From 1df012991907a9fee2944a6311a3101e4120be14 Mon Sep 17 00:00:00 2001 From: MarioE Date: Wed, 2 Oct 2013 16:45:27 -0400 Subject: [PATCH] Fix breaking ice by falling --- TShockAPI/GetDataHandlers.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 2173a093..f66fe30e 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -1901,9 +1901,9 @@ namespace TShockAPI return true; } - byte[] rightClickKill = new byte[] { 4, 13, 33, 49, 50, 128}; + byte[] breakableTiles = new byte[] { 4, 13, 33, 49, 50, 127, 128, 163}; Item selectedItem = args.TPlayer.inventory[args.TPlayer.selectedItem]; - if (type == 0 && Main.tile[tileX, tileY].type != 127 && !Main.tileCut[Main.tile[tileX, tileY].type] && !rightClickKill.Contains(Main.tile[tileX, tileY].type)) + if (type == 0 && !Main.tileCut[Main.tile[tileX, tileY].type] && !breakableTiles.Contains(Main.tile[tileX, tileY].type)) { // If the tile is an axe tile and they aren't selecting an axe, they're hacking. if (Main.tileAxe[Main.tile[tileX, tileY].type] && (selectedItem.axe == 0 && selectedItem.explosive == 0 && args.Player.RecentFuse == 0))