Version tick: 4.5.17
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@ -13,9 +13,10 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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* If there is no section called "Upcoming changes" below this line, please add one with `## Upcoming changes` as the first line, and then a bulleted item directly after with the first change.
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## Upcoming changes
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## Upcoming changes
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## TShock 4.5.17
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* Fixed duplicate characters (twins) after repeatedly logging in as the same character due to connection not being immediately closed during `NetHooks_NameCollision`. (@gohjoseph)
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* Fixed duplicate characters (twins) after repeatedly logging in as the same character due to connection not being immediately closed during `NetHooks_NameCollision`. (@gohjoseph)
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* Fixed mobs not dropping picked up coins. (@gohjoseph)
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* Fixed mobs not dropping picked up coins. (@gohjoseph)
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* You could be here!
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## TShock 4.5.16
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## TShock 4.5.16
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* Added preliminary support for Terraria 1.4.3.6. (@SignatureBeef, @hakusaro)
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* Added preliminary support for Terraria 1.4.3.6. (@SignatureBeef, @hakusaro)
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@ -53,5 +53,5 @@ using System.Runtime.InteropServices;
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// Also, be sure to release on github with the exact assembly version tag as below
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// Also, be sure to release on github with the exact assembly version tag as below
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// so that the update manager works correctly (via the Github releases api and mimic)
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// so that the update manager works correctly (via the Github releases api and mimic)
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[assembly: AssemblyVersion("4.5.16")]
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[assembly: AssemblyVersion("4.5.17")]
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[assembly: AssemblyFileVersion("4.5.16")]
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[assembly: AssemblyFileVersion("4.5.17")]
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@ -58,7 +58,7 @@ namespace TShockAPI
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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/// <summary>VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info.</summary>
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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/// <summary>VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions.</summary>
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public static readonly string VersionCodename = "Zelenskyy";
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public static readonly string VersionCodename = "Volodymyr Oleksandrovych Zelenskyy";
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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/// <summary>SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins).</summary>
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public static string SavePath = "tshock";
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public static string SavePath = "tshock";
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