Notify user if command failed
Fixed /heal not working from server console (cant heal self from console now) /playing from console now outputs the same as the overridden playing Using args.Player or args.TPlayer in commands instead of Index
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efc5ed5fcf
commit
15924c543e
3 changed files with 57 additions and 51 deletions
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@ -215,7 +215,35 @@ namespace TShockAPI
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/// <param name="e"></param>
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private void ServerHooks_OnCommand(string text, HandledEventArgs e)
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{
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if (text.StartsWith("/"))
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// Damn you ThreadStatic and Redigit
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if (Main.rand == null)
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{
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Main.rand = new Random();
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}
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if (text.StartsWith("exit"))
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{
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Tools.ForceKickAll("Server shutting down!");
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}
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else if (text.StartsWith("playing") || text.StartsWith("/playing"))
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{
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int count = 0;
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foreach (TSPlayer player in Players)
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{
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if (player != null && player.Active)
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{
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count++;
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TSPlayer.Server.SendMessage(string.Format("{0} ({1}) [{2}]", player.Name, player.IP, player.Group.Name));
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}
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}
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TSPlayer.Server.SendMessage(string.Format("{0} players connected.", count));
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e.Handled = true;
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}
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else if (text.StartsWith("say "))
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{
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Log.Info(string.Format("Server said: {0}", text.Remove(0, 4)));
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}
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else if (text.StartsWith("/"))
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{
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string cmdStr = text.Remove(0, 1);
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var args = Commands.ParseParameters(cmdStr);
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@ -236,7 +264,7 @@ namespace TShockAPI
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if (cmd == null)
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{
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TSPlayer.Server.SendMessage("That command does not exist, try /help", Color.Red);
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TSPlayer.Server.SendMessage("That command does not exist, try /help");
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}
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else
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{
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@ -245,26 +273,7 @@ namespace TShockAPI
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}
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e.Handled = true;
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}
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else if (text.StartsWith("exit"))
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{
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Tools.ForceKickAll("Server shutting down!");
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}
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else if (text.StartsWith("playing"))
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{
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int count = 0;
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foreach (TSPlayer player in Players)
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{
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if (player != null && player.Active)
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{
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count++;
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Console.WriteLine(string.Format("{0} ({1}) [{2}]", player.Name, player.IP, player.Group.Name));
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}
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}
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Console.WriteLine(string.Format("{0} players connected.", count));
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e.Handled = true;
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}
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else if (text.StartsWith("say "))
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Log.Info(string.Format("Server said: {0}", text.Remove(0, 4)));
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}
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private void NpcHooks_OnStrikeNpc(NpcStrikeEventArgs e)
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