Change Broadcast and SendMessage to use Byte instead of Float
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3 changed files with 16 additions and 27 deletions
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@ -276,19 +276,19 @@ namespace TShockAPI
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}
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else
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{
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Tools.SendMessage(args.PlayerID, "You are not in a party!", 255f, 240f, 20f);
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Tools.SendMessage(args.PlayerID, "You are not in a party!", 255, 240, 20);
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}
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}
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public static void ThirdPerson(CommandArgs args)
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{
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string msg = args.Message.Remove(0, 3);
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Tools.Broadcast(string.Format("*{0} {1}", Tools.FindPlayer(args.PlayerID), msg, 205, 133, 63));
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Tools.Broadcast(string.Format("*{0} {1}", Tools.FindPlayer(args.PlayerID), msg), 205, 133, 63);
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}
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public static void Playing(CommandArgs args)
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{
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Tools.SendMessage(args.PlayerID, string.Format("Current players: {0}.", Tools.GetPlayers()), 255f, 240f, 20f);
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Tools.SendMessage(args.PlayerID, string.Format("Current players: {0}.", Tools.GetPlayers()), 255, 240, 20);
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}
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public static void DebugConfiguration(CommandArgs args)
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