Merge pull request #1522 from Pryaxis/ssc-force
Allow /savessc to work on players that bypass ssc
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commit
18f0711278
3 changed files with 5 additions and 4 deletions
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@ -18,6 +18,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Removed /ban addip and /ban addtemp. Now covered under /ban add. (@hakusaro)
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* Added /su, which temporarily elevates players with the tshock.su permission to super admin. In addition added, a new group, owner, that is suggested for new users to setup TShock with as opposed to superadmin. Finally, /su is implemented such that a 10 minute timeout will occur preventing people from just camping with it on. (@hakusaro)
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* Added /sudo, which runs a command as the superadmin group. If a user fails to execute a command but can sudo, they'll be told that they can override the permission check with sudo. Much better than just telling them to run /su and then re-run the command. (@hakusaro)
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* Fixed /savessc not bothering to save ssc data for people who bypass ssc. (@hakusaro)
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* Default permission sets for new databases are more modern. (@hakusaro)
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* Added the ability to ban by account name instead of just banning a character name assuming its an account name. (@hakusaro)
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@ -1632,7 +1632,7 @@ namespace TShockAPI
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{
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if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
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{
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TShock.CharacterDB.InsertPlayerData(player);
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TShock.CharacterDB.InsertPlayerData(player, true);
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}
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}
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}
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@ -156,17 +156,17 @@ namespace TShockAPI.DB
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/// </summary>
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/// <param name="player">player to take data from</param>
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/// <returns>true if inserted successfully</returns>
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public bool InsertPlayerData(TSPlayer player)
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public bool InsertPlayerData(TSPlayer player, bool fromCommand = false)
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{
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PlayerData playerData = player.PlayerData;
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if (!player.IsLoggedIn)
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return false;
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if (player.HasPermission(Permissions.bypassssc))
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if (player.HasPermission(Permissions.bypassssc) && !fromCommand)
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{
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TShock.Log.ConsoleInfo("Skipping SSC Backup for " + player.User.Name); // Debug code
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return true;
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return false;
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}
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if (!GetPlayerData(player, player.User.ID).exists)
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