Fix "deadlock" occurring?

This commit is contained in:
MarioE 2014-07-16 09:33:33 -04:00
parent 038f606939
commit 1fe4dbd594

View file

@ -398,7 +398,7 @@ namespace TShockAPI
{
if (player.IP == ip)
{
player.Disconnect("Connection killed");
Netplay.serverSock[player.Index].kill = true;
args.Handled = true;
return;
}
@ -408,7 +408,7 @@ namespace TShockAPI
var ips = JsonConvert.DeserializeObject<List<string>>(user.KnownIps);
if (ips.Contains(ip))
{
player.Disconnect("Connection killed");
Netplay.serverSock[player.Index].kill = true;
args.Handled = true;
return;
}