Add tests for parsing achievement tags in chat

These tests ensure that `ChatManager.ParseMessage` will not throw on the
server with TShock when given an achievement tag.
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James Puleo 2022-12-02 17:33:07 -05:00 committed by Lucas Nicodemus
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using Microsoft.Xna.Framework;
using NUnit.Framework;
using Terraria.UI.Chat;
namespace TShockLauncher.Tests;
public class ChatTests
{
/// <summary>
/// Ensures that the <see cref="Terraria.GameContent.UI.Chat.AchievementTagHandler"/> does not cause exceptions when used on the server.
/// </summary>
///
/// <remarks>The behaviour of TShock regarding the achievement tag handler changes depending on if TShock has
/// a <see cref="Terraria.Main"/> instance or not. Therefore, we do not check the correctness of the parsed message, but only if it
/// throws an exception.
/// </remarks>
[TestCase]
public void TestChatAchievementTagHandler()
{
Assert.That(() =>
{
ChatManager.ParseMessage("No achievement tags", Color.White);
ChatManager.ParseMessage("One achievement tag: [a:KILL_THE_SUN]", Color.White);
ChatManager.ParseMessage("One achievement tag, using the longer variant: [achievement:KILL_THE_SUN]", Color.White);
ChatManager.ParseMessage("Multiple achievement tags: [a:KILL_THE_SUN] and [a:TOPPED_OFF]", Color.White);
ChatManager.ParseMessage("One achievement tag, referring to a non-existent achievement: [a:_THIS_WILL_NEVER_EXIST_]", Color.White);
ChatManager.ParseMessage("Both valid and invalid achievement tags: [a:KILL_THE_SUN] and [a:_THIS_WILL_NEVER_EXIST_]", Color.White);
}, Throws.Nothing);
}
}