Merge branch 'general-devel' into netitem-changes
This commit is contained in:
commit
18062c55e7
12 changed files with 86 additions and 69 deletions
39
.github/workflows/ci-docker.yml
vendored
39
.github/workflows/ci-docker.yml
vendored
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@ -5,6 +5,10 @@ on: [push, pull_request]
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jobs:
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build:
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runs-on: ubuntu-latest
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permissions:
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attestations: write
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id-token: write
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packages: write
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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@ -14,12 +18,43 @@ jobs:
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uses: docker/setup-qemu-action@v3
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- name: Set up buildx
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uses: docker/setup-buildx-action@v3
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- name: Login to ghcr.io
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uses: docker/login-action@v3
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with:
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registry: ghcr.io
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username: ${{ github.actor }}
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password: ${{ secrets.GITHUB_TOKEN }}
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- name: Generate version information
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id: meta
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uses: docker/metadata-action@v5
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with:
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images: ghcr.io/${{ github.repository }}
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tags: |
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type=schedule
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type=ref,event=branch
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type=ref,event=tag,enable=${{ !startsWith(github.ref, 'refs/tags/v') }}
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type=ref,event=pr
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type=semver,pattern={{version}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
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type=semver,pattern={{major}}.{{minor}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
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type=semver,pattern={{major}},enable=${{ startsWith(github.ref, 'refs/tags/v') }}
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flavor: |
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latest=${{ startsWith(github.ref, 'refs/tags/v') }}
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- name: Build image
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uses: docker/build-push-action@v5
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id: build
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uses: docker/build-push-action@v6
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with:
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context: .
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platforms: linux/amd64,linux/arm64,linux/arm/v7,windows/amd64
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push: false
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push: ${{ github.event_name != 'pull_request' }}
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tags: ${{ steps.meta.outputs.tags }}
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labels: ${{ steps.meta.outputs.labels }}
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pull: true
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cache-from: type=gha, scope=${{ github.workflow }}
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cache-to: type=gha, scope=${{ github.workflow }}
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- name: Generate build provenance attestation
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if: ${{ github.event_name != 'pull_request' }}
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uses: actions/attest-build-provenance@v2
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with:
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subject-name: ghcr.io/${{ github.repository }}
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subject-digest: ${{ steps.build.outputs.digest }}
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push-to-registry: true
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@ -424,7 +424,7 @@ namespace TShockAPI
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};
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PlayerAddBuffWhitelist[BuffID.BrainOfConfusionBuff] = new BuffLimit
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{
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MaxTicks = 240,
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MaxTicks = 60 * 4,
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CanBeAddedWithoutHostile = true,
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CanOnlyBeAppliedToSender = true
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};
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@ -434,6 +434,12 @@ namespace TShockAPI
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CanBeAddedWithoutHostile = true,
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CanOnlyBeAppliedToSender = true
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};
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PlayerAddBuffWhitelist[BuffID.ParryDamageBuff] = new BuffLimit
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{
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MaxTicks = 60 * 5,
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CanBeAddedWithoutHostile = true,
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CanOnlyBeAppliedToSender = true
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};
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#endregion Whitelist
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}
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@ -1878,7 +1884,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.Players[id] == null)
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if (TShock.Players[id] == null || !TShock.Players[id].Active)
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{
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TShock.Log.ConsoleDebug(GetString(
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"Bouncer / OnPlayerBuff rejected {0} ({1}) applying buff {2} to {3} for {4} ticks: target is null", args.Player.Name,
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@ -2081,7 +2087,7 @@ namespace TShockAPI
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short amount = args.Amount;
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byte plr = args.TargetPlayerIndex;
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if (amount <= 0 || Main.player[plr] == null || !Main.player[plr].active)
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if (amount <= 0 || TShock.Players[plr] == null || !TShock.Players[plr].Active)
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnHealOtherPlayer rejected null checks"));
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args.Handled = true;
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@ -2589,7 +2595,7 @@ namespace TShockAPI
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byte direction = args.Direction;
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PlayerDeathReason reason = args.PlayerDeathReason;
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if (id >= Main.maxPlayers || TShock.Players[id] == null)
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if (id >= Main.maxPlayers || TShock.Players[id] == null || !TShock.Players[id].Active)
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{
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TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerDamage rejected null check"));
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args.Handled = true;
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@ -3070,12 +3070,12 @@ namespace TShockAPI
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args.Player.SendErrorMessage(GetString("You do not have permission to teleport all other players."));
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return;
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}
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for (int i = 0; i < Main.maxPlayers; i++)
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foreach (var player in TShock.Players)
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{
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if (Main.player[i].active && (Main.player[i] != args.TPlayer))
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if (player != null && player.Active && player.Index != args.Player.Index)
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{
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if (TShock.Players[i].Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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TShock.Players[i].SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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if (player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y))
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player.SendSuccessMessage(GetString("You were teleported to {0}.", args.Player.Name));
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}
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}
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args.Player.SendSuccessMessage(GetString("Teleported everyone to yourself."));
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@ -4622,21 +4622,22 @@ namespace TShockAPI
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{
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if (args.Parameters.Count != 1)
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{
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed>.", Specifier));
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args.Player.SendErrorMessage(GetString("Invalid syntax. Proper syntax: {0}wind <speed in mph>.", Specifier));
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return;
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}
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int speed;
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if (!int.TryParse(args.Parameters[0], out speed) || speed * 100 < 0)
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float mph;
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if (!float.TryParse(args.Parameters[0], out mph) || mph is < -40f or > 40f)
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{
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args.Player.SendErrorMessage(GetString("Invalid wind speed."));
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args.Player.SendErrorMessage(GetString("Invalid wind speed (must be between -40 and 40)."));
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return;
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}
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float speed = mph / 50f; // -40 to 40 mph -> -0.8 to 0.8
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Main.windSpeedCurrent = speed;
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Main.windSpeedTarget = speed;
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TSPlayer.All.SendData(PacketTypes.WorldInfo);
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TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}.", args.Player.Name, speed));
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TSPlayer.All.SendInfoMessage(GetString("{0} changed the wind speed to {1}mph.", args.Player.Name, mph));
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}
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#endregion Time/PvpFun Commands
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@ -351,7 +351,6 @@ namespace Rests
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{
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str = string.Format("{0}({1});", jsonp, str);
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}
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e.Response.Connection.Type = ConnectionType.Close;
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e.Response.ContentType = new ContentTypeHeader("application/json; charset=utf-8");
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e.Response.Add(serverHeader);
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var bytes = Encoding.UTF8.GetBytes(str);
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@ -402,7 +402,7 @@ namespace TShockAPI
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{"serverversion", Main.versionNumber},
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{"tshockversion", TShock.VersionNum},
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{"port", TShock.Config.Settings.ServerPort},
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{"playercount", Main.player.Where(p => null != p && p.active).Count()},
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{"playercount", TShock.Utils.GetActivePlayerCount()},
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{"maxplayers", TShock.Config.Settings.MaxSlots},
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{"world", (TShock.Config.Settings.UseServerName ? TShock.Config.Settings.ServerName : Main.worldName)},
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{"uptime", (DateTime.Now - System.Diagnostics.Process.GetCurrentProcess().StartTime).ToString(@"d'.'hh':'mm':'ss")},
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@ -944,8 +944,8 @@ namespace TShockAPI
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[Token]
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private object PlayerList(RestRequestArgs args)
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{
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var activeplayers = Main.player.Where(p => null != p && p.active).ToList();
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return new RestObject() { { "players", string.Join(", ", activeplayers.Select(p => p.name)) } };
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var activeplayers = TShock.Players.Where(p => null != p && p.Active).Select(p => p.Name);
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return new RestObject() { { "players", string.Join(", ", activeplayers) } };
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}
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[Description("Fetches detailed user information on all connected users, and can be filtered by specifying a key value pair filter users where the key is a field and the value is a users field value.")]
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@ -34,7 +34,7 @@
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<ItemGroup>
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<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
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<PackageReference Include="GetText.NET" Version="1.7.14" />
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<PackageReference Include="MySql.Data" Version="8.0.31" />
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<PackageReference Include="MySql.Data" Version="8.4.0" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
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</ItemGroup>
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@ -172,7 +172,7 @@ namespace TShockAPI
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foreach (TSPlayer player in TShock.Players)
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{
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if (player != null && player != excludedPlayer && player.Active && player.HasPermission(Permissions.logs) &&
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player.DisplayLogs && TShock.Config.Settings.DisableSpewLogs == false)
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player.DisplayLogs && !TShock.Config.Settings.DisableSpewLogs)
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player.SendMessage(log, color);
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}
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}
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@ -183,7 +183,7 @@ namespace TShockAPI
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/// <returns>The number of active players on the server.</returns>
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public int GetActivePlayerCount()
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{
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return Main.player.Where(p => null != p && p.active).Count();
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return TShock.Players.Count(p => null != p && p.Active);
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}
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//Random should not be generated in a method
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@ -30,7 +30,7 @@
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<ItemGroup>
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<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
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<PackageReference Include="MySql.Data" Version="8.0.31" />
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<PackageReference Include="MySql.Data" Version="8.4.0" />
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<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.11" />
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<PackageReference Include="ModFramework" Version="1.1.7" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
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<PackageReference Include="GetText.NET" Version="1.7.14" /> <!-- only used to extract out to ./bin. -->
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@ -79,12 +79,15 @@ Use past tense when adding new entries; sign your name off when you add or chang
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## Upcoming changes
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* Fixed `/dump-reference-data` mutate the command names. (#2943, @sgkoishi)
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* You know the drill
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* Added `ParryDamageBuff` (Striking Moment with Brand of the Inferno and shield) for player, updated `CursedInferno` buff for NPC (@sgkoishi, #3005)
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* Changed the use of `Player.active` to `TSPlayer.Active` for consistency. (@sgkoishi, #2939)
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* Fix typo in config for IP bans. (@redchess64)
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* Updated `TShockAPI.NetItem` (@AgaSpace):
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* Added constructor overload with parameter `Terraria.Item`.
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* Added the `ToItem` method to get a copy of `Terraria.Item`.
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* In the constructor `stack` and `prefix` are now optional parameters.
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* Fixed unable to transfer long response body for REST API. (@sgkoishi, #2925)
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* Fixed the `/wind` command not being very helpful. (@punchready)
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## TShock 5.2.1
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* Updated `TSPlayer.GodMode`. (@AgaSpace)
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@ -100,6 +103,7 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Fixed bug where when the `UseSqlLogs` config property is true, an empty log file would still get created. (@ZakFahey)
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* Fixed typo in `/gbuff`. (@sgkoishi, #2955)
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## TShock 5.2
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* An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)
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* Corrected and updated deserialization of the following packets (@ATFGK):
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@ -132,7 +136,6 @@ Use past tense when adding new entries; sign your name off when you add or chang
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* Relaxed custom death message restrictions to allow Inferno potions in PvP. (@drunderscore)
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* Allowed Flower Boots to place Ash Flowers on Ash Grass blocks. (@punchready)
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* Removed unnecessary range check that artifically shortened quick stack reach. (@boddyn, #2885, @bcat)
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* Re-wrote tile rect handling from scratch, fixing a certain exploitable flaw in the old code and significantly reducing the potential exploit surface, potentially even down to zero. (@punchready)
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## TShock 5.1.3
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* Added support for Terraria 1.4.4.9 via OTAPI 3.1.20. (@SignatureBeef)
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|
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@ -14,32 +14,27 @@ Open ports can also be passed through using `-p <host_port>:<container_port>`.
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|||
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For Example:
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```bash
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# Building the image using buildx and loading it into docker
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docker buildx build -t tshock:latest --load .
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# Running the image
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docker run -p 7777:7777 -p 7878:7878 \
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-v /home/cider/tshock/:/tshock \
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-v /home/cider/.local/share/Terraria/Worlds:/worlds \
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-v /home/cider/tshock/plugins:/plugins \
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--rm -it tshock:latest \
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--rm -it ghcr.io/pryaxis/tshock:latest \
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-world /worlds/backflip.wld -motd "OMFG DOCKER"
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```
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## Building for Other Platforms
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## Building custom images
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||||
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Using `docker buildx`, you could build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock.
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||||
Occasionally, it may be necessary to adjust TShock with customizations that are not included in the upstream project.
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Therefore, these changes are also not available in the officially provided Docker images.
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||||
To build and load a Docker image from your local checkout, use the following `buildx` command:
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||||
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||||
For Example:
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||||
```bash
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||||
# Building the image using buildx and loading it into docker
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||||
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
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||||
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||||
# Running the image
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docker run -p 7777:7777 -p 7878:7878 \
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-v /home/cider/tshock/:/tshock \
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-v /home/cider/.local/share/Terraria/Worlds:/worlds \
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-v /home/cider/tshock/plugins:/plugins \
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||||
--rm -it tshock:linux-arm64 \
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-world /worlds/backflip.wld -motd "ARM64 ftw"
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||||
docker buildx build -t tshock:latest --load .
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||||
```
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||||
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||||
It is also possible to build [multi-platform images](https://docs.docker.com/build/building/multi-platform/) for TShock (e.g. an image targeting `arm64`, on a host that is not `arm64`):
|
||||
|
||||
```bash
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||||
docker buildx build -t tshock:linux-arm64 --platform linux/arm64 --load .
|
||||
```
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||||
|
|
|
|||
|
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@ -11,12 +11,7 @@
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|||
<body>
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||||
<div id="app"></div>
|
||||
<script>
|
||||
window.$docsify = {
|
||||
name: 'TShock for Terraria',
|
||||
repo: 'pryaxis/tshock',
|
||||
loadSidebar: true,
|
||||
subMaxLevel: 9
|
||||
}
|
||||
window.location.replace("https://github.com/Pryaxis/TShock/wiki");
|
||||
</script>
|
||||
<!-- Docsify v4 -->
|
||||
<script src="//cdn.jsdelivr.net/npm/docsify@4"></script>
|
||||
|
|
|
|||
|
|
@ -1,17 +0,0 @@
|
|||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
"extends": [
|
||||
"config:base"
|
||||
],
|
||||
"git-submodules": {
|
||||
"enabled": true
|
||||
},
|
||||
"packageRules": [
|
||||
{
|
||||
"matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
|
||||
"ignoreUnstable": "false",
|
||||
"bumpVersion": "prerelease",
|
||||
"groupName": "OTAPI things"
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue