From 1eeb77d61f79e4d55b28aaea2c7489bc5a8e24f0 Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Sun, 24 May 2020 17:32:12 -0700 Subject: [PATCH] Update codename --- TShockAPI/TShock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 6e0ed31c..c1032d43 100644 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -57,7 +57,7 @@ namespace TShockAPI /// VersionNum - The version number the TerrariaAPI will return back to the API. We just use the Assembly info. public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version; /// VersionCodename - The version codename is displayed when the server starts. Inspired by software codenames conventions. - public static readonly string VersionCodename = "Go to sleep Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, and Yoraiz0r <3"; + public static readonly string VersionCodename = "Go to sleep Patrikkk, Icy, Chris, Death, Axeel, Zaicon, hakusaro, Zack, and Yoraiz0r <3"; /// SavePath - This is the path TShock saves its data in. This path is relative to the TerrariaServer.exe (not in ServerPlugins). public static string SavePath = "tshock";