pass compile; add void vault code

This commit is contained in:
鱼鱼 2020-05-17 21:38:47 +08:00
parent 43f586cde5
commit 1ed95c737e
10 changed files with 112 additions and 75 deletions

View file

@ -255,7 +255,7 @@ namespace TShockAPI
var found = new List<Item>();
Item item = new Item();
string nameLower = name.ToLowerInvariant();
var checkEnglish = Language.ActiveCulture != GameCulture.English;
var checkEnglish = Language.ActiveCulture != GameCulture.FromCultureName(GameCulture.CultureName.English);
for (int i = 1; i < Main.maxItemTypes; i++)
{
@ -471,7 +471,7 @@ namespace TShockAPI
TShock.Utils.Broadcast(reason, Color.Red);
// Disconnect after kick as that signifies server is exiting and could cause a race
Netplay.disconnect = true;
Netplay.Disconnect = true;
}
/// <summary>
@ -853,7 +853,7 @@ namespace TShockAPI
for(int i = 0; i < Main.recipe.Length; i++)
Main.recipe[i] = new Recipe();
}
/// <summary>Dumps a matrix of all permissions & all groups in Markdown table format.</summary>
/// <param name="path">The save destination.</param>
internal void DumpPermissionMatrix(string path)