Fixed HandlePlayerAddBuff data handler always being marked as Handled
This would cause all `PlayerAddBuff` packets to always be rejected, causing desync, and general annoyance, as it meant any PvP items that applied buffs never worked.
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1 changed files with 1 additions and 2 deletions
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@ -3466,8 +3466,7 @@ namespace TShockAPI
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if (OnPlayerBuff(args.Player, args.Data, id, type, time))
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if (OnPlayerBuff(args.Player, args.Data, id, type, time))
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return true;
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return true;
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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return false;
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return true;
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}
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}
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private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
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private static bool HandleUpdateNPCHome(GetDataHandlerArgs args)
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