Track projectile updates being sent by the server, instead of received by the server.

This commit is contained in:
Olink 2020-05-24 16:00:20 -04:00
commit 16d1cdd360
4 changed files with 79 additions and 25 deletions

View file

@ -6,7 +6,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Update for OTAPI 2.0.0.36 and Terraria 1.4.0.4. (@hakusaro, @Patrikkk, @DeathCradle) * Update for OTAPI 2.0.0.36 and Terraria 1.4.0.4. (@hakusaro, @Patrikkk, @DeathCradle)
* Fixed /wind command. (@AxeelAnder) * Fixed /wind command. (@AxeelAnder)
* Fixed NPC buff bouncer. (@AxeelAnder) * Fixed NPC buff bouncer. (@AxeelAnder)
* Fixed lava, wet, and honey bombs. (@Olink) * Fixed players are unable to remove an NPC. Change `byte NPCHomeChangeEventArgs.Homeless` to `HouseholdStatus NPCHomeChangeEventArgs.HouseholdStatus`. (@AxeelAnder)
* Fixed lava, wet, and honey bombs/grenades/rockets. (@Olink)
## TShock 4.4.0 (Pre-release 7 (Entangled)) ## TShock 4.4.0 (Pre-release 7 (Entangled))
* Fixed bed spawn issues when trying to remove spawn point in SSC. (@Olink) * Fixed bed spawn issues when trying to remove spawn point in SSC. (@Olink)

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@ -1290,15 +1290,21 @@ namespace TShockAPI
} }
bool wasThereABombNearby = false; bool wasThereABombNearby = false;
// The +/- 16 is compensation for maximum detonation distance, but it might be possible to drop to 5 and be conservative
lock (args.Player.RecentlyCreatedProjectiles) lock (args.Player.RecentlyCreatedProjectiles)
{ {
var keys = projectileCreatesLiquid.Where(k => k.Value == type).Select(k => k.Key); IEnumerable<int> projectileTypesThatPerformThisOperation;
var recentBombs = args.Player.RecentlyCreatedProjectiles.Where(p => keys.Contains(Main.projectile[p.Index].type)); if (amount > 0) //handle the projectiles that create fluid.
wasThereABombNearby = recentBombs.Any(r => (args.TileX > (Main.projectile[r.Index].position.X / 16.0f) - TShock.Config.BombExplosionRadius {
&& args.TileX < (Main.projectile[r.Index].position.X / 16.0f) + TShock.Config.BombExplosionRadius) projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == type).Select(k => k.Key);
&& (args.TileY > (Main.projectile[r.Index].position.Y / 16.0f) - TShock.Config.BombExplosionRadius }
&& args.TileY < (Main.projectile[r.Index].position.Y / 16.0f) + TShock.Config.BombExplosionRadius)); else //handle the scenario where we are removing liquid
{
projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == LiquidType.Removal).Select(k => k.Key);
}
var recentBombs = args.Player.RecentlyCreatedProjectiles.Where(p => projectileTypesThatPerformThisOperation.Contains(Main.projectile[p.Index].type));
wasThereABombNearby = recentBombs.Any(r => Math.Abs(args.TileX - (Main.projectile[r.Index].position.X / 16.0f)) < TShock.Config.BombExplosionRadius
&& Math.Abs(args.TileY - (Main.projectile[r.Index].position.Y / 16.0f)) < TShock.Config.BombExplosionRadius);
} }
// Liquid anti-cheat // Liquid anti-cheat
@ -1558,7 +1564,6 @@ namespace TShockAPI
int id = args.ID; int id = args.ID;
short x = args.X; short x = args.X;
short y = args.Y; short y = args.Y;
byte homeless = args.Homeless;
if (!args.Player.HasBuildPermission(x, y)) if (!args.Player.HasBuildPermission(x, y))
{ {
@ -1569,7 +1574,8 @@ namespace TShockAPI
return; return;
} }
if (!args.Player.IsInRange(x, y)) // When kicking out an npc, x and y in args are 0, we shouldn't check range at this case
if (args.HouseholdStatus != HouseholdStatus.Homeless && !args.Player.IsInRange(x, y))
{ {
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY, args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless)); Convert.ToByte(Main.npc[id].homeless));

View file

@ -125,7 +125,7 @@ namespace TShockAPI
{ PacketTypes.NpcSpecial, HandleSpecial }, { PacketTypes.NpcSpecial, HandleSpecial },
{ PacketTypes.NpcAddBuff, HandleNPCAddBuff }, { PacketTypes.NpcAddBuff, HandleNPCAddBuff },
{ PacketTypes.PlayerAddBuff, HandlePlayerAddBuff }, { PacketTypes.PlayerAddBuff, HandlePlayerAddBuff },
{ PacketTypes.UpdateNPCHome, UpdateNPCHome }, { PacketTypes.UpdateNPCHome, HandleUpdateNPCHome },
{ PacketTypes.SpawnBossorInvasion, HandleSpawnBoss }, { PacketTypes.SpawnBossorInvasion, HandleSpawnBoss },
{ PacketTypes.PaintTile, HandlePaintTile }, { PacketTypes.PaintTile, HandlePaintTile },
{ PacketTypes.PaintWall, HandlePaintWall }, { PacketTypes.PaintWall, HandlePaintWall },
@ -1141,7 +1141,8 @@ namespace TShockAPI
{ {
Water = 0, Water = 0,
Lava = 1, Lava = 1,
Honey = 2 Honey = 2,
Removal = 255 //@Olink: lets hope they never invent 255 fluids or decide to also use this :(
} }
/// <summary> /// <summary>
@ -1307,6 +1308,13 @@ namespace TShockAPI
return args.Handled; return args.Handled;
} }
public enum HouseholdStatus : byte
{
None = 0,
Homeless = 1,
HasRoom = 2,
}
/// <summary> /// <summary>
/// For use in a NPCHome event /// For use in a NPCHome event
/// </summary> /// </summary>
@ -1325,15 +1333,15 @@ namespace TShockAPI
/// </summary> /// </summary>
public short Y { get; set; } public short Y { get; set; }
/// <summary> /// <summary>
/// ByteBool homeless /// HouseholdStatus of the NPC
/// </summary> /// </summary>
public byte Homeless { get; set; } public HouseholdStatus HouseholdStatus { get; set; }
} }
/// <summary> /// <summary>
/// NPCHome - Called when an NPC's home is changed /// NPCHome - Called when an NPC's home is changed
/// </summary> /// </summary>
public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>(); public static HandlerList<NPCHomeChangeEventArgs> NPCHome = new HandlerList<NPCHomeChangeEventArgs>();
private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte homeless) private static bool OnUpdateNPCHome(TSPlayer player, MemoryStream data, short id, short x, short y, byte houseHoldStatus)
{ {
if (NPCHome == null) if (NPCHome == null)
return false; return false;
@ -1345,7 +1353,7 @@ namespace TShockAPI
ID = id, ID = id,
X = x, X = x,
Y = y, Y = y,
Homeless = homeless, HouseholdStatus = (HouseholdStatus) houseHoldStatus,
}; };
NPCHome.Invoke(null, args); NPCHome.Invoke(null, args);
return args.Handled; return args.Handled;
@ -2322,18 +2330,17 @@ namespace TShockAPI
if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player)) if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
return true; return true;
if (projectileCreatesLiquid.ContainsKey(type)) lock (args.Player.RecentlyCreatedProjectiles)
{ {
lock (args.Player.RecentlyCreatedProjectiles) if (!args.Player.RecentlyCreatedProjectiles.Any(p => p.Index == index))
{ {
args.Player.RecentlyCreatedProjectiles.Add(new ProjectileStruct() args.Player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
{ {
Index = ident, Index = index,
CreatedAt = DateTime.Now CreatedAt = DateTime.Now
}); });
} }
} }
return false; return false;
} }
@ -2779,14 +2786,14 @@ namespace TShockAPI
return true; return true;
} }
private static bool UpdateNPCHome(GetDataHandlerArgs args) private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
{ {
var id = args.Data.ReadInt16(); var id = args.Data.ReadInt16();
var x = args.Data.ReadInt16(); var x = args.Data.ReadInt16();
var y = args.Data.ReadInt16(); var y = args.Data.ReadInt16();
var homeless = args.Data.ReadInt8(); var householdStatus = args.Data.ReadInt8();
if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, homeless)) if (OnUpdateNPCHome(args.Player, args.Data, id, x, y, householdStatus))
return true; return true;
if (!args.Player.HasPermission(Permissions.movenpc)) if (!args.Player.HasPermission(Permissions.movenpc))
@ -3466,10 +3473,24 @@ namespace TShockAPI
{ {
{ProjectileID.LavaBomb, LiquidType.Lava}, {ProjectileID.LavaBomb, LiquidType.Lava},
{ProjectileID.LavaRocket, LiquidType.Lava }, {ProjectileID.LavaRocket, LiquidType.Lava },
{ProjectileID.LavaGrenade, LiquidType.Lava },
{ProjectileID.LavaMine, LiquidType.Lava },
//{ProjectileID.LavaSnowmanRocket, LiquidType.Lava }, //these require additional checks.
{ProjectileID.WetBomb, LiquidType.Water}, {ProjectileID.WetBomb, LiquidType.Water},
{ProjectileID.WetRocket, LiquidType.Water }, {ProjectileID.WetRocket, LiquidType.Water },
{ProjectileID.WetGrenade, LiquidType.Water},
{ProjectileID.WetMine, LiquidType.Water},
//{ProjectileID.WetSnowmanRocket, LiquidType.Water}, //these require additional checks.
{ProjectileID.HoneyBomb, LiquidType.Honey}, {ProjectileID.HoneyBomb, LiquidType.Honey},
{ProjectileID.HoneyRocket, LiquidType.Honey } {ProjectileID.HoneyRocket, LiquidType.Honey },
{ProjectileID.HoneyGrenade, LiquidType.Honey },
{ProjectileID.HoneyMine, LiquidType.Honey },
//{ProjectileID.HoneySnowmanRocket, LiquidType.Honey }, //these require additional checks.
{ProjectileID.DryBomb, LiquidType.Removal },
{ProjectileID.DryRocket, LiquidType.Removal },
{ProjectileID.DryGrenade, LiquidType.Removal },
{ProjectileID.DryMine, LiquidType.Removal },
//{ProjectileID.DrySnowmanRocket, LiquidType.Removal } //these require additional checks.
}; };
internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int> internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>

View file

@ -1622,6 +1622,32 @@ namespace TShockAPI
e.Handled = true; e.Handled = true;
return; return;
} }
} else if (e.MsgId == PacketTypes.ProjectileNew)
{
if (e.number >= 0 && e.number < Main.projectile.Length)
{
var projectile = Main.projectile[e.number];
if (projectile.active && projectile.owner >= 0 && GetDataHandlers.projectileCreatesLiquid.ContainsKey(projectile.type))
{
var player = Players[projectile.owner];
if (player != null)
{
if (player.RecentlyCreatedProjectiles.Any(p => p.Index == e.number && p.Killed))
{
player.RecentlyCreatedProjectiles.RemoveAll(p => p.Index == e.number && p.Killed);
}
if (!player.RecentlyCreatedProjectiles.Any(p => p.Index == e.number)) {
player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
{
Index = e.number,
CreatedAt = DateTime.Now
});
}
}
}
}
} }
} }