Merge pull request #335 from k0rd/general-devel
more accurately updated position during teleportation, warps, and noclip detection
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commit
174acade76
1 changed files with 2 additions and 2 deletions
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@ -268,8 +268,8 @@ namespace TShockAPI
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SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);
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TPlayer.position.X = tilex * 16;
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TPlayer.position.Y = tiley * 16;
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TPlayer.position.X = (float)(tilex * 16 + 8 - TPlayer.width /2);
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TPlayer.position.Y = (float)(tiley * 16 - TPlayer.height);
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return true;
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}
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