Merge pull request #335 from k0rd/general-devel

more accurately updated position during teleportation, warps, and noclip detection
This commit is contained in:
Deathmax 2012-01-25 20:36:15 -08:00
commit 174acade76

View file

@ -268,8 +268,8 @@ namespace TShockAPI
SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);
TPlayer.position.X = tilex * 16;
TPlayer.position.Y = tiley * 16;
TPlayer.position.X = (float)(tilex * 16 + 8 - TPlayer.width /2);
TPlayer.position.Y = (float)(tiley * 16 - TPlayer.height);
return true;
}