diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index ba0b120b..ca905c8b 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -132,13 +132,6 @@ namespace TShockAPI { byte playerid = args.Data.ReadInt8(); byte hair = args.Data.ReadInt8(); - Color hairColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color skinColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color eyeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color shirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color underShirtColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color pantsColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); - Color shoeColor = new Color(args.Data.ReadInt8(), args.Data.ReadInt8(), args.Data.ReadInt8()); string name = Encoding.ASCII.GetString(args.Data.ReadBytes((int)(args.Data.Length - args.Data.Position - 1))); if (hair >= Main.maxHair) @@ -342,10 +335,6 @@ namespace TShockAPI private static bool HandlePlayerKillMe(GetDataHandlerArgs args) { byte id = args.Data.ReadInt8(); - byte hitdirection = args.Data.ReadInt8(); - short dmg = args.Data.ReadInt16(); - bool pvp = args.Data.ReadBoolean(); - if (id != args.Player.Index) { return Tools.HandleGriefer(args.Player, "Trying to execute KillMe on someone else."); @@ -356,10 +345,6 @@ namespace TShockAPI private static bool HandlePlayerDamage(GetDataHandlerArgs args) { byte playerid = args.Data.ReadInt8(); - byte direction = args.Data.ReadInt8(); - Int16 damage = args.Data.ReadInt16(); - byte pvp = args.Data.ReadInt8(); - return !TShock.Players[playerid].TPlayer.hostile; }