Added /slap - /slap <player> [dmg].
^ Seems buggy ATM, only smacks you in one direction and seems to ignore tile collision.
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098841e7e9
commit
17c6fa8e87
2 changed files with 37 additions and 25 deletions
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@ -465,6 +465,37 @@ namespace TShockAPI
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}
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public static void Slap(CommandArgs args)
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{
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var msgargs = Regex.Split(args.Message, "(?<=^[^\"]*(?:\"[^\"]*\"[^\"]*)*) (?=(?:[^\"]*\"[^\"]*\")*[^\"]*$)");
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for (int i = 0; i < msgargs.Length; i++)
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msgargs[i] = (msgargs[i].TrimStart('"')).TrimEnd('"');
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if (msgargs.Length == 1)
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Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /slap <player> [dmg]", new float[] { 255f, 0f, 0f });
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else if (msgargs.Length == 2)
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{
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int player = Tools.FindPlayer(msgargs[1]);
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if (player == -1)
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Tools.SendMessage(args.PlayerID, "Invalid player!", new float[] { 255f, 0f, 0f });
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else
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{
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TShock.SendDataAll(26, -1, "", player, (float)((new Random()).Next(1, 20)), (float)5, (float)0);
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Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " slapped " + Tools.FindPlayer(player) + " for 5 damage.");
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}
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}
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else if (msgargs.Length == 3)
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{
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int player = Tools.FindPlayer(msgargs[1]);
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int damage = 5;
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int.TryParse(msgargs[2], out damage);
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if (player == -1)
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Tools.SendMessage(args.PlayerID, "Invalid player!", new float[] { 255f, 0f, 0f });
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else
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{
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TShock.SendDataAll(26, -1, "", player, (float)((new Random()).Next(1, 40)), (float)damage, (float)0);
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Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " slapped " + Tools.FindPlayer(player) + " for " + damage.ToString() + " damage.");
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}
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}
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else
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Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /slap <player> [dmg]", new float[] { 255f, 0f, 0f });
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}
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#endregion
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}
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@ -273,7 +273,6 @@ namespace TShockAPI
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tileThreshold[i] = 0;
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}
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}
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//writestuff();
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}
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/*
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@ -418,6 +417,12 @@ namespace TShockAPI
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NetMessage.SendData(44, i, -1, "", plr, (float)1, (float)9999999, (float)0);
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}
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public static void SendDataAll(int type, int ignore = -1, string text = "", int num = 0, float f1 = 0f, float f2 = 0f, float f3 = 0f)
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{
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for (int i = 0; i < Main.player.Length; i++)
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NetMessage.SendData(type, i, ignore, text, num, f1, f2, f3);
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}
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//TODO : Notify the player if there is more than one match. (or do we want a First() kinda thing?)
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public static int GetNPCID(string name, bool exact = false)
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{
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@ -465,29 +470,5 @@ namespace TShockAPI
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}
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return false;
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}
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public static void writestuff()
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{
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NPC npc = new NPC();
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string[] npclist = new string[44];
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int h = 0;
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for (int i = 1; i < 44; i++)
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{
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npc.SetDefaults(i);
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//npclist[h++] = string.Format("{0} - {1} - {2} - {3} - {4} - {5} - {6} - {7}", i, npc.name, npc.townNPC, npc.boss, npc.noGravity, npc.lifeMax, npc.damage, npc.defense);
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npclist[h++] = string.Format("{0}\t-\t{1}\t-\t{2}\t-\t{3}\t-\t{4}\t-\t{5}\t-\t{6}\t-\t{7}", i, npc.name, npc.townNPC, npc.boss, npc.noGravity, npc.lifeMax, npc.damage, npc.defense);
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}
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File.WriteAllLines("npclist.txt", npclist);
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Item item = new Item();
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string[] itemlist = new string[236];
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h = 0;
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for (int i = 1; i < 236; i++)
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{
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item.SetDefaults(i);
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//itemlist[h++] = string.Format("{0} - {1} - {2} - {3}", i, item.name, item.maxStack, item.rare);
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itemlist[h++] = string.Format("{0}\t-\t{1}\t-\t{2}\t-\t{3}", i, item.name, item.maxStack, item.rare);
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}
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File.WriteAllLines("itemlist.txt", itemlist);
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}
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}
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}
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