From 0b99aceeb97c3d337db4d82b55c295880917c4d3 Mon Sep 17 00:00:00 2001 From: Enerdy Date: Sat, 18 Jul 2015 21:30:16 +0100 Subject: [PATCH] Add projectile 465 to list of projectile ignores, fix another previously added ignore. --- TShockAPI/GetDataHandlers.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 4b0a025b..b8910c7e 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2622,9 +2622,10 @@ namespace TShockAPI || type == ProjectileID.DeathLaser || type == ProjectileID.Landmine || type == ProjectileID.BulletDeadeye || type == ProjectileID.BoulderStaffOfEarth || (type > ProjectileID.ConfettiMelee && type < ProjectileID.SpiritHeal) - || (type >= ProjectileID.FlamingWood && ProjectileID.GreekFire3 <= 328) + || (type >= ProjectileID.FlamingWood && type <= ProjectileID.GreekFire3) || (type >= ProjectileID.PineNeedleHostile && type <= ProjectileID.Spike) - || (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser)) + || (type >= ProjectileID.MartianTurretBolt && type <= ProjectileID.RayGunnerLaser) + || type == ProjectileID.CultistBossLightningOrb) { TShock.Log.Debug("Certain projectiles have been ignored for cheat detection."); }