From 19944db0e8bd7b503528f386fc5d9a1cba4b37d3 Mon Sep 17 00:00:00 2001 From: MarioE Date: Tue, 10 Jun 2014 23:44:15 -0400 Subject: [PATCH] Remove unnecessary handling of teleport packet - fixes the "double teleport" glitch --- TShockAPI/GetDataHandlers.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 6b9bf9dd..87f26cf8 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -3476,14 +3476,9 @@ namespace TShockAPI args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y); return true; } - - if (!isNPC) - { - TShock.Players[id].Teleport(x, y, style); - } } - return true; + return false; } private static bool HandleRaptor(GetDataHandlerArgs args)