Move TShock.CheckIgnores(TSPlayer) -> TSPlayer.CheckIgnores()
Note: This method really sucks and needs to be rebuilt anyway.
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9f7c3ead09
commit
1bee289daf
3 changed files with 30 additions and 30 deletions
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@ -69,7 +69,7 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceItemFrame(object sender, GetDataHandlers.PlaceItemFrameEventArgs args)
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{
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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NetMessage.SendData((int)PacketTypes.UpdateTileEntity, -1, -1, NetworkText.Empty, args.ItemFrame.ID, 0, 1);
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args.Handled = true;
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@ -108,7 +108,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Handled = true;
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return;
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@ -126,7 +126,7 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnPlaceTileEntity(object sender, GetDataHandlers.PlaceTileEntityEventArgs args)
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{
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Handled = true;
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return;
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@ -177,7 +177,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Handled = true;
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return;
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@ -196,7 +196,7 @@ namespace TShockAPI
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/// <param name="args">args</param>
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internal void OnPlayerAnimation(object sender, GetDataHandlers.PlayerAnimationEventArgs args)
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{
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
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args.Handled = true;
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@ -245,7 +245,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.NpcUpdate, "", id);
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args.Handled = true;
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@ -311,7 +311,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.PlayerHp, "", id);
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args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
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@ -419,7 +419,7 @@ namespace TShockAPI
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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args.Handled = true;
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@ -442,7 +442,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
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args.Handled = true;
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@ -501,7 +501,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendData(PacketTypes.ChestItem, "", id, slot);
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args.Handled = true;
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@ -556,7 +556,7 @@ namespace TShockAPI
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/// <param name="args">The packet arguments that the event has.</param>
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internal void OnChestOpen(object sender, GetDataHandlers.ChestOpenEventArgs args)
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{
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Handled = true;
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return;
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@ -593,7 +593,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendTileSquare(tileX, tileY, 3);
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args.Handled = true;
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@ -654,7 +654,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendTileSquare(tileX, tileY, 1);
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args.Handled = true;
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@ -789,7 +789,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
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args.Handled = true;
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@ -839,7 +839,7 @@ namespace TShockAPI
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float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
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new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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// If the player has moved outside the disabled zone...
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if (distance > TShock.Config.MaxRangeForDisabled)
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@ -980,7 +980,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.RemoveProjectile(ident, owner);
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args.Handled = true;
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@ -1113,7 +1113,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendTileSquare(x, y, 4);
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args.Handled = true;
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@ -1467,7 +1467,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendTileSquare(tileX, tileY, 4);
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args.Handled = true;
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@ -1583,7 +1583,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player) || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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if (args.Player.CheckIgnores() || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
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{
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args.Handled = true;
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return;
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@ -1624,7 +1624,7 @@ namespace TShockAPI
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return;
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}
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if (TShock.CheckIgnores(args.Player))
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if (args.Player.CheckIgnores())
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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args.Handled = true;
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@ -285,6 +285,14 @@ namespace TShockAPI
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public bool IgnoreActionsForClearingTrashCan;
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/// <summary>CheckIgnores - Checks a players ignores...?</summary>
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/// <param name="player">player - The TSPlayer object.</param>
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/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
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public bool CheckIgnores()
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{
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return IgnoreActionsForInventory != "none" || IgnoreActionsForCheating != "none" || IgnoreActionsForDisabledArmor != "none" || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
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}
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/// <summary>
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/// The player's server side inventory data.
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/// </summary>
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@ -1080,7 +1080,7 @@ namespace TShockAPI
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if (Main.ServerSideCharacter && !player.IsLoggedIn)
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{
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if (CheckIgnores(player))
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if (player.CheckIgnores())
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{
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player.Disable(flags: flags);
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}
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@ -1160,7 +1160,7 @@ namespace TShockAPI
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}
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player.IgnoreActionsForDisabledArmor = check;
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if (CheckIgnores(player))
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if (player.CheckIgnores())
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{
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player.Disable(flags: flags);
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}
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@ -2142,14 +2142,6 @@ namespace TShockAPI
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return check;
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}
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/// <summary>CheckIgnores - Checks a players ignores...?</summary>
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/// <param name="player">player - The TSPlayer object.</param>
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/// <returns>bool - True if any ignore is not none, false, or login state differs from the required state.</returns>
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public static bool CheckIgnores(TSPlayer player)
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{
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return player.IgnoreActionsForInventory != "none" || player.IgnoreActionsForCheating != "none" || player.IgnoreActionsForDisabledArmor != "none" || player.IgnoreActionsForClearingTrashCan || !player.IsLoggedIn && Config.RequireLogin;
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}
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/// <summary>OnConfigRead - Fired when the config file has been read.</summary>
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/// <param name="file">file - The config file object.</param>
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public void OnConfigRead(ConfigFile file)
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