Update "spawn boss invasion" get data handler
This is really "spawn arbitrary stuff" and it can create invasions, pets, and bosses now.
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3 changed files with 32 additions and 62 deletions
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@ -2821,6 +2821,9 @@ namespace TShockAPI
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return false;
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}
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private static readonly int[] invasions = { -1, -2, -3, -4, -5, -6, -7, -8, -10, -11 };
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private static readonly int[] pets = { -12, -13, -14 };
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private static readonly int[] bosses = { 4, 13, 50, 125, 126, 134, 127, 128, 131, 129, 130, 222, 245, 266, 370, 657 };
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private static bool HandleSpawnBoss(GetDataHandlerArgs args)
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{
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if (args.Player.IsBouncerThrottled())
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@ -2828,104 +2831,67 @@ namespace TShockAPI
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return true;
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}
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var spawnboss = false;
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var invasion = false;
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var plr = args.Data.ReadInt16();
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var Type = args.Data.ReadInt16();
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var thingType = args.Data.ReadInt16();
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NPC npc = new NPC();
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npc.SetDefaults(Type);
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spawnboss = npc.boss;
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if (!spawnboss)
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{
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switch (Type)
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{
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case -1:
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case -2:
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case -3:
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case -4:
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case -5:
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case -6:
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case -7:
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case -8:
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invasion = true;
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break;
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case 4:
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case 13:
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case 50:
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case 75:
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case 125:
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case 126:
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case 127:
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case 128:
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case 129:
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case 130:
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case 131:
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case 134:
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case 222:
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case 245:
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case 266:
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case 370:
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case 398:
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case 422:
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case 439:
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case 493:
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case 507:
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case 517:
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spawnboss = true;
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break;
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}
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}
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if (spawnboss && !args.Player.HasPermission(Permissions.summonboss))
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npc.SetDefaults(thingType);
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if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
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{
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args.Player.SendErrorMessage("You don't have permission to summon a boss.");
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return true;
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}
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if (invasion && !args.Player.HasPermission(Permissions.startinvasion))
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if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
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{
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args.Player.SendErrorMessage("You don't have permission to start an invasion.");
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return true;
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}
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if (!spawnboss && !invasion)
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if (pets.Contains(thingType) && !args.Player.HasPermission(Permissions.spawnpets))
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{
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args.Player.SendErrorMessage("You don't have permission to spawn pets.");
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return true;
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}
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if (plr != args.Player.Index)
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return true;
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string boss;
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switch (Type)
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string thing;
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switch (thingType)
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{
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case -8:
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boss = "a Moon Lord";
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thing = "a Moon Lord";
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break;
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case -7:
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boss = "a Martian invasion";
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thing = "a Martian invasion";
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break;
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case -6:
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boss = "an eclipse";
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thing = "an eclipse";
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break;
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case -5:
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boss = "a frost moon";
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thing = "a frost moon";
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break;
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case -4:
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boss = "a pumpkin moon";
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thing = "a pumpkin moon";
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break;
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case -3:
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boss = "the Pirates";
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thing = "the Pirates";
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break;
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case -2:
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boss = "the Snow Legion";
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thing = "the Snow Legion";
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break;
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case -1:
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boss = "a Goblin Invasion";
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thing = "a Goblin Invasion";
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break;
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default:
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boss = String.Format("the {0}", npc.FullName);
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thing = String.Format("the {0}", npc.FullName);
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break;
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}
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if (TShock.Config.AnonymousBossInvasions)
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TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, boss), Color.PaleVioletRed, args.Player);
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TShock.Utils.SendLogs(string.Format("{0} summoned {1}!", args.Player.Name, thing), Color.PaleVioletRed, args.Player);
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else
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TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, boss), 175, 75, 255);
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TShock.Utils.Broadcast(String.Format("{0} summoned {1}!", args.Player.Name, thing), 175, 75, 255);
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return false;
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}
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