saves worldID to setspawn when using /setspawn command
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1 changed files with 1 additions and 0 deletions
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@ -864,6 +864,7 @@ namespace TShockAPI
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{
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{
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Main.spawnTileX = args.Player.TileX;
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Main.spawnTileX = args.Player.TileX;
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Main.spawnTileY = args.Player.TileY;
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Main.spawnTileY = args.Player.TileY;
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ConfigurationManager.Spawn_WorldID = Main.worldID;
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ConfigurationManager.WriteJsonConfiguration();
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ConfigurationManager.WriteJsonConfiguration();
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args.Player.SendMessage("Set server spawn point to your position");
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args.Player.SendMessage("Set server spawn point to your position");
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}
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}
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