Fixed issue where players with > 100 MP/HP would get flagged as their max didn't get synced.
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2 changed files with 23 additions and 11 deletions
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@ -11,6 +11,8 @@ namespace TShockAPI
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private int player;
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private bool admin;
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private bool adminSet;
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public bool syncHP = false;
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public bool syncMP = false;
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public TSPlayer(int ply)
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{
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