diff --git a/TShockAPI/Handlers/SendTileRectHandler.cs b/TShockAPI/Handlers/SendTileRectHandler.cs index d85185b8..e5e3f360 100644 --- a/TShockAPI/Handlers/SendTileRectHandler.cs +++ b/TShockAPI/Handlers/SendTileRectHandler.cs @@ -327,7 +327,7 @@ namespace TShockAPI.Handlers private bool MatchRemoval(TSPlayer player, TileRect rect) { - for (int x = rect.X; x < rect.Y + rect.Width; x++) + for (int x = rect.X; x < rect.X + rect.Width; x++) { for (int y = rect.Y; y < rect.Y + rect.Height; y++) { @@ -910,7 +910,7 @@ namespace TShockAPI.Handlers } } - /* + /* * This is a copy of the `WorldGen.Convert` method with the following precise changes: * - Added a `MockTile tile` parameter * - Changed the `i` and `j` parameters to `k` and `l` @@ -921,7 +921,7 @@ namespace TShockAPI.Handlers * - Removed the ifs checking the bounds of the tile and wall types * - Removed branches that would call `WorldGen.KillTile` * - Changed branches depending on randomness to instead set the property to both values after one another - * + * * This overall leads to a method that can be called on a MockTile and real-world coordinates and will spit out the proper conversion changes into the MockTile. */