Changed the way the SecondUpdate checks work

This commit is contained in:
White 2015-09-12 12:50:01 +09:30
parent 33739c4f07
commit 1faf064983

View file

@ -961,7 +961,22 @@ namespace TShockAPI
{
player.Spawn();
}
if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn))
if (Main.ServerSideCharacter && !player.IsLoggedIn)
{
DisableFlags flags = Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
if (CheckIgnores(player))
{
player.Disable("not being logged in while SSC is enabled", flags);
}
else if (Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
{
player.Disable($"holding banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].name}", flags);
player.SendErrorMessage($"You are holding a banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].name}");
}
}
else if (!Main.ServerSideCharacter || (Main.ServerSideCharacter && player.IsLoggedIn))
{
string check = "none";
foreach (Item item in player.TPlayer.inventory)
@ -1030,11 +1045,17 @@ namespace TShockAPI
}
}
player.IgnoreActionsForDisabledArmor = check;
if (CheckIgnores(player) || Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
DisableFlags flags = Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
if (CheckIgnores(player))
{
DisableFlags flags = Config.DisableSecondUpdateLogs ? DisableFlags.WriteToConsole : DisableFlags.WriteToLogAndConsole;
player.Disable("check ignores failed in OnSecondUpdate()", flags);
}
else if (Itembans.ItemIsBanned(player.TPlayer.inventory[player.TPlayer.selectedItem].name, player))
{
player.Disable($"holding banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].name}", flags);
player.SendErrorMessage($"You are holding a banned item: {player.TPlayer.inventory[player.TPlayer.selectedItem].name}");
}
}
var oldRegion = player.CurrentRegion;