Merge branch 'general-devel' into patch-35
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commit
1ccc5ced8e
2 changed files with 7 additions and 1 deletions
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@ -15,12 +15,13 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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## Upcoming changes
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* Fixed SendTileRectHandler not sending tile rect updates like Pylons/Mannequins to other clients. (@Stealownz)
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* Introduced `SoftcoreOnly` config option to allow only softcore characters to connect. (@drunderscore)
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* Fix some typos that have been in the repository for over a lustrum. (@Killia0)
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* Fixed some typos that have been in the repository for over a lustrum. (@Killia0)
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* Added a `tshock.npc.summonboss` permission check for Lunatic Cultist, players who do not have this permission will not be able to kill Cultist Archers/Devotees to summon the Lunatic Cultist. (@moisterrific)
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* Added more usage examples for the `ban` command under `ban help examples` to explain how users can ban: offline players by account, offline players by IP, and online players by player index - useful for banning hard to type character names. (@moisterrific)
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* Changed `/login` and `/register` to provide login help depending on if UUID login is enabled or disabled, and whether or not a player can login via any username or not. In addition, the message parameters will now be differentiated by colour instead of `<>` (@moisterrific, @hakusaro)
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* Added a new `DisablePrimeBombs` config option (`false` by default). Highly recommended to set this to `true` in order to prevent griefing on servers doing a `for the worthy` play-through, since the prime bombs on this seed can destroy most tiles and bypass region protection. (@moisterrific)
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* Added a new `/respawn` command that lets you respawn yourself or another player. Respawning yourself requires the `tshock.respawn` permission and respawning others requires the `tshock.respawn.other` permission. The full command syntax is `/respawn [player]`. (@moisterrific)
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* Added a notification message and silent command support for permanently changing a target player's user group. Now players who received a group change will be notified of their new group if they are currently online. (@moisterrific, @QuiCM)
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## TShock 4.5.5
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* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)
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@ -1134,6 +1134,11 @@ namespace TShockAPI
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TShock.UserAccounts.SetUserGroup(account, args.Parameters[2]);
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TShock.Log.ConsoleInfo(args.Player.Name + " changed account " + account.Name + " to group " + args.Parameters[2] + ".");
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args.Player.SendSuccessMessage("Account " + account.Name + " has been changed to group " + args.Parameters[2] + "!");
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//send message to player with matching account name
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var player = TShock.Players.FirstOrDefault(p => p != null && p.Account?.Name == account.Name);
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if (player != null && !args.Silent)
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player.SendSuccessMessage($"{args.Player.Name} has changed your group to {args.Parameters[2]}");
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}
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catch (GroupNotExistsException)
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{
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