Added DisableExplosives along with the permission useexplosives to bypass it.

This commit is contained in:
Deathmax 2011-06-23 20:22:41 +08:00
parent 8037fd67db
commit 1f7d3eb5e6
3 changed files with 15 additions and 1 deletions

View file

@ -318,7 +318,17 @@ namespace TShockAPI
if (type == 29 || type == 28 || type == 37)
{
Log.Debug(string.Format("Explosive(PlyXY:{0}_{1}, Type:{2})", args.Player.TileX, args.Player.TileY, type));
return Tools.HandleExplosivesUser(args.Player, "Throwing an explosive device.");
if (ConfigurationManager.DisableBoom && (!args.Player.Group.HasPermission("useexplosives") || !args.Player.Group.HasPermission("ignoregriefdetection")))
{
//Lag will still allow the projectile to detonate.
//TODO: Stop KillTile for x period of time after projectile packet is received.
Main.projectile[ident].type = 0;
NetMessage.SendData((int)PacketTypes.ProjectileNew, args.Player.Index, -1, "", ident);
args.Player.SendMessage("Explosives are disabled!", Color.Red);
//return true;
}
else
return Tools.HandleExplosivesUser(args.Player, "Throwing an explosive device.");
}
return false;
}