diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 0f5f6e3c..bfcd1836 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -504,6 +504,14 @@ namespace TShockAPI return; } + if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y)) + { + TShock.Log.ConsoleInfo(GetString("Bouncer / OnPlayerUpdate force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name)); + args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true); + args.Handled = true; + return; + } + if (pos.X < 0 || pos.Y < 0 || pos.X >= Main.maxTilesX * 16 - 16 || pos.Y >= Main.maxTilesY * 16 - 16) { TShock.Log.ConsoleDebug(GetString("Bouncer / OnPlayerUpdate rejected from (position check) {0}", args.Player.Name)); @@ -1072,6 +1080,22 @@ namespace TShockAPI bool noDelay = args.NoDelay; short type = args.Type; + if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y)) + { + TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name)); + args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true); + args.Handled = true; + return; + } + + if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y)) + { + TShock.Log.ConsoleInfo(GetString("Bouncer / OnItemDrop force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name)); + args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true); + args.Handled = true; + return; + } + // player is attempting to crash clients if (type < -48 || type >= Terraria.ID.ItemID.Count) { @@ -1175,6 +1199,22 @@ namespace TShockAPI int index = args.Index; float[] ai = args.Ai; + if (!float.IsFinite(pos.X) || !float.IsFinite(pos.Y)) + { + TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set position to infinity or NaN) from {0}", args.Player.Name)); + args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true); + args.Handled = true; + return; + } + + if (!float.IsFinite(vel.X) || !float.IsFinite(vel.Y)) + { + TShock.Log.ConsoleInfo(GetString("Bouncer / OnNewProjectile force kicked (attempted to set velocity to infinity or NaN) from {0}", args.Player.Name)); + args.Player.Kick(GetString("Detected DOOM set to ON position."), true, true); + args.Handled = true; + return; + } + if (index > Main.maxProjectiles) { TShock.Log.ConsoleDebug(GetString("Bouncer / OnNewProjectile rejected from above projectile limit from {0}", args.Player.Name));