Merge branch 'general-devel' into player-data

This commit is contained in:
Lucas Nicodemus 2018-06-08 09:50:15 -06:00 committed by GitHub
commit 16ec98f684
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6 changed files with 120 additions and 23 deletions

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@ -85,6 +85,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Removed `TSPlayer.InitSpawn` field. (@DankRank)
* `OnPlayerSpawn`'s player ID field is now `PlayerId`. (@DankRank)
* Fixed null reference console spam in non-SSC mode (@QuiCM)
* `Utils.TryParseTime` can now take spaces (e.g., `3d 5h 2m 3s`) (@QuiCM)
* Enabled banning unregistered users (@QuiCM)
* Added filtering and validation on packet 96 (Teleport player through portal) (@QuiCM)
## TShock 4.3.25
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.

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@ -155,9 +155,10 @@ You need to re-run the patcher any time `OTAPI` updates. You need to rebuild `Te
1. You need to get NuGet. Download the latest `nuget.exe` from [NuGet](https://www.nuget.org/downloads).
1. Make a `~/bin` folder if you don't have one.
1. Make a `~/bin` folder if you don't have one. Then, put `nuget.exe` inside it.
$ mkdir ~/bin/
$ cp ~/downloads/nuget.exe ~/bin/
1. Set an environment variable to store if you plan to build in debug or release.

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@ -64,6 +64,7 @@ namespace TShockAPI
GetDataHandlers.HealOtherPlayer += OnHealOtherPlayer;
GetDataHandlers.TileEdit += OnTileEdit;
GetDataHandlers.MassWireOperation += OnMassWireOperation;
GetDataHandlers.PortalTeleport += OnPlayerPortalTeleport;
}
internal void OnGetSection(object sender, GetDataHandlers.GetSectionEventArgs args)
@ -1721,6 +1722,34 @@ namespace TShockAPI
args.Handled = true;
}
internal void OnPlayerPortalTeleport(object sender, GetDataHandlers.TeleportThroughPortalEventArgs args)
{
//Packet 96 (player teleport through portal) has no validation on whether or not the player id provided
//belongs to the player who sent the packet.
if (args.Player.Index != args.TargetPlayerIndex)
{
//If the player who sent the packet is not the player being teleported, cancel this packet
args.Player.Disable("Malicious portal attempt.", DisableFlags.WriteToLogAndConsole); //Todo: this message is not particularly clear - suggestions wanted
args.Handled = true;
return;
}
//Generic bounds checking, though I'm not sure if anyone would willingly hack themselves outside the map?
if (args.NewPosition.X > Main.maxTilesX || args.NewPosition.X < 0
|| args.NewPosition.Y > Main.maxTilesY || args.NewPosition.Y < 0)
{
args.Handled = true;
return;
}
//May as well reject teleport attempts if the player is being throttled
if (args.Player.IsBeingDisabled() || args.Player.IsBouncerThrottled())
{
args.Handled = true;
return;
}
}
/// <summary>
/// Tile IDs that can be oriented:
/// Cannon,
@ -1762,4 +1791,4 @@ namespace TShockAPI
};
}
}
}

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@ -1309,16 +1309,20 @@ namespace TShockAPI
// Effective ban target assignment
List<TSPlayer> players = TSPlayer.FindByNameOrID(args.Parameters[1]);
// Bad case: Players contains more than 1 person so we can't ban them
if (players.Count > 1)
{
//Fail fast
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
return;
}
UserAccount offlineUserAccount = TShock.UserAccounts.GetUserAccountByName(args.Parameters[1]);
// Storage variable to determine if the command executor is the server console
// If it is, we assume they have full control and let them override permission checks
bool callerIsServerConsole = false;
if (args.Player is TSServerPlayer)
{
callerIsServerConsole = true;
}
bool callerIsServerConsole = args.Player is TSServerPlayer;
// The ban reason the ban is going to have
string banReason = "Unknown.";
@ -1331,16 +1335,18 @@ namespace TShockAPI
if (args.Parameters.Count >= 3)
{
bool parsedOkay = false;
if (!(args.Parameters[2] == "0"))
if (args.Parameters[2] != "0")
{
parsedOkay = TShock.Utils.TryParseTime(args.Parameters[2], out banLengthInSeconds);
} else {
}
else
{
parsedOkay = true;
}
if (!parsedOkay)
{
args.Player.SendErrorMessage("Invalid time format. Example: 10d+5h+3m-2s.");
args.Player.SendErrorMessage("Invalid time format. Example: 10d 5h 3m 2s.");
args.Player.SendErrorMessage("Use 0 (zero) for a permanent ban.");
return;
}
@ -1352,13 +1358,6 @@ namespace TShockAPI
banReason = String.Join(" ", args.Parameters.Skip(3));
}
// Bad case: Players contains more than 1 person so we can't ban them
if (players.Count > 1)
{
args.Player.SendMultipleMatchError(players.Select(p => p.Name));
return;
}
// Good case: Online ban for matching character.
if (players.Count == 1)
{
@ -1371,7 +1370,7 @@ namespace TShockAPI
}
targetGeneralizedName = target.Name;
success = TShock.Bans.AddBan(target.IP, target.Name, target.UUID, target.Account.Name, banReason, false, args.Player.Account.Name,
success = TShock.Bans.AddBan(target.IP, target.Name, target.UUID, target.Account?.Name ?? "", banReason, false, args.Player.Account.Name,
banLengthInSeconds == 0 ? "" : DateTime.UtcNow.AddSeconds(banLengthInSeconds).ToString("s"));
// Since this is an online ban, we need to dc the player and tell them now.
@ -1399,7 +1398,8 @@ namespace TShockAPI
// If the target is a valid IP...
string pattern = @"^((25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)$";
Regex r = new Regex(pattern, RegexOptions.IgnoreCase);
if (r.IsMatch(args.Parameters[1])) {
if (r.IsMatch(args.Parameters[1]))
{
targetGeneralizedName = "IP: " + args.Parameters[1];
success = TShock.Bans.AddBan(args.Parameters[1], "", "", "", banReason,
false, args.Player.Account.Name, banLengthInSeconds == 0 ? "" : DateTime.UtcNow.AddSeconds(banLengthInSeconds).ToString("s"));
@ -1409,7 +1409,9 @@ namespace TShockAPI
args.Player.SendErrorMessage("Note: An account named with this IP address also exists.");
args.Player.SendErrorMessage("Note: It will also be banned.");
}
} else {
}
else
{
// Apparently there is no way to not IP ban someone
// This means that where we would normally just ban a "character name" here
// We can't because it requires some IP as a primary key.

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@ -1488,7 +1488,8 @@ namespace TShockAPI
{ PacketTypes.PlayerHealOther, HandleHealOther },
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 }
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.PlayerTeleportPortal, HandlePlayerPortalTeleport }
};
}
@ -1510,6 +1511,67 @@ namespace TShockAPI
return false;
}
/// <summary>The event args object for the PortalTeleport event</summary>
public class TeleportThroughPortalEventArgs : GetDataHandledEventArgs
{
/// <summary>The Terraria player index of the target player</summary>
public byte TargetPlayerIndex { get; set; }
/// <summary>
/// The position the target player will be at after going through the portal
/// </summary>
public Vector2 NewPosition { get; set; }
/// <summary>
/// The velocity the target player will have after going through the portal
/// </summary>
public Vector2 NewVelocity { get; set; }
/// <summary>
/// Index of the portal's color (for use with <see cref="Terraria.GameContent.PortalHelper.GetPortalColor(int)"/>)
/// </summary>
public int PortalColorIndex { get; set; }
}
/// <summary>When a player passes through a portal</summary>
public static HandlerList<TeleportThroughPortalEventArgs> PortalTeleport = new HandlerList<TeleportThroughPortalEventArgs>();
private static bool OnPlayerTeleportThroughPortal(TSPlayer sender, byte targetPlayerIndex, MemoryStream data, Vector2 position, Vector2 velocity, int colorIndex)
{
TeleportThroughPortalEventArgs args = new TeleportThroughPortalEventArgs
{
TargetPlayerIndex = targetPlayerIndex,
Data = data,
Player = sender,
NewPosition = position,
NewVelocity = velocity,
PortalColorIndex = colorIndex
};
PortalTeleport.Invoke(null, args);
return args.Handled;
}
private static bool HandlePlayerPortalTeleport(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();
short portalColorIndex = args.Data.ReadInt16();
float newPositionX = args.Data.ReadSingle();
float newPositionY = args.Data.ReadSingle();
float newVelocityX = args.Data.ReadSingle();
float newVelocityY = args.Data.ReadSingle();
return OnPlayerTeleportThroughPortal(
args.Player,
plr,
args.Data,
new Vector2(newPositionX, newPositionY),
new Vector2(newVelocityX, newVelocityY),
portalColorIndex
);
}
private static bool HandleHealOther(GetDataHandlerArgs args)
{
byte plr = args.Data.ReadInt8();

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@ -534,7 +534,7 @@ namespace TShockAPI
var sb = new StringBuilder(3);
for (int i = 0; i < str.Length; i++)
{
if (Char.IsDigit(str[i]) || (str[i] == '-' || str[i] == '+'))
if (Char.IsDigit(str[i]) || (str[i] == '-' || str[i] == '+' || str[i] == ' '))
sb.Append(str[i]);
else
{