Fix stuff with teleporting.

This commit is contained in:
Zidonuke 2011-12-29 20:23:58 -05:00
parent d44920023b
commit 1e6c74ace0
3 changed files with 42 additions and 33 deletions

View file

@ -234,7 +234,6 @@ namespace TShockAPI
{
InitSpawn = false;
LastNetPosition = new Vector2(tilex * 16f, tiley * 16f);
SendWorldInfo(tilex, tiley, true);
//150 Should avoid all client crash errors
@ -245,7 +244,6 @@ namespace TShockAPI
{
InitSpawn = true;
SendWorldInfo(Main.spawnTileX, Main.spawnTileY, false);
SendMessage("Warning, teleport failed due to being too close to the edge of the map.", Color.Red);
return false;
}
@ -261,7 +259,6 @@ namespace TShockAPI
public void Spawn()
{
LastNetPosition = new Vector2(TPlayer.SpawnX*16f, TPlayer.SpawnX*16f);
Spawn(TPlayer.SpawnX, TPlayer.SpawnY);
}