Register command no longer has a username param.
Password checking fixed.
This commit is contained in:
parent
8523df9308
commit
1671db928b
2 changed files with 12 additions and 18 deletions
|
|
@ -427,16 +427,17 @@ namespace TShockAPI
|
|||
{
|
||||
try
|
||||
{
|
||||
if (args.Parameters.Count == 2)
|
||||
if (args.Parameters.Count == 1)
|
||||
{
|
||||
var user = new User();
|
||||
user.Name = args.Parameters[0];
|
||||
user.Password = args.Parameters[1];
|
||||
user.Name = args.Player.Name;
|
||||
user.Password = args.Parameters[0];
|
||||
user.Group = TShock.Config.DefaultRegistrationGroupName; // FIXME -- we should get this from the DB.
|
||||
|
||||
if (TShock.Users.GetUserByName(user.Name) == null) // Cheap way of checking for existance of a user
|
||||
{
|
||||
args.Player.SendMessage("Account " + user.Name + " has been registered.", Color.Green);
|
||||
args.Player.SendMessage("Your password is " + user.Password);
|
||||
TShock.Users.AddUser(user);
|
||||
Log.ConsoleInfo(args.Player.Name + " registered an Account: " + user.Name);
|
||||
}
|
||||
|
|
@ -449,7 +450,7 @@ namespace TShockAPI
|
|||
}
|
||||
else
|
||||
{
|
||||
args.Player.SendMessage("Invalid syntax! Proper syntax: /register <username> <password>", Color.Red);
|
||||
args.Player.SendMessage("Invalid syntax! Proper syntax: /register <password>", Color.Red);
|
||||
}
|
||||
}
|
||||
catch (UserManagerException ex)
|
||||
|
|
|
|||
|
|
@ -303,18 +303,14 @@ namespace TShockAPI
|
|||
args.Player.PlayerData.CopyInventory(args.Player);
|
||||
TShock.InventoryDB.InsertPlayerData(args.Player);
|
||||
|
||||
args.Player.SendMessage("Authenticated as " + args.Player + " successfully.", Color.LimeGreen);
|
||||
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TShock.Utils.ForceKick(args.Player, "Incorrect Account Password, use the password you created with /register");
|
||||
args.Player.SendMessage("Authenticated as " + args.Player.Name + " successfully.", Color.LimeGreen);
|
||||
Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + args.Player.Name);
|
||||
return true;
|
||||
}
|
||||
TShock.Utils.ForceKick(args.Player, "Incorrect User Account Password");
|
||||
return true;
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
||||
if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
||||
{
|
||||
if(TShock.Config.ServerPassword == password)
|
||||
{
|
||||
|
|
@ -324,11 +320,8 @@ namespace TShockAPI
|
|||
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
TShock.Utils.ForceKick(args.Player, "Incorrect Server Password");
|
||||
return true;
|
||||
}
|
||||
TShock.Utils.ForceKick(args.Player, "Incorrect Server Password");
|
||||
return true;
|
||||
}
|
||||
|
||||
TShock.Utils.ForceKick(args.Player, "Bad Password Attempt");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue