Create TSPlayer.IsBouncerThrottled() to avoid code copypasta

This commit is contained in:
Lucas Nicodemus 2017-12-16 01:14:39 -07:00
parent 0260530848
commit 1e9532a316
3 changed files with 21 additions and 14 deletions

View file

@ -203,7 +203,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerAnimation, "", args.Player.Index);
args.Handled = true;
@ -260,7 +260,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
args.Handled = true;
@ -327,7 +327,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerHp, "", id);
args.Player.SendData(PacketTypes.PlayerUpdate, "", id);
@ -470,7 +470,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendData(PacketTypes.PlayerAddBuff, "", id);
args.Handled = true;
@ -770,7 +770,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, 1);
args.Handled = true;
@ -796,7 +796,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.RemoveProjectile(args.ProjectileIdentity, args.ProjectileOwner);
args.Handled = true;
@ -1021,7 +1021,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.RemoveProjectile(ident, owner);
args.Handled = true;
@ -1516,7 +1516,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, 4);
args.Handled = true;
@ -1583,7 +1583,7 @@ namespace TShockAPI
return;
}
if (args.Player.CheckIgnores() || (DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.CheckIgnores() || args.Player.IsBouncerThrottled())
{
args.Handled = true;
return;
@ -1617,7 +1617,7 @@ namespace TShockAPI
return;
}
if ((DateTime.UtcNow - args.Player.LastThreat).TotalMilliseconds < 5000)
if (args.Player.IsBouncerThrottled())
{
args.Player.SendTileSquare(tileX, tileY, size);
args.Handled = true;