Made SendData to specific players safe.

This commit is contained in:
high 2011-06-24 18:11:33 -04:00
parent fb0252ac7c
commit 1698404b30
2 changed files with 13 additions and 7 deletions

View file

@ -336,7 +336,7 @@ namespace TShockAPI
if (ConfigurationManager.DisableBoom && (!args.Player.Group.HasPermission("useexplosives") || !args.Player.Group.HasPermission("ignoregriefdetection")))
{
Main.projectile[ident].type = 0;
NetMessage.SendData((int)PacketTypes.ProjectileNew, args.Player.Index, -1, "", ident);
args.Player.SendData(PacketTypes.ProjectileNew, "", ident);
args.Player.SendMessage("Explosives are disabled!", Color.Red);
args.Player.LastExplosive = DateTime.UtcNow;
//return true;

View file

@ -132,7 +132,7 @@ namespace TShockAPI
public virtual void Disconnect(string reason)
{
NetMessage.SendData((int)PacketTypes.Disconnect, Index, -1, reason, 0x0, 0f, 0f, 0f);
SendData(PacketTypes.Disconnect, reason);
}
public bool Teleport(int tileX, int tileY)
@ -142,7 +142,7 @@ namespace TShockAPI
int spawnTileY = Main.spawnTileY;
Main.spawnTileX = tileX;
Main.spawnTileY = tileY;
NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
SendData(PacketTypes.WorldInfo);
if (TPlayer.SpawnX >= 0 && TPlayer.SpawnY >= 0)
{
Main.tile[TPlayer.SpawnX, TPlayer.SpawnY].active = false;
@ -158,18 +158,18 @@ namespace TShockAPI
}
Main.spawnTileX = spawnTileX;
Main.spawnTileY = spawnTileY;
NetMessage.SendData((int)PacketTypes.WorldInfo, Index, -1, "", 0, 0.0f, 0.0f, 0.0f);
SendData(PacketTypes.WorldInfo);
return true;
}
public void Spawn()
{
NetMessage.SendData((int)PacketTypes.PlayerSpawn, Index, -1, "", Index, 0.0f, 0.0f, 0.0f);
SendData(PacketTypes.PlayerSpawn, "", Index, 0.0f, 0.0f, 0.0f);
}
public virtual void SendTileSquare(int x, int y, int size = 10)
{
NetMessage.SendData((int)PacketTypes.TileSendSquare, Index, -1, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
SendData(PacketTypes.TileSendSquare, "", size, (float)(x - (size / 2)), (float)(y - (size / 2)), 0f);
}
public virtual void GiveItem(int type, string name, int width, int height, int stack)
@ -197,7 +197,7 @@ namespace TShockAPI
public virtual void SendMessage(string msg, byte red, byte green, byte blue)
{
NetMessage.SendData((int)PacketTypes.ChatText, Index, -1, msg, 255, red, green, blue);
SendData(PacketTypes.ChatText, msg, 255, red, green, blue);
}
public virtual void DamagePlayer(int damage)
@ -217,6 +217,12 @@ namespace TShockAPI
NetMessage.SendData((int)PacketTypes.TogglePVP, -1, -1, "", Index);
}
public void SendData(PacketTypes msgType, string text = "", int number = 0, float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
{
if (!ConnectionAlive)
return;
NetMessage.SendData((int)msgType, Index, -1, text, number, number2, number3, number4, number5);
}
}
public class TSServerPlayer : TSPlayer