Renamed settings to start with a Capital letter

Removed config read on post init. Already read in SetupConfig which is called in Init
Added option to disable auto saving
This commit is contained in:
high 2011-06-25 00:44:07 -04:00
parent d369852998
commit 17cd6652d7
7 changed files with 48 additions and 30 deletions

View file

@ -34,7 +34,7 @@ namespace TShockAPI
[APIVersion(1, 5)]
public class TShock : TerrariaPlugin
{
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
public static readonly string VersionCodename = "Lol, packet changes.";
public static readonly string SavePath = "tshock";
@ -107,10 +107,13 @@ namespace TShockAPI
ItemManager.LoadBans();
Main.autoSave = ConfigurationManager.AutoSave;
Backups.KeepFor = ConfigurationManager.BackupKeepFor;
Backups.Interval = ConfigurationManager.BackupInterval;
Log.ConsoleInfo("AutoSave " + (ConfigurationManager.AutoSave ? "Enabled" : "Disabled"));
Log.ConsoleInfo("Backups " + (Backups.Interval > 0 ? "Enabled" : "Disabled"));
HandleCommandLine(Environment.GetCommandLineArgs());
}
@ -183,7 +186,6 @@ namespace TShockAPI
Console.WriteLine("This token will only display ONCE. This only works ONCE. If you don't use it and the server goes down, delete auth.lck.");
FileTools.CreateFile(Path.Combine(SavePath, "auth.lck"));
}
ConfigurationManager.ReadJsonConfiguration();
}
private void OnUpdate(GameTime time)
@ -232,10 +234,10 @@ namespace TShockAPI
var id = Main.worldID;
if (ConfigurationManager.Spawn_WorldID != Main.worldID)
{
Main.spawnTileX = ConfigurationManager.originalSpawnX;
Main.spawnTileY = ConfigurationManager.originalSpawnY;
ConfigurationManager.spawnTileX = Main.spawnTileX;
ConfigurationManager.spawnTileY = Main.spawnTileY;
Main.spawnTileX = ConfigurationManager.OriginalSpawnX;
Main.spawnTileY = ConfigurationManager.OriginalSpawnY;
ConfigurationManager.SpawnTileX = Main.spawnTileX;
ConfigurationManager.SpawnTileY = Main.spawnTileY;
ConfigurationManager.Spawn_WorldID = Main.worldID;
}
}