant, hair, hairDye, hairColor, pantsColor, shirtColor, underShirtColor, shoeColor, hideVisuals, skinColor, eyeColor, questsCompleted) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10, @11, @12, @13, @14, @15, @16, @17, @18, @19, @20);",
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player.User.ID,
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playerData.health,
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playerData.maxHealth,
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playerData.mana,
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playerData.maxMana,
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String.Join("~", playerData.inventory),
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playerData.extraSlot,
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playerData.spawnX,
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playerData.spawnX,
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playerData.skinVariant,
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playerData.hair,
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playerData.hairDye,
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TShock.Utils.EncodeColor(playerData.hairColor),
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TShock.Utils.EncodeColor(playerData.pantsColor),
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TShock.Utils.EncodeColor(playerData.shirtColor),
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TShock.Utils.EncodeColor(playerData.underShirtColor),
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TShock.Utils.EncodeColor(playerData.shoeColor),
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TShock.Utils.EncodeBoolArray(playerData.hideVisuals),
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TShock.Utils.EncodeColor(playerData.skinColor),
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TShock.Utils.EncodeColor(playerData.eyeColor),
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playerData.questsCompleted);
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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}
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else
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{
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try
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{
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database.Query(
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"UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4, spawnX = @6, spawnY = @7, hair = @8, hairDye = @9, hairColor = @10, pantsColor = @11, shirtColor = @12, underShirtColor = @13, shoeColor = @14, hideVisuals = @15, skinColor = @16, eyeColor = @17, questsCompleted = @18, skinVariant = @19, extraSlot = @20 WHERE Account = @5;",
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playerData.health,
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playerData.maxHealth,
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playerData.mana,
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playerData.maxMana,
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String.Join("~", playerData.inventory),
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player.User.ID,
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playerData.spawnX,
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playerData.spawnX,
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playerData.skinVariant,
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playerData.hair,
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playerData.hairDye,
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TShock.Utils.EncodeColor(playerData.hairColor),
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TShock.Utils.EncodeColor(playerData.pantsColor),
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TShock.Utils.EncodeColor(playerData.shirtColor),
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TShock.Utils.EncodeColor(playerData.underShirtColor),
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TShock.Utils.EncodeColor(playerData.shoeColor),
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TShock.Utils.EncodeBoolArray(playerData.hideVisuals),
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TShock.Utils.EncodeColor(playerData.skinColor),
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TShock.Utils.EncodeColor(playerData.eyeColor),
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playerData.questsCompleted,
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playerData.extraSlot ?? 0);
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return true;
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}
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catch (Exception ex)
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{
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TShock.Log.Error(ex.ToString());
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}
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}
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return false;
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}
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}
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}
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