Version tick: 4.5.18
And also, add changelog entry for dependabot change
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@ -13,6 +13,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming changes
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* Your changes could be here!
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## TShock 4.5.18
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* Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@gohjoseph)
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* Only allow using Teleportation Potions, Magic Conch, and Demon Conch whilst holding them. (@drunderscore)
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* Updated server startup language to be more clear when encountering a fatal startup error. Now, the server gives more context as to what happened so that there's a better chance of people being able to help themselves. (@hakusaro)
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@ -21,6 +24,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* Fixed an exploit in which the Ice Block deletion allowance from the Ice Rod bypassed region protection, allowing for deleting all tiles in a protected region and/or replacing them with Ice Blocks. (@punchready)
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* Changed SendTileRect handling from a denylist to an allowlist with stricter checks. This prevents essentially all exploits involving this packet. Most notably this stops people from placing arbitrary tiles with arbitrary framing values, which are the root of most exploits. (@punchready)
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* Removed the config options `TileRectangleSizeThreshold` and `KickOnTileRectangleSizeThresholdBroken` because they are made obsolete by the new system, which will only allow valid rectangle sizes (at a maximum of only 4 by 4 tiles in 1.4.3.6). (@punchready)
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* Bumped Newtonsoft Json to 13.0.1. (@dependabot)
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## TShock 4.5.17
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* Fixed duplicate characters (twins) after repeatedly logging in as the same character due to connection not being immediately closed during `NetHooks_NameCollision`. (@gohjoseph)
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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
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// Also, be sure to release on github with the exact assembly version tag as below
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// so that the update manager works correctly (via the Github releases api and mimic)
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[assembly: AssemblyVersion("4.5.17")]
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[assembly: AssemblyFileVersion("4.5.17")]
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[assembly: AssemblyVersion("4.5.18")]
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[assembly: AssemblyFileVersion("4.5.18")]
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@ -58,7 +58,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Volodymyr Oleksandrovych Zelenskyy";
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public static readonly string VersionCodename = "Audaciously Artistic";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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