Merge branch 'general-devel' into player-data
This commit is contained in:
commit
16ec98f684
6 changed files with 120 additions and 23 deletions
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@ -85,6 +85,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Removed `TSPlayer.InitSpawn` field. (@DankRank)
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* `OnPlayerSpawn`'s player ID field is now `PlayerId`. (@DankRank)
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* Fixed null reference console spam in non-SSC mode (@QuiCM)
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* `Utils.TryParseTime` can now take spaces (e.g., `3d 5h 2m 3s`) (@QuiCM)
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* Enabled banning unregistered users (@QuiCM)
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* Added filtering and validation on packet 96 (Teleport player through portal) (@QuiCM)
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## TShock 4.3.25
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* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
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@ -155,9 +155,10 @@ You need to re-run the patcher any time `OTAPI` updates. You need to rebuild `Te
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1. You need to get NuGet. Download the latest `nuget.exe` from [NuGet](https://www.nuget.org/downloads).
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1. Make a `~/bin` folder if you don't have one.
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1. Make a `~/bin` folder if you don't have one. Then, put `nuget.exe` inside it.
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$ mkdir ~/bin/
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$ cp ~/downloads/nuget.exe ~/bin/
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1. Set an environment variable to store if you plan to build in debug or release.
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@ -64,6 +64,7 @@ namespace TShockAPI
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GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
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GetDataHandlers.TileEdit += OnTileEdit;
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GetDataHandlers.MassWireOperation += OnMassWireOperation;
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GetDataHandlers.PortalTeleport += OnPlayerPortalTeleport;
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}
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internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args)
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@ -1721,6 +1722,34 @@ namespace TShockAPI
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args.Handled = true;
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}
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internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args)
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{
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//Packet 96 (player teleport through portal) has no validation on whether or not the player id provided
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//belongs to the player who sent the packet.
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if (args.Player.Index != args.TargetPlayerIndex)
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{
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//If the player who sent the packet is not the player being teleported, cancel this packet
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args.Player.Disable("Malicious portal attempt.", DisableFlags.WriteToLogAndConsole); //Todo: this message is not particularly clear - suggestions wanted
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args.Handled = true;
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return;
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}
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//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
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if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0
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|| args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0)
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{
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args.Handled = true;
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return;
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}
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//May as well reject teleport attempts if the player is being throttled
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if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
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{
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args.Handled = true;
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return;
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}
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}
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/// <summary>
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/// Tile IDs that can be oriented:
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/// Cannon,
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@ -1762,4 +1791,4 @@ namespace TShockAPI
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};
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}
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}
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}
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@ -1309,16 +1309,20 @@ namespace TShockAPI
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// Effective ban target assignment
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List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[1]);
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// Bad case: Players contains more than 1 person so we can't ban them
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if (players.Count > 1)
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{
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//Fail fast
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args.Player.SendMultipleMatchError(players.Select(p => p.Name));
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return;
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}
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UserAccount offlineUserAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
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// Storage variable to determine if the command executor is the server console
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// If it is, we assume they have full control and let them override permission checks
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bool callerIsServerConsole = false;
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if (args.Player is TSServerPlayer)
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{
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callerIsServerConsole = true;
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}
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bool callerIsServerConsole = args.Player is TSServerPlayer;
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// The ban reason the ban is going to have
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string banReason = "Unknown.";
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@ -1331,16 +1335,18 @@ namespace TShockAPI
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if (args.Parameters.Count >= 3)
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{
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bool parsedOkay = false;
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if (!(args.Parameters[2] == "0"))
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if (args.Parameters[2] != "0")
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{
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parsedOkay = TShock.Utils.TryParseTime(args.Parameters[2], out banLengthInSeconds);
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} else {
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}
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else
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{
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parsedOkay = true;
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}
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if (!parsedOkay)
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{
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args.Player.SendErrorMessage("Invalid time format. Example: 10d+5h+3m-2s.");
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args.Player.SendErrorMessage("Invalid time format. Example: 10d 5h 3m 2s.");
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args.Player.SendErrorMessage("Use 0 (zero) for a permanent ban.");
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return;
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}
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@ -1352,13 +1358,6 @@ namespace TShockAPI
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banReason = String.Join(" ", args.Parameters.Skip(3));
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}
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// Bad case: Players contains more than 1 person so we can't ban them
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if (players.Count > 1)
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{
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args.Player.SendMultipleMatchError(players.Select(p => p.Name));
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return;
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}
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// Good case: Online ban for matching character.
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if (players.Count == 1)
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{
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@ -1371,7 +1370,7 @@ namespace TShockAPI
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}
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targetGeneralizedName = target.Name;
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success = TShock.Bans.AddBan(target.IP, target.Name, target.UUID, target.Account.Name, banReason, false, args.Player.Account.Name,
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success = TShock.Bans.AddBan(target.IP, target.Name, target.UUID, target.Account?.Name ?? "", banReason, false, args.Player.Account.Name,
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banLengthInSeconds == 0 ? "" : DateTime.UtcNow.AddSeconds(banLengthInSeconds).ToString("s"));
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// Since this is an online ban, we need to dc the player and tell them now.
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@ -1399,7 +1398,8 @@ namespace TShockAPI
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// If the target is a valid IP...
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string pattern = @"^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$";
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Regex r = new Regex(pattern, RegexOptions.IgnoreCase);
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if (r.IsMatch(args.Parameters[1])) {
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if (r.IsMatch(args.Parameters[1]))
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{
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targetGeneralizedName = "IP: " + args.Parameters[1];
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success = TShock.Bans.AddBan(args.Parameters[1], "", "", "", banReason,
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false, args.Player.Account.Name, banLengthInSeconds == 0 ? "" : DateTime.UtcNow.AddSeconds(banLengthInSeconds).ToString("s"));
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@ -1409,7 +1409,9 @@ namespace TShockAPI
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args.Player.SendErrorMessage("Note: An account named with this IP address also exists.");
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args.Player.SendErrorMessage("Note: It will also be banned.");
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}
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} else {
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}
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else
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{
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// Apparently there is no way to not IP ban someone
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// This means that where we would normally just ban a "character name" here
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// We can't because it requires some IP as a primary key.
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@ -1488,7 +1488,8 @@ namespace TShockAPI
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{ PacketTypes.PlayerHealOther, HandleHealOther },
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{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
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{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
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{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 }
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{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
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{ PacketTypes.PlayerTeleportPortal, HandlePlayerPortalTeleport }
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};
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}
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@ -1510,6 +1511,67 @@ namespace TShockAPI
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return false;
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}
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/// <summary>The event args object for the PortalTeleport event</summary>
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public class TeleportThroughPortalEventArgs : GetDataHandledEventArgs
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{
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/// <summary>The Terraria player index of the target player</summary>
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public byte TargetPlayerIndex { get; set; }
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/// <summary>
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/// The position the target player will be at after going through the portal
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/// </summary>
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public Vector2 NewPosition { get; set; }
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/// <summary>
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/// The velocity the target player will have after going through the portal
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/// </summary>
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public Vector2 NewVelocity { get; set; }
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/// <summary>
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/// Index of the portal's color (for use with <see cref="Terraria.GameContent.PortalHelper.GetPortalColor(int)"/>)
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/// </summary>
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public int PortalColorIndex { get; set; }
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}
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/// <summary>When a player passes through a portal</summary>
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public static HandlerList<TeleportThroughPortalEventArgs> PortalTeleport = new HandlerList<TeleportThroughPortalEventArgs>();
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private static bool OnPlayerTeleportThroughPortal(TSPlayer sender, byte targetPlayerIndex, MemoryStream data, Vector2 position, Vector2 velocity, int colorIndex)
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{
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TeleportThroughPortalEventArgs args = new TeleportThroughPortalEventArgs
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{
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TargetPlayerIndex = targetPlayerIndex,
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Data = data,
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Player = sender,
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NewPosition = position,
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NewVelocity = velocity,
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PortalColorIndex = colorIndex
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};
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PortalTeleport.Invoke(null, args);
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return args.Handled;
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}
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private static bool HandlePlayerPortalTeleport(GetDataHandlerArgs args)
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{
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byte plr = args.Data.ReadInt8();
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short portalColorIndex = args.Data.ReadInt16();
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float newPositionX = args.Data.ReadSingle();
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float newPositionY = args.Data.ReadSingle();
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float newVelocityX = args.Data.ReadSingle();
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float newVelocityY = args.Data.ReadSingle();
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return OnPlayerTeleportThroughPortal(
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args.Player,
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plr,
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args.Data,
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new Vector2(newPositionX, newPositionY),
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new Vector2(newVelocityX, newVelocityY),
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portalColorIndex
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);
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}
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private static bool HandleHealOther(GetDataHandlerArgs args)
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{
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byte plr = args.Data.ReadInt8();
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@ -534,7 +534,7 @@ namespace TShockAPI
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var sb = new StringBuilder(3);
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for (int i = 0; i < str.Length; i++)
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{
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if (Char.IsDigit(str[i]) || (str[i] == '-' || str[i] == '+'))
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if (Char.IsDigit(str[i]) || (str[i] == '-' || str[i] == '+' || str[i] == ' '))
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sb.Append(str[i]);
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else
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{
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