Fix stuff with teleporting.
This commit is contained in:
parent
d44920023b
commit
1e6c74ace0
3 changed files with 42 additions and 33 deletions
|
|
@ -738,39 +738,51 @@ namespace TShockAPI
|
|||
if (!pos.Equals(args.Player.LastNetPosition))
|
||||
{
|
||||
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f), new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
|
||||
if (TShock.CheckIgnores(args.Player) && distance > TShock.Config.MaxRangeForDisabled)
|
||||
if (TShock.CheckIgnores(args.Player))
|
||||
{
|
||||
if(args.Player.IgnoreActionsForCheating != "none")
|
||||
if (distance > TShock.Config.MaxRangeForDisabled)
|
||||
{
|
||||
args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating, Color.Red);
|
||||
if (args.Player.IgnoreActionsForCheating != "none")
|
||||
{
|
||||
args.Player.SendMessage("Disabled for cheating: " + args.Player.IgnoreActionsForCheating,
|
||||
Color.Red);
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
|
||||
{
|
||||
args.Player.SendMessage(
|
||||
"Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red);
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForInventory != "none")
|
||||
{
|
||||
args.Player.SendMessage(
|
||||
"Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory,
|
||||
Color.Red);
|
||||
}
|
||||
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
||||
{
|
||||
args.Player.SendMessage("Please /register or /login to play!", Color.Red);
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
||||
{
|
||||
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
|
||||
}
|
||||
else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
|
||||
{
|
||||
args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!",
|
||||
Color.Red);
|
||||
}
|
||||
int lastTileX = (int) (args.Player.LastNetPosition.X/16f);
|
||||
int lastTileY = (int) (args.Player.LastNetPosition.Y/16f);
|
||||
if (!args.Player.Teleport(lastTileX, lastTileY + 3))
|
||||
{
|
||||
args.Player.Spawn();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForDisabledArmor != "none")
|
||||
else
|
||||
{
|
||||
args.Player.SendMessage("Disabled for banned armor: " + args.Player.IgnoreActionsForDisabledArmor, Color.Red);
|
||||
return true;
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForInventory != "none")
|
||||
{
|
||||
args.Player.SendMessage("Disabled for Server Side Inventory: " + args.Player.IgnoreActionsForInventory, Color.Red);
|
||||
}
|
||||
else if (TShock.Config.RequireLogin && !args.Player.IsLoggedIn)
|
||||
{
|
||||
args.Player.SendMessage("Please /register or /login to play!", Color.Red);
|
||||
}
|
||||
else if (args.Player.IgnoreActionsForClearingTrashCan)
|
||||
{
|
||||
args.Player.SendMessage("You need to rejoin to ensure your trash can is cleared!", Color.Red);
|
||||
}
|
||||
else if (TShock.Config.PvPMode == "always" && !args.TPlayer.hostile)
|
||||
{
|
||||
args.Player.SendMessage("PvP is forced! Enable PvP else you can't move or do anything!", Color.Red);
|
||||
}
|
||||
int lastTileX = (int)(args.Player.LastNetPosition.X / 16f);
|
||||
int lastTileY = (int)(args.Player.LastNetPosition.Y / 16f);
|
||||
if (!args.Player.Teleport(lastTileX, lastTileY + 3))
|
||||
{
|
||||
args.Player.Spawn();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.Player.Dead)
|
||||
|
|
@ -789,8 +801,8 @@ namespace TShockAPI
|
|||
}
|
||||
return true;
|
||||
}
|
||||
args.Player.LastNetPosition = pos;
|
||||
}
|
||||
args.Player.LastNetPosition = pos;
|
||||
|
||||
if ((control & 32) == 32)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -234,7 +234,6 @@ namespace TShockAPI
|
|||
{
|
||||
InitSpawn = false;
|
||||
|
||||
LastNetPosition = new Vector2(tilex * 16f, tiley * 16f);
|
||||
SendWorldInfo(tilex, tiley, true);
|
||||
|
||||
//150 Should avoid all client crash errors
|
||||
|
|
@ -245,7 +244,6 @@ namespace TShockAPI
|
|||
{
|
||||
InitSpawn = true;
|
||||
SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);
|
||||
SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -261,7 +259,6 @@ namespace TShockAPI
|
|||
|
||||
public void Spawn()
|
||||
{
|
||||
LastNetPosition = new Vector2(TPlayer.SpawnX*16f, TPlayer.SpawnX*16f);
|
||||
Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -842,7 +842,7 @@ namespace TShockAPI
|
|||
if (Config.RememberLeavePos)
|
||||
{
|
||||
var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
|
||||
player.Teleport((int) pos.X, (int) pos.Y);
|
||||
player.Teleport((int) pos.X, (int) pos.Y + 3);
|
||||
}
|
||||
|
||||
e.Handled = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue