Remove Utils.ForceKick; use TSPlayer.Kick.
Some anti-cheat calls were changed to "You have been Bounced." I don't think we need to tell clients why they were disconnected so they can tune their hacks better.
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6 changed files with 28 additions and 38 deletions
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@ -506,7 +506,7 @@ namespace TShockAPI
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{
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if (player != null && player.Active)
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{
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ForceKick(player, reason, false, true);
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player.Kick(reason, true, true, null, true);
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}
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}
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}
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@ -549,18 +549,6 @@ namespace TShockAPI
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Hooks.GeneralHooks.OnReloadEvent(player);
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}
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/// <summary>
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/// Kicks a player from the server without checking for immunetokick permission.
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/// </summary>
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/// <param name="player">TSPlayer player</param>
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/// <param name="reason">string reason</param>
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/// <param name="silent">bool silent (default: false)</param>
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/// <param name="saveSSI">bool saveSSI (default: false)</param>
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public void ForceKick(TSPlayer player, string reason, bool silent = false, bool saveSSI = false)
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{
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player.Kick(reason, true, silent, null, saveSSI);
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}
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/// <summary>
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/// Bans and kicks a player from the server.
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/// </summary>
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