Change Broadcast and SendMessage to use Byte instead of Float

This commit is contained in:
high 2011-06-14 16:23:33 -04:00
parent 4f5109af8e
commit 17b2ed7eea
3 changed files with 16 additions and 27 deletions

View file

@ -276,19 +276,19 @@ namespace TShockAPI
}
else
{
Tools.SendMessage(args.PlayerID, "You are not in a party!", 255f, 240f, 20f);
Tools.SendMessage(args.PlayerID, "You are not in a party!", 255, 240, 20);
}
}
public static void ThirdPerson(CommandArgs args)
{
string msg = args.Message.Remove(0, 3);
Tools.Broadcast(string.Format("*{0} {1}", Tools.FindPlayer(args.PlayerID), msg, 205, 133, 63));
Tools.Broadcast(string.Format("*{0} {1}", Tools.FindPlayer(args.PlayerID), msg), 205, 133, 63);
}
public static void Playing(CommandArgs args)
{
Tools.SendMessage(args.PlayerID, string.Format("Current players: {0}.", Tools.GetPlayers()), 255f, 240f, 20f);
Tools.SendMessage(args.PlayerID, string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
}
public static void DebugConfiguration(CommandArgs args)