Fixed issue where players with > 100 MP/HP would get flagged as their max didn't get synced.

This commit is contained in:
Deathmax 2011-06-03 22:38:13 +08:00
parent cd539e0e7e
commit 16e5cfe342
2 changed files with 23 additions and 11 deletions

View file

@ -11,6 +11,8 @@ namespace TShockAPI
private int player;
private bool admin;
private bool adminSet;
public bool syncHP = false;
public bool syncMP = false;
public TSPlayer(int ply)
{