Increased /butcher damage to defence fixes issue #1447

This commit is contained in:
MadMan2021 2017-05-11 23:27:56 +01:00
parent 02a8e037ba
commit 194522eaa0

View file

@ -5207,7 +5207,7 @@ namespace TShockAPI
{
if (Main.npc[i].active && ((npcId == 0 && !Main.npc[i].townNPC && Main.npc[i].netID != NPCID.TargetDummy) || Main.npc[i].netID == npcId))
{
TSPlayer.Server.StrikeNPC(i, (int)(Main.npc[i].life + (Main.npc[i].defense * 0.5)), 0, 0);
TSPlayer.Server.StrikeNPC(i, (int)(Main.npc[i].life + (Main.npc[i].defense * 0.6)), 0, 0);
kills++;
}
}