Testing PlayerDamage lock
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@ -405,6 +405,9 @@ namespace TShockAPI
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byte direction = br.ReadByte();
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Int16 damage = br.ReadInt16();
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byte pvp = br.ReadByte();
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if (!Main.player[playerid].hostile)
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e.Handled = true;
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}
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}
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else if (e.MsgID == 0x30)
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