Made SendData to specific players safe.
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parent
fb0252ac7c
commit
1698404b30
2 changed files with 13 additions and 7 deletions
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@ -336,7 +336,7 @@ namespace TShockAPI
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if (ConfigurationManager.DisableBoom && (!args.Player.Group.HasPermission("useexplosives") || !args.Player.Group.HasPermission("ignoregriefdetection")))
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{
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Main.projectile[ident].type = 0;
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NetMessage.SendData((int)PacketTypes.ProjectileNew, args.Player.Index, -1, "", ident);
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args.Player.SendData(PacketTypes.ProjectileNew, "", ident);
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args.Player.SendMessage("Explosives are disabled!", Color.Red);
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args.Player.LastExplosive = DateTime.UtcNow;
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//return true;
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@ -132,7 +132,7 @@ namespace TShockAPI
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public virtual void Disconnect(string reason)
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{
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NetMessage.SendData((int)PacketTypes.Disconnect, Index, -1, reason, 0x0, 0f, 0f, 0f);
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SendData(PacketTypes.Disconnect, reason);
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}
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public bool Teleport(int tileX, int tileY)
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@ -142,7 +142,7 @@ namespace TShockAPI
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int spawnTileY = Main.spawnTileY;
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Main.spawnTileX = tileX;
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Main.spawnTileY = tileY;
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NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
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SendData(PacketTypes.WorldInfo);
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if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
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{
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Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
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@ -158,18 +158,18 @@ namespace TShockAPI
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}
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Main.spawnTileX = spawnTileX;
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Main.spawnTileY = spawnTileY;
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NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
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SendData(PacketTypes.WorldInfo);
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return true;
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}
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public void Spawn()
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{
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NetMessage.SendData((int)PacketTypes.PlayerSpawn, Index, -1, "", Index, 0.0f, 0.0f, 0.0f);
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SendData(PacketTypes.PlayerSpawn, "", Index, 0.0f, 0.0f, 0.0f);
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}
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public virtual void SendTileSquare(int x, int y, int size = 10)
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{
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NetMessage.SendData((int)PacketTypes.TileSendSquare, Index, -1, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
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SendData(PacketTypes.TileSendSquare, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
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}
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public virtual void GiveItem(int type, string name, int width, int height, int stack)
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@ -197,7 +197,7 @@ namespace TShockAPI
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public virtual void SendMessage(string msg, byte red, byte green, byte blue)
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{
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NetMessage.SendData((int)PacketTypes.ChatText, Index, -1, msg, 255, red, green, blue);
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SendData(PacketTypes.ChatText, msg, 255, red, green, blue);
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}
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public virtual void DamagePlayer(int damage)
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@ -217,6 +217,12 @@ namespace TShockAPI
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NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
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}
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public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
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{
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if (!ConnectionAlive)
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return;
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NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
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}
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}
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public class TSServerPlayer : TSPlayer
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