Fix "deadlock" occurring?
This commit is contained in:
parent
038f606939
commit
1fe4dbd594
1 changed files with 2 additions and 2 deletions
|
|
@ -398,7 +398,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (player.IP == ip)
|
||||
{
|
||||
player.Disconnect("Connection killed");
|
||||
Netplay.serverSock[player.Index].kill = true;
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
@ -408,7 +408,7 @@ namespace TShockAPI
|
|||
var ips = JsonConvert.DeserializeObject<List<string>>(user.KnownIps);
|
||||
if (ips.Contains(ip))
|
||||
{
|
||||
player.Disconnect("Connection killed");
|
||||
Netplay.serverSock[player.Index].kill = true;
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue